Project Reality v0.874B Open Gameplay Beta
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Re: Project Reality v0.874B Open Gameplay Beta
I like this idea, but am curious to see how it plays out.
I am worried that in public play this may cause squads to become fractured. Here's two scenarios:
1) without a rally, "joe squad member" really has no reason to spawn near the squad if he doesn't want to. With FOBs scattered about, "joe" will want to spawn as close to the fight as possible. With RPs in, usually the RP was the closest spawn to the fight.
2)My squad is walking behind enemy lines, I trip and fall off a cliff... It will be hard for me to convince a chopper pilot to risk himself to transport 1 guy behind enemy lines.
I can't wait to play this, and I really hope it works out. It is all dependent on the teamwork. Is there a way to spread the word about the beta to other people who rarely check this site? I'm talking about the "below average" public player that makes up a decent chunk of the populace that will be playing this no-RP game play if it makes it into a release. I just want to make sure that this is tested in as close to a real world PR environment as possible, as apposed to just experienced players testing it.
I am worried that in public play this may cause squads to become fractured. Here's two scenarios:
1) without a rally, "joe squad member" really has no reason to spawn near the squad if he doesn't want to. With FOBs scattered about, "joe" will want to spawn as close to the fight as possible. With RPs in, usually the RP was the closest spawn to the fight.
2)My squad is walking behind enemy lines, I trip and fall off a cliff... It will be hard for me to convince a chopper pilot to risk himself to transport 1 guy behind enemy lines.
I can't wait to play this, and I really hope it works out. It is all dependent on the teamwork. Is there a way to spread the word about the beta to other people who rarely check this site? I'm talking about the "below average" public player that makes up a decent chunk of the populace that will be playing this no-RP game play if it makes it into a release. I just want to make sure that this is tested in as close to a real world PR environment as possible, as apposed to just experienced players testing it.
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Re: Project Reality v0.874B Open Gameplay Beta
Why remove the RP's all together? Why don't use it as intended? A regroup of the squad.
Make the rallypoint to be deployable by SQL only and have it die on you after 30 secs. That way everyone will wait their spawn until the squadleader finds cover and deploy one, when 30 secs gone it will disappear. And you cannot put a new rallypoint for 5 minutes or something.
Make the rallypoint to be deployable by SQL only and have it die on you after 30 secs. That way everyone will wait their spawn until the squadleader finds cover and deploy one, when 30 secs gone it will disappear. And you cannot put a new rallypoint for 5 minutes or something.
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Re: Project Reality v0.874B Open Gameplay Beta
Hm, that's is actually a really interesting idea.Wattershed wrote:Why remove the RP's all together? Why don't use it as intended? A regroup of the squad.
Make the rallypoint to be deployable by SQL only and have it die on you after 30 secs. That way everyone will wait their spawn until the squadleader finds cover and deploy one, when 30 secs gone it will disappear. And you cannot put a new rallypoint for 5 minutes or something.
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Re: Project Reality v0.874B Open Gameplay Beta
How to play on skirmish maps without rp ?
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Re: Project Reality v0.874B Open Gameplay Beta
I've wanted Rally points removed for a very long time - and now you're considering doing it! Huzzah!
Nice joib making it a public test - this way we can really find if it works or not - I hope it does.
One thing that has crossed my mind though - will there now be rogue squads putting FOBs where no-one else on the team wants one?
I guess only time will tell and we'll find out at the end of the month. One consideration before even testing on the new servers:
Reintroduce the need for the commander to approve the building of the FOB - so that as well as the new non-rally team play ethic you are working on, if teams really want to work as one, they need a commander to do so, or no FOBs and an almost guaranteed loss of the map.
Bloody Good Job Chaps
![Image](http://i106.photobucket.com/albums/m243/Batman1940/GIFs/applause.gif)
Nice joib making it a public test - this way we can really find if it works or not - I hope it does.
One thing that has crossed my mind though - will there now be rogue squads putting FOBs where no-one else on the team wants one?
I guess only time will tell and we'll find out at the end of the month. One consideration before even testing on the new servers:
Reintroduce the need for the commander to approve the building of the FOB - so that as well as the new non-rally team play ethic you are working on, if teams really want to work as one, they need a commander to do so, or no FOBs and an almost guaranteed loss of the map.
Bloody Good Job Chaps
![Image](http://i106.photobucket.com/albums/m243/Batman1940/GIFs/applause.gif)
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Re: Project Reality v0.874B Open Gameplay Beta
Nobody plays skirmish except clans against each others. PR is not about clan battles, vanilla is made for that.Sancha_RUS wrote:How to play on skirmish maps without rp ?
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Re: Project Reality v0.874B Open Gameplay Beta
This is actually a good idea to try, as you're totally right about squadmembers trickle off one by one every 30 seconds. I'm sick of people not waiting for the squad to regroup before attacking. Though they can do the same from a firebase, but firebase defences will now hopefully be used like they should as well, which is a good thing, instead of being huge empty indicators as to where to find a firebase.
Forward Outposts can now be built with one supply crate instead of two (all other deployables still need two).
So this means that you can drive out in a transport truck with your squad and build a FB, but in order to build MGs, wire etc. you need a second crate?
Forward Outposts can now be built with one supply crate instead of two (all other deployables still need two).
So this means that you can drive out in a transport truck with your squad and build a FB, but in order to build MGs, wire etc. you need a second crate?
Last edited by Gore on 2009-11-03 16:30, edited 1 time in total.
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Re: Project Reality v0.874B Open Gameplay Beta
speak for yourself, people are playing it and sometimes its a good way to populate serverPotilas wrote:Nobody plays skirmish except clans against each others. PR is not about clan battles, vanilla is made for that.
sry for OT
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Re: Project Reality v0.874B Open Gameplay Beta
Wattershed wrote:Why remove the RP's all together? Why don't use it as intended? A regroup of the squad.
Make the rallypoint to be deployable by SQL only and have it die on you after 30 secs. That way everyone will wait their spawn until the squadleader finds cover and deploy one, when 30 secs gone it will disappear. And you cannot put a new rallypoint for 5 minutes or something.
Thats close to brilliant!
On a side note, IF I were allowed to say something about PR in its current version without RPs, I would say something like "waste of your time".
Random mumble talk between maps
Dude1-Ive heard that people, through gaming, satisfy their need for social life.
Dude2-LOL
Dude3-Thats why I play, to make friends.
Dude4- I play for the chicks.
-silence-
Dude5- Bourgh-bourgh-bourgh-booorghurK?
Dude1-Ive heard that people, through gaming, satisfy their need for social life.
Dude2-LOL
Dude3-Thats why I play, to make friends.
Dude4- I play for the chicks.
-silence-
Dude5- Bourgh-bourgh-bourgh-booorghurK?
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Re: Project Reality v0.874B Open Gameplay Beta
Great, PR crashes when I try to join the T&T server. Everything else is fine...
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Re: Project Reality v0.874B Open Gameplay Beta
If we are going to rely on FB's far more, would it make sense to remove the ability to destroy it with a knife, and also remove incendairy grenades for most classes, except squad leader, rifleman specialist, and the combat engineer? Just so that one randomer walking around does not have the ability to destroy it by himself.
Also this could make wire traps more useful since the SL would presumably rather use his incendairy on the FOB itself and not the defences.
Also this could make wire traps more useful since the SL would presumably rather use his incendairy on the FOB itself and not the defences.
Littlebird + AR + Grenadier + LAT = hours of entertainment
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Re: Project Reality v0.874B Open Gameplay Beta
Actually there is a sizeable side the the PR competitive teams.... Once you have played a clan match you will never want to pub in PR again.Potilas wrote:Nobody plays skirmish except clans against each others. PR is not about clan battles, vanilla is made for that.
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Re: Project Reality v0.874B Open Gameplay Beta
Pls do not remove the rally points...
The Rally Points are a reason for a lot of teamplay in Pr... you have to stick together... to work as a Squad - the Rally Point is one reason for the teamplay in PR.
Its a big fail if you remove the rally points..![Sad :(](./images/smilies/icon_e_sad.gif)
The Rally Points are a reason for a lot of teamplay in Pr... you have to stick together... to work as a Squad - the Rally Point is one reason for the teamplay in PR.
Its a big fail if you remove the rally points..
![Sad :(](./images/smilies/icon_e_sad.gif)
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Re: Project Reality v0.874B Open Gameplay Beta
ROFL, you don't understand the meaning of this beta testing right? They are testing to see how it works on gameplay! If it doesn't, they will keep the RPs. If it works, they are gonna remove the rallys and encourage a squad to REGROUP before moving.Scheintot887 wrote:Pls do not remove the rally points...
The Rally Points are a reason for a lot of teamplay in Pr... you have to stick together... to work as a Squad - the Rally Point is one reason for the teamplay in PR.
Its a big fail if you remove the rally points..![]()
Now more than ever a medic is the most important guy... I've lost count of how many times me or my squad "respawned" so the medic wouldn't get needlessly shot...
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Re: Project Reality v0.874B Open Gameplay Beta
will there be any need of an officer kit for SL's?
with these changes? (serious question).
with these changes? (serious question).
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Re: Project Reality v0.874B Open Gameplay Beta
With the SL kit you can use marker smoke, use the special binocs for lazing targets and having super zoom, you have additional bandages and possibly even a cool hat.'[DVB wrote: Avalon.ca;1174592']will there be any need of an officer kit for SL's?
with these changes? (serious question).
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Re: Project Reality v0.874B Open Gameplay Beta
The uber-binocs for artillery/stuff, placing firebases/MGs/AAs/etc. You also have more **** in your inventory to throw around everywhere'[DVB wrote: Avalon.ca;1174592']will there be any need of an officer kit for SL's?
with these changes? (serious question).
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Re: Project Reality v0.874B Open Gameplay Beta
Here's an idea im just throwing out there, the point of gitting rid of the RPs is to put more focus on tem work, but if one person in your squad dies 'dead-dead' then thay would have to spawn at the nearest FB. so, the squad is a man down, should they all RTB and meat up with him, or keep going and let him make his way back to them? RTBing is the best tactical answer, but we all know that 90% of the time the SL is going to say, 'just tray and make it back to us.' i havent tryed the open beta yet, so im by no means an expert on the subject, but it seem like squads will be just as fragmented as thay try and make there way back to there SLs.
all this to suggest an idea. im not sure how hard the codeing would be on this, but would you change the RPs so they only allowed a limited number of spawns? say, 7-10 spawns before the RP goes on cooldown? you would have to increase the cooldown of the RP to something over 5 minuets to prevent the SL from refreshing it after every few deaths.
the point of the RP is to be a regrouping point, by setting a limet to the number of spawns it allows your squad can still regroup if one or two die off, instead of having one person run all thay way from the FB half way across the map.
just something to think about.
all this to suggest an idea. im not sure how hard the codeing would be on this, but would you change the RPs so they only allowed a limited number of spawns? say, 7-10 spawns before the RP goes on cooldown? you would have to increase the cooldown of the RP to something over 5 minuets to prevent the SL from refreshing it after every few deaths.
the point of the RP is to be a regrouping point, by setting a limet to the number of spawns it allows your squad can still regroup if one or two die off, instead of having one person run all thay way from the FB half way across the map.
just something to think about.
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Re: Project Reality v0.874B Open Gameplay Beta
Penalises those that actually stick together in a strong unit by forcing them to pub it with others at the FB; will try it out but majority of player I know condemn this in terms of gameplay fluidity and only adds to the walking simulation aspect. The idea of having a more dynamic front line was appealing with RP's and helped simulate the lack of numbers in many engagements. Combine this with weapons that give the defender an uppermost edge and it's just going to be a waste of time and provide little entertainment value which at the end of the day is the sole reason I don't have sand in my arse crack at the moment in some god forsaken hell hole. I'd expect weapons to be completely rebalanced for this to work as it will render some positions nigh on unassailable.
Secondly this will fail so hard on public severs when you can't even rely on others to build hideouts at the moment. You'll have to enforce compulsory squads of course since having randoms spawning on your FB will be a complete waste of a FB. Mostly RP's provided a refuge from the fact you had to suffer some noob pilot etc to transport you in a beeline towards the enemy stronghold and you somehow survived long enough to retreat and set up a RP with your remaining squad members. This is just a failing of those not instructed to stick with their fire-team/ a lack of will to enforce control over them and moding the game to accompany them is just a giant cop-out. If someone doesn't follow you as an officer you pull your pistol out and put one in their head and kick them from the squad, get the hell over it you're in the army now soldier.
Secondly this will fail so hard on public severs when you can't even rely on others to build hideouts at the moment. You'll have to enforce compulsory squads of course since having randoms spawning on your FB will be a complete waste of a FB. Mostly RP's provided a refuge from the fact you had to suffer some noob pilot etc to transport you in a beeline towards the enemy stronghold and you somehow survived long enough to retreat and set up a RP with your remaining squad members. This is just a failing of those not instructed to stick with their fire-team/ a lack of will to enforce control over them and moding the game to accompany them is just a giant cop-out. If someone doesn't follow you as an officer you pull your pistol out and put one in their head and kick them from the squad, get the hell over it you're in the army now soldier.
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Re: Project Reality v0.874B Open Gameplay Beta
While writing my thesis I had a quick thought about how PR would be without rally points.. and that I really would like to have such a feature. Et voila.. here it is!
Nice job!
Nice job!
Patient-Bear says