Priby wrote:Yep, you really have to rework your fields. It looks kinda odd if they all are perfectly square and have the same size.
AquaticPenguin wrote:The fields look very small and irregular, and there's a lot of space between them which isn't used by anything. Realistically I imagine they'd be larger, more even fields - kind of like operation archer. I love the layout and the general feel of the map though, looks like it could be a basis for a lot of heroic firefights ^_^
There is undergrowth between them and some overgrowth. Didn't have them turned on for the pics. I am going to make them bigger but atm they are just kind of placeholders to remind me not to put other **** there lol.
Double Doppler wrote:is this going to be an introductory map to the NZ Defence force?
This was supposed to be for NZDF faction but that got canned so until it does come along (fingers crossed) it is likely to be a BLUFOR placeholder (Undecided, hoping ADF)
[quote=""'[R-DEV"]Rhino;1089081']
XxX_HangMan_XxX" wrote:
thous square corn fields will crash your map ingame, dont use them. I would only paint your fields as undergrowth for the time being so your ready to put the new fields in.
Also stretching the bars out to the sides to try and make your view bigger only stretches the pixels and that's why your images look soo low quality, look at one of my editor shots and you will notice the main image looks high quality.
http://img384.imageshack.us/img384/7784 ... 95553q.jpg
(pic from texture pallets tut before ppl start asking is that a new static)
[/quote]
Thanks Rhino
![Smile :)](./images/smilies/icon_e_smile.gif)
Its nice to have some one with a lot of experience giving their opinion. I will have to wait for the fixed fields to be released then if these ones won't work
![Sad :(](./images/smilies/icon_e_sad.gif)
how are they done for archer?
Thanks for feedback
HangMan