Page 2 of 2
Re: Project Reality Highlights Reel #2
Posted: 2009-09-23 03:50
by Big_Al_The_Kiwi
The field growth looks great. Will it be interactive/dynamic? i.e. will it get flattened when a trooper slides throught it (or a tank crushes a field of crops?)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: Project Reality Highlights Reel #2
Posted: 2009-09-23 07:45
by Rhino
Big_Al_The_Kiwi wrote:The field growth looks great. Will it be interactive/dynamic? i.e. will it get flattened when a trooper slides throught it (or a tank crushes a field of crops?)
na, its hard enough just to get it drawing at long distances without performance problems in BF2
![Razz :p](./images/smilies/imported_icon_razz.gif)
Re: Project Reality Highlights Reel #2
Posted: 2009-09-23 10:51
by Blade.3510
[R-DEV]Rhino wrote:na, its hard enough just to get it drawing at long distances without performance problems in BF2
i feel your pain
![Razz :p](./images/smilies/imported_icon_razz.gif)
either way looks great cant wait to set up some ambushes
![Razz :p](./images/smilies/imported_icon_razz.gif)
Re: Project Reality Highlights Reel #2
Posted: 2009-09-23 14:25
by Mario988
Chinook will be on 0,9?
Can't wait!
![2gunsfiring :2gunsfiri](./images/smilies/imported_2gunsfiring.gif)
Re: Project Reality Highlights Reel #2
Posted: 2009-09-24 00:23
by Duff[22ndMEU]
I think EA re-linked with BF2 servers, now we can't run any PR mod with any mode on our server.
Why is PR so difficult? (aka
![Razz :p](./images/smilies/imported_icon_razz.gif)
ain in the ***!)
Re: Project Reality Highlights Reel #2
Posted: 2009-09-24 19:57
by rampo
SWIZZ=kettcar= wrote:nothing new, when u read the forums
I think those screenshots about the new overgrowth system are quite 1337
Re: Project Reality Highlights Reel #2
Posted: 2009-09-25 03:50
by Big_Al_The_Kiwi
[R-DEV]Rhino wrote:na, its hard enough just to get it drawing at long distances without performance problems in BF2
Sweet as. My PC would grind to a halt anyway. Still, it will be great to slide into some crops and fire away at unsuspecting troops! Well done PR team!
Re: Project Reality Highlights Reel #2
Posted: 2009-09-27 03:02
by ludwag
I jizzed. can you say about when the new version will be released?
Re: Project Reality Highlights Reel #2
Posted: 2009-09-27 04:36
by eddy_purpus
I hope I have a better computer when this gets released...
It would be a shame to not play as Hamas (?) against those israelians...
Re: Project Reality Highlights Reel #2
Posted: 2009-09-27 11:06
by Topple
Wonderful update, glade to see an active mod progress so far and so well! The Israeli Tavor must of been quite a feet to model with its unnatural and futuristic curves and bumps compared to a Colt M4. Will there be an Iron sight variant or the Laser scope be the base variant?
Re: Project Reality Highlights Reel #2
Posted: 2009-09-27 21:16
by privetB
Those pictures looks great, but why do the IDF use magnified reddots and ACOGs?
Re: Project Reality Highlights Reel #2
Posted: 2009-09-28 11:15
by *NATO*Daurog
Oh yeah it looks goood!