Current SP work
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Re: Current SP work
are you considering more old maps in the future?
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Re: Current SP work
looks good, but isn't it an april's day fool
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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Re: Current SP work
why should it be, its not april 1. yet (at least not where i live
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Re: Current SP work
Okay thanks.[R-DEV]Hans Martin Slayer wrote:Fog distance is still at 390 metres.
@Sniper77shot
That's a different topic.
Usually, community maps don't have SP support and we're concentrating on getting the PR maps ingame. That's already enough work, trust me.
I'm happy to get community made maps into a mappack if they'd have SP support, but unless it's a really really well made map, we're not going to add a navmesh ourselves.
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Re: Current SP work
Hi. I have a list of maps that would be great for PRSP, a lot of them are used in other mods like Nations at War, but their are available for everyone in some sites.
If I post some pics of them with a little description will you be available to release them for PR, at least some of them? They already have Coop support and they are working without bugs.
If I post some pics of them with a little description will you be available to release them for PR, at least some of them? They already have Coop support and they are working without bugs.
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Re: Current SP work
I think the Devs are not going to support that idea GuiGunsPT. If there are any good maps up to PR standards they would need first permission from the original mappers before messing with them.
But that's my opinion.
BTW guys, Can you elighten us a bit about the number of maps?
I mean... you're talking about 8 to 10 maps. Does that mean like 8-10 different maps with some of them having different battlefield sizes(making the number of playable scenarios higher than 10)?
Or we'll be seeing less than 8 different maps with some of the having two or more different sizes (Totalling the expected number of 8-10)?
But that's my opinion.
BTW guys, Can you elighten us a bit about the number of maps?
I mean... you're talking about 8 to 10 maps. Does that mean like 8-10 different maps with some of them having different battlefield sizes(making the number of playable scenarios higher than 10)?
Or we'll be seeing less than 8 different maps with some of the having two or more different sizes (Totalling the expected number of 8-10)?
USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
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Re: Current SP work
Well no one ever plays smaller/alternate sizes, even if there is one everyone will run the largest because it has Apaches on and stuff like that.
All of the maps from my side have only one gamemode size because of that and also because they're pretty small in PR terms already.
All of the maps from my side have only one gamemode size because of that and also because they're pretty small in PR terms already.
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Re: Current SP work
that's of course only true on coop servers, but I, for one, sometimes play singleplayer(on a local server) and I appreciate the smaller maps more(due to lack of vehicles)
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Re: Current SP work
Yeah, 8 - 10 maps = 8 -10 different maps.
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Re: Current SP work
Hey I do! Just the other day I was having fun playing in Ramiel against Bots and I decided to charge in with the Bayonet attached to the M4 while screaming "LLEEEEEEROOOOOOOYYYYYY JENKINSSSSSSSSSSSSS!!!!111!!!1!". Freacking hilarious.[R-CON]Outlawz wrote:Well no one ever plays smaller/alternate sizes, even if there is one everyone will run the largest because it has Apaches on and stuff like that.
All of the maps from my side have only one gamemode size because of that and also because they're pretty small in PR terms already.
![Laughing :lol:](./images/smilies/icon_lol.gif)
Small size combats are fun. I'm kind of getting tired of the super-large maps that are strictly vehicle warfare and when I end up having my vehicle too damaged to continue, I have to commit suicide to get back into battle because it's shorter to kill yourself and re-spawn than to walk-run 1 Km to the nearest allied control point that has vehicles available.
But meh that's just me.
Woot! Can't wait!'[R-DEV wrote:Hans Martin Slayer;1314339']Yeah, 8 - 10 maps = 8 -10 different maps.
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gx: KILL! KILL! KILL 'EM ALL!!
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Re: Current SP work
Well small sizes aren't that hard to do either, so I guess I'll add some then, thanks for the feedback. ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
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Re: Current SP work
Hmmm... No problem. I was just telling one of the pros of small combat maps. Just a couple of 'em would be great enough. ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
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Re: Current SP work
thanks in advance![R-CON]Outlawz wrote:Well small sizes aren't that hard to do either, so I guess I'll add some then, thanks for the feedback.![]()
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Re: Current SP work
I'm just another one who loves inf maps.
Maps like "Black Hawk Down", "Operation Phoenix" could give us lots of fun.
The maps I was talking about that you should add are maps like that and only for coop, because that way people would also be able to play them only with bots, there would be no problem with the lack of human players.
And I just insist on this because I getting really addicted,![Razz :razz:](./images/smilies/icon_razz.gif)
Maps like "Black Hawk Down", "Operation Phoenix" could give us lots of fun.
The maps I was talking about that you should add are maps like that and only for coop, because that way people would also be able to play them only with bots, there would be no problem with the lack of human players.
And I just insist on this because I getting really addicted,
![Razz :razz:](./images/smilies/icon_razz.gif)
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Re: Current SP work
@frank_beans agree, i still prefer inf only combat agianst the bots, since thats, what they are good at, so all scirmish layers in SP would be awesome, since PR0.91 is out, any new word about the SP Pack?
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Re: Current SP work
I have another question, is this going to be like a PR:SP extension map pack, will there be different kit variants because the current sp is ruined because the kit settings are for training what doesn't make it fun any more.
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Re: Current SP work
what sniper said
also now that you changed the kit layout the taliban don't have rpg's anymore on COOP and it makes it too easy for the canadians ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
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