[Map] Lashkar Valley - Media Update #2

TheWhaleHunter
Posts: 47
Joined: 2008-11-14 16:10

Re: [Map] Lashkar Valley - Media Update #2

Post by TheWhaleHunter »

Looking good! Valleys separated by water is always interesting to play in.
SCO/ENG-OLI123
Posts: 10
Joined: 2009-10-10 12:07

Re: [Map] Lashkar Valley - Media Update #2

Post by SCO/ENG-OLI123 »

Yh great work, looks very nice cant wait to play it.
Adriaan
Retired PR Developer
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Re: [Map] Lashkar Valley - Media Update #2

Post by Adriaan »

I think all of those pics should be reported for violating my eyes with awesomeness. The map looks great!
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Hans Martin Slayer
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Re: [Map] Lashkar Valley - Media Update #2

Post by Hans Martin Slayer »

Cheers guys.
Would a chinook be a possibility for this map?
No, doesn't really fit the map imo, the Lynx should do the job just fine. ;-)
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Re: [Map] Lashkar Valley - Media Update #2

Post by G.Drew »

Looks more beautiful than when I played it the last time :razz: nice work.
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: [Map] Lashkar Valley - Media Update #2

Post by Zulnex »

Wow, absolutely awesome. Can't wait for the release. Keep up the amazing work.
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SpaceTuna
Posts: 10
Joined: 2009-01-28 19:49

Re: [Map] Lashkar Valley - Media Update #2

Post by SpaceTuna »

Looks good, If only I had 10 posts I could view the Photo Albums. :)
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Map] Lashkar Valley - Media Update #2

Post by Snazz »

That FOB is well done, I like the toilets and shrapnel barriers around the units (seem a bit short though).

I notice that some of the PR hesco is ontop of BF2 hesco, what's the deal with that?
=FCF=HkArmy(US)
Posts: 11
Joined: 2009-07-20 01:42

Re: [Map] Lashkar Valley - Media Update #2

Post by =FCF=HkArmy(US) »

Looks Awesome!
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Transplanted Canadian
=FCF=Hoot(US/CA)(A)
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Hokunin
Retired PR Developer
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Re: [Map] Lashkar Valley - Media Update #2

Post by Hokunin »

It just getting better an better!
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Map] Lashkar Valley - Media Update #2

Post by Maxfragg »

nice, and when you say, the players are bots, i guess that means that the map is done? since adding botsupport usually is the last step off mapping.
SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Re: [Map] Lashkar Valley - Media Update #2

Post by SWIZZ=kettcar= »

great Work, do you work on the Lightsettings or is it final?
IIRC, some of the new Maps are still have Sunshine. I see no darker, Dusk/Dawn, Clowdy Settings.
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Antonyo
Posts: 76
Joined: 2008-07-01 19:08

Re: [Map] Lashkar Valley - Media Update #2

Post by Antonyo »

The map looks absolutly great and Im realy looking forward to 0.9 when I will be able to play it =)
Keep up the good work DEVs :thumbsup:

Ingame name: ICEMAN-0480
hauk66
Posts: 4
Joined: 2007-10-03 13:58

Re: [Map] Lashkar Valley - Media Update #2

Post by hauk66 »

nice :grin:
Hans Martin Slayer
Retired PR Developer
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Re: [Map] Lashkar Valley - Media Update #2

Post by Hans Martin Slayer »

I notice that some of the PR hesco is ontop of BF2 hesco, what's the deal with that?
You'll understand the purpose of that when you walk around the FOB. ;-)
nice, and when you say, the players are bots, i guess that means that the map is done? since adding botsupport usually is the last step off mapping.
Well, it's a 16p size inf only mesh right now, i did it more for testing purposes to make sure i don't run into any problems later on (that and because when i test on my own, it get's a bit boring after a while, without anything to shoot at).

I have to re-do it anyways because i already changed so many things since i did the navmesh. But yeah, it's almost done and i hope it'll be fully navmeshed, including vehicle support, when we release. It'll have at least some decent infantry bot support though, that's for sure. :-)
great Work, do you work on the Lightsettings or is it final?
IIRC, some of the new Maps are still have Sunshine. I see no darker, Dusk/Dawn, Clowdy Settings.
From the top off my head, there'll be at least 1 map in 0.9 with dusk setting. I'll keep the daytime setting for this one, but i'm going to do a couple of small tweaks here and there, i'm not 100% happy yet. :-)
Toby_the_Jarhead
Posts: 30
Joined: 2009-08-14 23:43

Re: [Map] Lashkar Valley - Media Update #2

Post by Toby_the_Jarhead »

this map looks so f***** great!!!
wanna have 0.9+new maps!!
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Rudd
Retired PR Developer
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Re: [Map] Lashkar Valley - Media Update #2

Post by Rudd »

GB is placeholder for Germans right?

I don't mind ofc, but its always sad when the GB lose a map in the end...

mestia, fools road, asad kahl (going to IDF), al kufrah...good memories.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Map] Lashkar Valley - Media Update #2

Post by Maxfragg »

mestia and fools road will irc go back to GB ;-) at least if Rhino gets what he wants
UsnerMc
Posts: 28
Joined: 2009-10-17 15:29

Re: [Map] Lashkar Valley - Media Update #2

Post by UsnerMc »

Nice! Looks great :)
Hans Martin Slayer
Retired PR Developer
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Re: [Map] Lashkar Valley - Media Update #2

Post by Hans Martin Slayer »

Yea, GB is a placeholder. The plan was always to have the German Forces on the map, but the map is pretty much ready now, while the GF need some more work.

Taliban are already very strong in that valley, it would be totally irresponsible to not move ISAF troops in asap. Time to get boots on the ground! ;-)
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