Current SP work

Project Reality announcements and development highlights.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Current SP work

Post by Gore »

are you considering more old maps in the future?
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Current SP work

Post by PatrickLA_CA »

looks good, but isn't it an april's day fool :D :D :D :D
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Current SP work

Post by Maxfragg »

why should it be, its not april 1. yet (at least not where i live
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: Current SP work

Post by Sniper77shot »

[R-DEV]Hans Martin Slayer wrote:Fog distance is still at 390 metres. ;-)

@Sniper77shot

That's a different topic.

Usually, community maps don't have SP support and we're concentrating on getting the PR maps ingame. That's already enough work, trust me.

I'm happy to get community made maps into a mappack if they'd have SP support, but unless it's a really really well made map, we're not going to add a navmesh ourselves.
Okay thanks.
GuiGunsPT
Posts: 12
Joined: 2008-05-24 13:17

Re: Current SP work

Post by GuiGunsPT »

Hi. I have a list of maps that would be great for PRSP, a lot of them are used in other mods like Nations at War, but their are available for everyone in some sites.
If I post some pics of them with a little description will you be available to release them for PR, at least some of them? They already have Coop support and they are working without bugs.
Panzerfire
Posts: 1717
Joined: 2008-03-19 01:37

Re: Current SP work

Post by Panzerfire »

I think the Devs are not going to support that idea GuiGunsPT. If there are any good maps up to PR standards they would need first permission from the original mappers before messing with them.

But that's my opinion.

BTW guys, Can you elighten us a bit about the number of maps?

I mean... you're talking about 8 to 10 maps. Does that mean like 8-10 different maps with some of them having different battlefield sizes(making the number of playable scenarios higher than 10)?
Or we'll be seeing less than 8 different maps with some of the having two or more different sizes (Totalling the expected number of 8-10)?

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds :p
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Current SP work

Post by Outlawz7 »

Well no one ever plays smaller/alternate sizes, even if there is one everyone will run the largest because it has Apaches on and stuff like that.
All of the maps from my side have only one gamemode size because of that and also because they're pretty small in PR terms already.
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Current SP work

Post by Wakain »

that's of course only true on coop servers, but I, for one, sometimes play singleplayer(on a local server) and I appreciate the smaller maps more(due to lack of vehicles)
Hans Martin Slayer
Retired PR Developer
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Re: Current SP work

Post by Hans Martin Slayer »

Yeah, 8 - 10 maps = 8 -10 different maps.
ingo
Posts: 51
Joined: 2010-01-02 10:54

Re: Current SP work

Post by ingo »

YES YES YES!!!! thank god new maps :) you guys rock.
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Panzerfire
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Joined: 2008-03-19 01:37

Re: Current SP work

Post by Panzerfire »

[R-CON]Outlawz wrote:Well no one ever plays smaller/alternate sizes, even if there is one everyone will run the largest because it has Apaches on and stuff like that.
All of the maps from my side have only one gamemode size because of that and also because they're pretty small in PR terms already.
Hey I do! Just the other day I was having fun playing in Ramiel against Bots and I decided to charge in with the Bayonet attached to the M4 while screaming "LLEEEEEEROOOOOOOYYYYYY JENKINSSSSSSSSSSSSS!!!!111!!!1!". Freacking hilarious. :lol:
Small size combats are fun. I'm kind of getting tired of the super-large maps that are strictly vehicle warfare and when I end up having my vehicle too damaged to continue, I have to commit suicide to get back into battle because it's shorter to kill yourself and re-spawn than to walk-run 1 Km to the nearest allied control point that has vehicles available.

But meh that's just me.
'[R-DEV wrote:Hans Martin Slayer;1314339']Yeah, 8 - 10 maps = 8 -10 different maps.
Woot! Can't wait!

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds :p
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Current SP work

Post by Outlawz7 »

Well small sizes aren't that hard to do either, so I guess I'll add some then, thanks for the feedback. :)
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Panzerfire
Posts: 1717
Joined: 2008-03-19 01:37

Re: Current SP work

Post by Panzerfire »

Hmmm... No problem. I was just telling one of the pros of small combat maps. Just a couple of 'em would be great enough. :)

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds :p
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Current SP work

Post by Wakain »

[R-CON]Outlawz wrote:Well small sizes aren't that hard to do either, so I guess I'll add some then, thanks for the feedback. :)
thanks in advance! :)
GuiGunsPT
Posts: 12
Joined: 2008-05-24 13:17

Re: Current SP work

Post by GuiGunsPT »

I'm just another one who loves inf maps.
Maps like "Black Hawk Down", "Operation Phoenix" could give us lots of fun.
The maps I was talking about that you should add are maps like that and only for coop, because that way people would also be able to play them only with bots, there would be no problem with the lack of human players.
And I just insist on this because I getting really addicted, :razz:
CCCode
Posts: 180
Joined: 2010-01-01 21:28

Re: Current SP work

Post by CCCode »

Op. Harvest PR-ified would be totaly awesome! :D
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Current SP work

Post by Maxfragg »

@frank_beans agree, i still prefer inf only combat agianst the bots, since thats, what they are good at, so all scirmish layers in SP would be awesome, since PR0.91 is out, any new word about the SP Pack?
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: Current SP work

Post by Sniper77shot »

I have another question, is this going to be like a PR:SP extension map pack, will there be different kit variants because the current sp is ruined because the kit settings are for training what doesn't make it fun any more.
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ingo
Posts: 51
Joined: 2010-01-02 10:54

Re: Current SP work

Post by ingo »

what sniper said :P also now that you changed the kit layout the taliban don't have rpg's anymore on COOP and it makes it too easy for the canadians :P
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