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Re: Al-Basrah V2!

Posted: 2010-03-25 03:01
by TeRR0R
[R-CON]Outlawz wrote:Retexture it and add the new file to the objects_client, Basrah already has it set up due using custom billboards.

Also minimap please and agreed on overgrowth, paint it a bit randomly and delete spots here and there to make it look more natural.
Today i retextured the apartement and reviewed the overgrowth.
Thanks for the tips, it looks much better this way!

Re: Al-Basrah V2!

Posted: 2010-03-25 14:27
by TeRR0R
Draakon wrote:Don't block the water-land roads. Why? a) If bridges are blown up, both sides are screwed. b) No more can a gary or any other vehicle/unit be more stealthy.
I don't think they will be screwed. The bridge west of village is indestructible (even in the official Al Basrah) and there will be a helo again (chinook).
Additionally, it's not too easy to blow them up as the bridges are much stronger in V2, so you need alot of explosives to destroy them.

The removal of landbridges has been discussed serval times and it's indeed an interesting gameplay change. So let's try it out. If it's fail I can revert it again. I'm not limited to two releases per year.


See:

https://www.realitymod.com/forum/f18-pr ... idges.html

https://www.realitymod.com/forum/f10-pr ... asrah.html



Keep in mind that this is an unofficial custom map. This is not meant to replace the official Al Basrah map.


Re: Al-Basrah V2!

Posted: 2010-04-21 15:09
by usmcguy
stinks there wont be a sp version..

Re: Al-Basrah V2!

Posted: 2010-04-21 15:39
by AnThRaX-NL
It has been downloadable for several days now, people should get it its pretty epic. Imo better than Basrah with Brits.

Re: Al-Basrah V2!

Posted: 2010-04-21 16:21
by usmcguy
where can i download?

Re: Al-Basrah V2!

Posted: 2010-04-21 17:30
by AnThRaX-NL
Edit: Woops...

Re: Al-Basrah V2!

Posted: 2010-04-21 17:31
by steve_06-07
Sorry guys you have to know somebody who already has the link. It's not officially released...yet ;) just Beta Testing.

Re: Al-Basrah V2!

Posted: 2010-04-22 00:20
by BattleArena4
It's pretty simple to hop on board. Just ask at our website and keep in touch with us over there. We want to work out any bugs or kinks before general release.

Re: Al-Basrah V2!

Posted: 2010-04-22 19:46
by Hotrod525
no more Apache ? =\

Re: Al-Basrah V2!

Posted: 2010-04-22 20:13
by nater
This comes out May 1st, according to the website, just a little over a week, I can't wait to play it.

Re: Al-Basrah V2!

Posted: 2010-04-22 22:12
by Dutch(CAN)
Some of my pics to help you gauge the visual sight lines, or lack there of. View distance is awesome, sniping across the city will now be possible. Watch out for insurgents hiding under bushes. The insurgents have watched Monty Python!
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New south construction, the contractor finally got paid and finished the job.
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Gas Station is now, well...an actual gas station.
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Looking EAST from Village towards the 2 story bulding. Notice, you can't see it! Great greenery Terror.
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Re: Al-Basrah V2!

Posted: 2010-04-23 11:37
by Makikou
Looks excellent, im pretty sure ill enjoy this more than the older!

Re: Al-Basrah V2!

Posted: 2010-04-24 16:20
by Peeta
Do want!

Re: Al-Basrah V2!

Posted: 2010-04-24 16:23
by Rudd
I like the look of some of the OG changes, though I think some more bushes and less trees might have been a better way to go, it does look a little like you went "oh, and open space...put a FOB there" and too many FOBs isn't a good idea imo, as it detracts from realism as well as giving bluefor too many hidey holes which separates their team, though i'm looking forward to seeing this first hand.

Re: Al-Basrah V2!

Posted: 2010-04-24 16:24
by rampo
Image

Re: Al-Basrah V2!

Posted: 2010-04-24 16:35
by masterceo
BH is one of these thing that made Basrah epic, please, put it back :'C

Re: Al-Basrah V2!

Posted: 2010-04-24 17:24
by steve_06-07
I look good in those pics :)

Re: [MAP] Al-Basrah v2 (2km) [WIP]

Posted: 2010-04-24 18:07
by J.F.Leusch69
moved to community maps

Re: Al-Basrah V2!

Posted: 2010-04-24 18:13
by TeRR0R
[R-CON]Rudd wrote: it does look a little like you went "oh, and open space...put a FOB there"
Every change has a reason and were well planned before.
But yeah, you will see how it plays first hand. ;)