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Project Reality Highlights Reel #2
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- Posts: 5
- Joined: 2009-09-20 06:59
Re: Project Reality Highlights Reel #2
The field growth looks great. Will it be interactive/dynamic? i.e. will it get flattened when a trooper slides throught it (or a tank crushes a field of crops?) ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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- Retired PR Developer
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Re: Project Reality Highlights Reel #2
na, its hard enough just to get it drawing at long distances without performance problems in BF2Big_Al_The_Kiwi wrote:The field growth looks great. Will it be interactive/dynamic? i.e. will it get flattened when a trooper slides throught it (or a tank crushes a field of crops?)![]()
![Razz :p](./images/smilies/imported_icon_razz.gif)
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- Posts: 152
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Re: Project Reality Highlights Reel #2
i feel your pain[R-DEV]Rhino wrote:na, its hard enough just to get it drawing at long distances without performance problems in BF2![]()
![Razz :p](./images/smilies/imported_icon_razz.gif)
![Razz :p](./images/smilies/imported_icon_razz.gif)
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- Posts: 33
- Joined: 2008-07-29 13:04
Re: Project Reality Highlights Reel #2
Chinook will be on 0,9?
Can't wait!![2gunsfiring :2gunsfiri](./images/smilies/imported_2gunsfiring.gif)
Can't wait!
![2gunsfiring :2gunsfiri](./images/smilies/imported_2gunsfiring.gif)
[img]C:\Documents and Settings\Mario\Escritorio\1190623977_0.jpg[/img]
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- Posts: 11
- Joined: 2006-10-19 04:30
Re: Project Reality Highlights Reel #2
I think EA re-linked with BF2 servers, now we can't run any PR mod with any mode on our server.
Why is PR so difficult? (aka
ain in the ***!)
Why is PR so difficult? (aka
![Razz :p](./images/smilies/imported_icon_razz.gif)
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- Posts: 2914
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Re: Project Reality Highlights Reel #2
I think those screenshots about the new overgrowth system are quite 1337SWIZZ=kettcar= wrote:nothing new, when u read the forums
![Image](http://img12.imageshack.us/img12/9916/fanboij.png)
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- Posts: 5
- Joined: 2009-09-20 06:59
Re: Project Reality Highlights Reel #2
Sweet as. My PC would grind to a halt anyway. Still, it will be great to slide into some crops and fire away at unsuspecting troops! Well done PR team![R-DEV]Rhino wrote:na, its hard enough just to get it drawing at long distances without performance problems in BF2![]()
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- Posts: 108
- Joined: 2009-06-28 21:23
Re: Project Reality Highlights Reel #2
I jizzed. can you say about when the new version will be released?
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- Posts: 38
- Joined: 2008-12-02 10:33
Re: Project Reality Highlights Reel #2
I hope I have a better computer when this gets released...
It would be a shame to not play as Hamas (?) against those israelians...
It would be a shame to not play as Hamas (?) against those israelians...
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- Posts: 3
- Joined: 2009-09-27 09:26
Re: Project Reality Highlights Reel #2
Wonderful update, glade to see an active mod progress so far and so well! The Israeli Tavor must of been quite a feet to model with its unnatural and futuristic curves and bumps compared to a Colt M4. Will there be an Iron sight variant or the Laser scope be the base variant?
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- Posts: 85
- Joined: 2009-05-08 16:13
Re: Project Reality Highlights Reel #2
Those pictures looks great, but why do the IDF use magnified reddots and ACOGs?
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- Posts: 3
- Joined: 2009-09-28 08:41
Re: Project Reality Highlights Reel #2
Oh yeah it looks goood!