[WIP] Diemaco C7 AG36
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Re: [WIP] Diemaco C7 AG36 Mount
Sorry Glim, but if i ever play as a dutchie I am Whoring this beast. :O
Awesum, just Awesum.
Awesum, just Awesum.
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Re: [WIP] Diemaco C7 AG36 Mount
I'll be the first one to admit that a majority of PR content doesn't have normals done in the correct fashion (due to when they were done), but it is important to get it right somewhere down the line.
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Re: [WIP] Diemaco C7 AG36
Its ingame finally thanx to [R-COM]Hauteclocque ![Smile :)](./images/smilies/icon_e_smile.gif)
Its not operational yet, the AG36 doesnt work yet but we can show you what it looks like![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Image](http://thirdforces.internationalconspiracy.org/~afterdune/daf/_files/images/Screenshots/C7/c7-elcan-ag36-1.jpg)
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![Smile :)](./images/smilies/icon_e_smile.gif)
Its not operational yet, the AG36 doesnt work yet but we can show you what it looks like
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Image](http://thirdforces.internationalconspiracy.org/~afterdune/daf/_files/images/Screenshots/C7/c7-elcan-ag36-1.jpg)
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Re: [WIP] Diemaco C7 AG36
Looking good Glimmer!
Hehe nice sly showcase of the Player textures too![Wink ;)](./images/smilies/icon_e_wink.gif)
Hehe nice sly showcase of the Player textures too
![Wink ;)](./images/smilies/icon_e_wink.gif)
![Image](http://img706.imageshack.us/img706/6113/anzacday2012sighangman.png)
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Re: [WIP] Diemaco C7 AG36
Thanks, but I think once the custom kit geoms are the player textures should be redone aswel, if i compare them to any ref i have im missing some green here and there, but thats for another topic, with the (allmost) completion of the last C7 all infantry weapons are done and we can focus more on the last vehicles and maps.
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Re: [WIP] Diemaco C7 AG36
Heh, with a good model it's an easy job, the hardest part was to match the US M16A4 positions in the export scene for the 3p view, because the geom0 and geom1 were not located at the same place for the M16. (and the weapon was not scaled meh...
)
BTW, glimmer, check if the reticles are exactly the same with the C7A1 and the C7A1 with AG36, I placed it approximatively taking the Canadian 3D scope. The diameter of the scope could be different so.![Razz :razz:](./images/smilies/icon_razz.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
BTW, glimmer, check if the reticles are exactly the same with the C7A1 and the C7A1 with AG36, I placed it approximatively taking the Canadian 3D scope. The diameter of the scope could be different so.
![Razz :razz:](./images/smilies/icon_razz.gif)
![Image](http://i.imgur.com/dWTEzK2.png)
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Re: [WIP] Diemaco C7 AG36
About hte only thing I dont like about that UGL is that it sticks so far down, but I guess they've researched it so I cant really complain about its looks
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Re: [WIP] Diemaco C7 AG36
DeltaFart, the model was based on this ref:DeltaFart wrote:About hte only thing I dont like about that UGL is that it sticks so far down, but I guess they've researched it so I cant really complain about its looks
![Image](http://img68.imageshack.us/img68/4229/40mm3qe.jpg)
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Re: [WIP] Diemaco C7 AG36
'[R-COM wrote:Glimmerman;1329583']Its ingame finally thanx to [R-COM]Hauteclocque
Its not operational yet, the AG36 doesnt work yet but we can show you what it looks like
if you look at the ref the pistol grip doesn'g go bellow the edge of the magazine where as the screenie appear to show it doing so.'[R-COM wrote:Glimmerman;1330007']DeltaFart, the model was based on this ref:
![Image](http://i487.photobucket.com/albums/rr233/AIMED/hitperson.png)
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
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Re: [WIP] Diemaco C7 AG36
![Image](http://img186.imageshack.us/img186/1737/scale2.jpg)
The mag is "a bit" lower,.
![Laughing :lol:](./images/smilies/icon_lol.gif)
You can be mistaken with an optical illusion, with a reference taken at 90°, I could tell you if the ugl is scaled or not. Here I don't see a huge difference.
Edit : Danke asked me the tri count is not the one of the gun, but of the whole export scene...
![Razz :p](./images/smilies/imported_icon_razz.gif)
Last edited by Hauteclocque on 2010-04-24 17:23, edited 1 time in total.
![Image](http://i.imgur.com/dWTEzK2.png)
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Re: [WIP] Diemaco C7 AG36
Like Hauteclocque allready shows, its a optical delusion. ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
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Re: [WIP] Diemaco C7 AG36
I know hahah, Its just my opinion, I like the way the 203 is where it doesnt have a grip, ya know?
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Re: [WIP] Diemaco C7 AG36
oh god that looks good, would be nicer on an A2 though ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
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Re: [WIP] Diemaco C7 AG36
Nah A1 is more oldschoolCharliesierra-RCR wrote:oh god that looks good, would be nicer on an A2 though![]()
![Wink ;)](./images/smilies/icon_e_wink.gif)
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Re: [WIP] Diemaco C7 AG36
ya but i like the feel of the AG36 over the m203, much easier to use, plus with the telescopic butt of the A2 would just be so beautiful[R-COM]Glimmerman wrote:Nah A1 is more oldschool![]()
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Re: [WIP] Diemaco C7 AG36
The new export guru [R-COM]Hauteclocque also came up with the iron sight version:
![Image](http://thirdforces.internationalconspiracy.org/~afterdune/daf/_files/images/Screenshots/C7/c7-ironsight-ag36-1.jpg)
![Image](http://thirdforces.internationalconspiracy.org/~afterdune/daf/_files/images/Screenshots/C7/c7-ironsight-ag36-2.jpg)
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Re: [WIP] Diemaco C7 AG36
Nice! Any issues found in-game?