[Map Vegetation] Jungle Fever!

Durkie
Posts: 264
Joined: 2009-01-12 08:10

Re: [Vegetation] Jungle Fever!

Post by Durkie »

looks great hope to see them ingame soon
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Ricardo-SC
Posts: 43
Joined: 2008-08-27 01:25

Re: [Vegetation] Jungle Fever!

Post by Ricardo-SC »

Very good job, we can say: "Welcome to the jungle!" :mrgreen:
*Sorry for my bad English.

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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vegetation] Jungle Fever!

Post by Tonnie »

oh very nice work mate

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driver-ch-driver
Posts: 820
Joined: 2008-06-15 17:00

Re: [Vegetation] Jungle Fever!

Post by driver-ch-driver »

they look great, nice work :-D

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Madhouse
Posts: 230
Joined: 2007-12-08 00:18

Re: [Vegetation] Jungle Fever!

Post by Madhouse »

Wow that is fricken awesome! Exactly what i needed for my map!
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Re: [Vegetation] Jungle Fever!

Post by Viper5 »

For a moment I thought this was about bringing back the hideous jungle fever map :P


Looks great.
=(DK)=stoffen_tacticalsup
Posts: 231
Joined: 2008-04-24 09:45

Re: [Vegetation] Jungle Fever!

Post by =(DK)=stoffen_tacticalsup »

Best sort of contribution!
Something that can be used to give us even more PR maps!
DeadSmile187
Posts: 172
Joined: 2007-12-17 16:24

Re: [Vegetation] Jungle Fever!

Post by DeadSmile187 »

OMG so nice that vegetation wow i cant handle it :D
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IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: [Vegetation] Jungle Fever!

Post by IronTaxi »

yeah...should give us a nice additional theater of war..

Just have to work out how not to kill peoples computers with it all...hehehe..
Gosu-Rizzle
Posts: 610
Joined: 2009-06-06 13:23

Re: [Vegetation] Jungle Fever!

Post by Gosu-Rizzle »

Looks awesome, PR really needed some more variation. (It gets a bit anoying when u feel u know every single bush/tree inside out.) As long as they draw at long distances, this is really great!
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Vegetation] Jungle Fever!

Post by McBumLuv »

Now, the question is... Will players start tripping on the roots or tripping on the shrooms first ? :D

Awesome work, quite impressed myself.
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: [Vegetation] Jungle Fever!

Post by Spec »

Desktop-backgrounded.

Looks really cool. Though a few REAL big trees, maybe as statics, here and there would also be awesome and add to the exotic feeling.

Really good work!
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Vegetation] Jungle Fever!

Post by Wilkinson »

Can you say Hueys :O
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: [Vegetation] Jungle Fever!

Post by Psyko »

yay! nice mate real nice!
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: [Vegetation] Jungle Fever!

Post by crazy11 »

Nice work man, now we just need a map for them :(
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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: [Vegetation] Jungle Fever!

Post by Smegburt_funkledink »

McLuv wrote:Now, the question is... Will players start tripping on the roots or tripping on the shrooms first ? :D
:-| :-? :-) :o :D :smile: :? ??: :neutral: :-( :tired:

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Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: [Vegetation] Jungle Fever!

Post by Qaiex »

Looks fantastic, could you show us how it would look if the jungle was really dense?
And I mean how-the-hell-do-I-get-through-this dense.

Like this. =D
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Or would that not be executable on the BF2 engine?
Last edited by Qaiex on 2009-08-05 03:52, edited 2 times in total.
martov
Posts: 238
Joined: 2008-10-07 19:18

Re: [Vegetation] Jungle Fever!

Post by martov »

outstanding, great. 8)
Looks fantastic, could you show us how it would look if the jungle was really dense?
And I mean how-the-hell-do-I-get-through-this dense.

Like this. =D


Or would that not be executable on the BF2 engine?
it will be a pain in the *** for most video cards IMO, this is not far cry engine :P
casiNo
Posts: 421
Joined: 2008-08-05 00:48

Re: [Vegetation] Jungle Fever!

Post by casiNo »

Nice work can't wait to see them ingame
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