Dutch Armed Forces: Media thread

Discussion pertaining to the PR Dutch Forces faction.
Charliesierra-RCR
Posts: 143
Joined: 2009-11-21 20:57

Re: Dutch Armed Forces: Media thread

Post by Charliesierra-RCR »

Hey guys, im just wondering if you guys were planning to add the barracuda mats to your Leopard 2? and or if there's plans to implement the CV90?
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: Dutch Armed Forces: Media thread

Post by Glimmerman »

We have plans o plenty, just lacking the staff to create stuff, so we have to go with whats available :)
SkullTerror
Posts: 26
Joined: 2008-10-19 16:48

Re: Dutch Armed Forces: Media thread

Post by SkullTerror »

Any chances of this being in 0.92??
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Dutch Armed Forces: Media thread

Post by Elektro »

General Dynamics F16A/B MLU
F-16 B is a two seated training version of the F-16 A. What exactly do you mean by F-16A/B :-P ?
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: Dutch Armed Forces: Media thread

Post by Glimmerman »

SkullTerror wrote:Any chances of this being in 0.92??
0%
Ask me again when the version after that nearing completion.
Elektro wrote:F-16 B is a two seated training version of the F-16 A. What exactly do you mean by F-16A/B :-P ?
Didnt know what name to give it back then, adjusted it :)
Glimmerman
Retired PR Developer
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Joined: 2007-08-14 11:12

Re: Dutch Armed Forces: Media thread

Post by Glimmerman »

A proper ANA technical should have a normal window without the RPK, if we can fix this someday we will otherwise will just keep this one.
Glimmerman
Retired PR Developer
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Joined: 2007-08-14 11:12

Re: Dutch Armed Forces: Media thread

Post by Glimmerman »

Kill001 wrote:cool :D

also with a different gun on the back I assume? :D
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Dutch Armed Forces: Media thread

Post by AfterDune »

Some random screenies ;)
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Dutch Armed Forces: Media thread

Post by Jigsaw »

Looking good :)
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: Dutch Armed Forces: Media thread

Post by Web_cole »

Hells to the yeah :D
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Dutch Armed Forces: Media thread

Post by AfterDune »

Hehe, it sure looks sexy :p . Though it's not an APC, it's a scout/recon vehicle. Very nice to park in a field, pop up that camera-zoom-thing and look around without being spotted :) .
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TheAssProtectors.Nr1
Posts: 124
Joined: 2009-09-05 20:26

Re: Dutch Armed Forces: Media thread

Post by TheAssProtectors.Nr1 »

Looks great! Good to see some stuff ready for a future release! :)
Keep up the good work'
Why do something today, when you can not do it tomorrow
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: Dutch Armed Forces: Media thread

Post by Glimmerman »

Added links to specific map topics.
WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: Dutch Armed Forces: Media thread

Post by WilsonPL »

Why Fennek is without glass textures? Its finished or still WIP ?
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: Dutch Armed Forces: Media thread

Post by Glimmerman »

Its still WIP
LieutenantNessie
Posts: 1314
Joined: 2011-06-15 12:08

Re: Dutch Armed Forces: Media thread

Post by LieutenantNessie »

One thing I noticed was the soldier with Panzerfaust 3 having an SRAW on his back, is it fixable?
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: Dutch Armed Forces: Media thread

Post by Glimmerman »

LieutenantNessie wrote:One thing I noticed was the soldier with Panzerfaust 3 having an SRAW on his back, is it fixable?
This is due to the player model being used using a BF2 kit geometry, this will be fixed once some one has time and the will to fix it.
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