[AAR] Jigsaw's Zero Death Challenge

Share your in-game experiences playing PR:BF2.
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TomDackery
Posts: 611
Joined: 2009-01-11 02:23

Re: Jigsaw's Zero Death Challenge

Post by TomDackery »

I accept your challenge.

Silent Eagle round
Playing as US, decided to play as recon and JFAC, 4 man squad (me as SL), easy to slide around and through enemy lines, and not too many players to handle. We Headed immediately to the first flag, stayed on it for about 10-15 minutes. Our team seemed to be handling Central Village ok, so we went to Hill 156 (Mind you, we walked about 2km to get there). To ensure we took 156 smoothly, I call in an airstrike on the flag bunkers. I don't know if any one died from them, but it was clear when we entered. We then set up on the hill and lased targets, called out stuff to our team, etc. I didn't die because we had good communication, a good situational awareness (head on a swivel 90% of the time) and did not fire random shots at targets well out of our range.

TLDR:
Have constant communication with your squad.
If you are holding a position, depending on your SL, either keep your eyes looking all around, or watch your sector like a good Squad Member.
DO NOT GIVE UP, especially if your firebase is up only 50m away and the enemy is dead. If your whole squad is down still, only have the medic respawn and get the rest of you up.
Don't always take the shortcut route. Use the safe route.
Don't attract unwanted attention.
Pirate
Posts: 145
Joined: 2009-10-25 22:30

Re: Jigsaw's Zero Death Challenge

Post by Pirate »

Heh, played Karbala as insurgent today and ended up with first a 13-0 score (Including a crow hmv and LB I soloed with a technical), then 15-1 (Bombcarred a tank) then drove my squad around in a technical for the rest of the round, ending up with a 17-3 which was nice to have as an insurgent for once :)

Fun to hear you had a good round on Ramiel, Jigsaw.
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Jigsaw's Zero Death Challenge

Post by AquaticPenguin »

Me and a friend on Al Basrah

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The death was me letting my guard down and going all out for the end :D - Good communication between me and my friend helped, along with having warnings called out from the team.

Normally when I play infantry I'm playing as the medic - Which effectively turns me into a bullet magnet as soon as a team mate goes down, although when I got the SAW it was pretty formidable.
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Jigsaw's Zero Death Challenge

Post by myles »

AquaticPenguin wrote:Me and a friend on Al Basrah

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The death was me letting my guard down and going all out for the end :D - Good communication between me and my friend helped, along with having warnings called out from the team.

Normally when I play infantry I'm playing as the medic - Which effectively turns me into a bullet magnet as soon as a team mate goes down, although when I got the SAW it was pretty formidable.
You were in squad today on archer we got owend by the taliban bad
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: Jigsaw's Zero Death Challenge

Post by L4gi »

I got loads but dont remember what happened during the rounds, so cant post an AAR. :(
Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

Re: Jigsaw's Zero Death Challenge

Post by Stealth Clobber »

A few versions ago on Muttrah I went 12-0 sniping in the mountains, then subsequently the construction site. I had a random spotter with me too which was cool because we met that round.

Around 6 kills a MEC squad snuck up behind us and killed my spotter but I managed to fall all the way down the mountain and heal myself with a field dressing or two (this was back when snipers had 3). I went into the construction site and got the remaining kills to top it off at 12.

Makes me miss the double zoom on the M40A3 :cry:

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The round before that I actually had a G3SG1 and racked up 6 kills no deaths in the exact same location (with a marksman rifle yeah)
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chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Jigsaw's Zero Death Challenge

Post by chrisweb89 »

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A round of infantry on barracuda as chinese. We started off defending from supply fortification, there our squad might of suffered 1 or 2 casualities from players either giving up early or dieing on the AA emplacement. From there after we had little contacts and our team had left the aircontrol tower and the southern part of the map empty so we moved down there and held there for the rest of the game if my memory serves me right. The main reason my squad had 3 people with no deaths and the rest with very few deaths is we stayed in highly defenceable positions with most of the squad gaurding all of our flanks while the others manned 50 cals and AAs. When we changed positions we didn't engage until we were all set up and made it short and sweet. I was very happy with this squad but to be completely honest the other team wasn't that great and the most we encountered was 1 or 1 and a half squads at a time with non precise CAS.

Btw tom, was that the round with inca in the A-10? During the defence of hill 156 between me and you we killed a lot of armour with those lases for him.

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A round in the F-16 and A-10 on a TG CnC PW night. My two deaths were from coming in on landings from the north of the US main and having to bail to save the plane because I was bleeding from the out of bounds time because the entire southern approach was covered by atleast 2 FBs with AA and mobile AA. For almost the entire round I was the only jet airborne and supporting our team who were getting surrounded all around the mainbase on the southern mountain ridgeline. After about an hour of 31 vs. 31 combat the teams started to twindle and after many bombs and strafing runs our team started pushing the enemy out of the area. I then switched out to the A-10 since the enemy jets were down for the the 3rd time and continued with the strafing and CAS requests until I had to leave.

The reason I was able to keep that F-16 alive all round and the A-10 when it was in my hands was because of the spotters in my squad that you see at the bottom of that scoreboard and the other infantry SLs who game me the lasers and intel to do the runs without getting blown out of the air. In the actual flying aspect of it though the main reason were listening to the team about enemy aircraft and trying to get on them after they strafed friendlies and once I knew the south end of our airfield was covered in AA, because of the new out of bounds timer for jets on kashan I was able to swing around from the north, which after my 3rd try I had got down and "perfected."
Last edited by chrisweb89 on 2010-05-04 03:04, edited 1 time in total.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Jigsaw's Zero Death Challenge

Post by Outlawz7 »

I think scoreboards/AARs about achieving 0 death ratio versus an equal or superior enemy should win more cookies, even I can rack up kills in an APC versus crappy Insurgents :roll:
(not aimed at everyone, but most posts)

Show me a screenie of getting similar kaydess as Insurgent/Taliban/Militia and I'll shut up.
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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Jigsaw's Zero Death Challenge

Post by Herbiie »

'[R-CON wrote:Outlawz;1336960']I think scoreboards/AARs about achieving 0 death ratio versus an equal or superior enemy should win more cookies, even I can rack up kills in an APC versus crappy Insurgents :roll:
(not aimed at everyone, but most posts)
Yeah - there's no excuse for dieing in an APC on insurgency, all you have to do is pay attention for mines and RPGs, and even with RPGs it'll take two to take you out so you can run away if you get hit, having said that I played a round on Kozelsk and got blown up several times, but mostly by spandrels :(
Murkey
Posts: 530
Joined: 2010-02-16 19:33

Re: Jigsaw's Zero Death Challenge

Post by Murkey »

Interesting thread.

Occasionally I'll have a round play out with 0 deaths. When this does happen I'm usually playing medic, feeling especially patient and have lady luck on my side.

I think what it often comes down to is the no-guts-no-glory mentality we have all collectively imbibed from 80's action movies and other FPS's. - Sometimes I'll know for a fact there is someone watching my position or moving in close and I'll just jump up and think to myself "no guts, no glory, if I take this guys down it would be cool as hell" Obviously this is PR not Commando so more times than not I'll just get cut down. I always try and remember its much better to fall back or stay in cover and wait for them to move into your sights instead of the other way around.

But yeah - 0 deaths as medic, I usually try and stay as safe as possible and expose myself to as little action as possible when being a squad medic, thinking that your squad mates are absolutely dependent upon you to revive them. So either I can go a whole round without firing more than a few suppressive shots or simply hiding when the squad gets taken down and reviving after 3 mins when the enemy squad has moved on. It happens more often than you'd think.
PuffNStuff
Posts: 298
Joined: 2009-06-01 13:57

Re: Jigsaw's Zero Death Challenge

Post by PuffNStuff »

The only time I ever finished a whole round without dying was when I was a Huey Trans pilot on Muttrah (v.909)
LudacrisKill
Posts: 262
Joined: 2008-05-15 19:20

Re: Jigsaw's Zero Death Challenge

Post by LudacrisKill »

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I think this shows extreme survival and getting massive kills vs a organised team as an ins. Can you make it more difficult please.

(im Luda)

Btw in this battle NATO started with 450 tickets and got 9 out of 10 caches. The map was the inf layer. The round lasted 3 hours 55mins. With 10 tickets added per cache we had to take down 540 tickets as ins.

Closest and most intense battle I've ever played.

(7 caches were taken out by arty, 1 arty took 2 out in one go) GG NATO.

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Also attack huey. However I don't think surviving in a heli is that difficult if you really wanted to.
Last edited by LudacrisKill on 2010-05-04 14:06, edited 1 time in total.
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: Jigsaw's Zero Death Challenge

Post by Web_cole »

LudacrisKill wrote:Image

I think this shows extreme survival and getting massive kills vs a organised team as an ins. Can you make it more difficult please.

(im Luda)

Btw in this battle NATO started with 450 tickets and got 9 out of 10 caches. The map was the inf layer. The round lasted 3 hours 55mins. With 10 tickets added per cache we had to take down 540 tickets as ins.

Closest and most intense battle I've ever played.

(7 caches were taken out by arty, 1 arty took 2 out in one go) GG NATO.
My first PRT battle, that was soooo intense :D

I was literally shaking from the adrenaline at several points, and at the end iirc.

Anyways, on topic, I think this is a really great idea and I shall be trying to play with that 0 deaths mindset, and see what happens :)
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: Jigsaw's Zero Death Challenge

Post by Kain888 »

Nice idea for thread. :)

I find staying alive as the most fun and most demanding aspect of PR. It's not so hard though, especially on servers with mumble.

I don't care for kills, I can have 80 and it doesn't matter so much as having 0 deaths. That's so thrilling and fun to live! ;-)

I think that the most important things that can help you sty alive are:
1. Teamwork
2. Tactical awareness
3. Patience

I found some screens. :)

Round in which we played vs Hamas, we were trying to defend FOB and later flank enemy at Mansion. Hamas was superior though and won unfortunately.

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Silent Eagle. We assaulted Power Plant, destroyed enemy FOB and moved to Silos. Epic firefights and sneaking to the tank to lase it. Our AR, who covered our position from watchtower got spotted by tank because of some misunderstanding (we raged as hell when he died ;D ), got shot by tank and got 1 death. But after we get rid of tank we conquered bunkers at Silos, clear them and advanced to their base. :)

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The round in which we tried to get down IDF FOB and stop their assault. We were fighting was near barn and bridge area.

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masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: Jigsaw's Zero Death Challenge

Post by masterceo »

I had a round once on Barracuda, my goal was to lead an inf squad in a way so we had 0 deaths 'till the end.
when we capped the chineese out my sq had 48 kills IIRC and 2 deaths in total, 1 from which was getting smashed by a crate while getting dropped off (it was me lulz), second one was because the body glitched so we couldn't revive our guy. Needless to say it was the best round i've had in PR.
I had a screenshot but since format i lost it :(

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Jigsaw's Zero Death Challenge

Post by Jigsaw »

Managed to squeeze in a couple rounds today :)


Gaza Beach - 04/05/10 - Tactical Gamer

Final KDR -> 2 - 0


Joined quite late into this round on Hamas, along with a couple clan mates. We rolled around on foot cleaning up some IDF infantry that had just taken down a cache. Nothing really to tell, I won a CQB battle where simply I had quicker reflexes than my enemy who had actually crept up behind me and I shot a specialist off an open roof so easy kill.


Muttrah City - 04/05/10 - Tactical Gamer

Final KDR -> 4 - 2


Played most of this round, playing as medic in [DM]darkcloak's squad. Initially it was just the two of us, later joined by [TG-X]Brummy and [OD-S]MaxbozNL along with a couple others. For much of it we were operating as a commando unit behind enemy lines, taking down enemy squads from the rear and conducting disruption ops. We were involved in some very heavy fighting around the Center City flag which culminated in grappeling up onto the MEC fortress to take down an enemy squad that had been causing problems all round.

Two things from this round; firstly never give up philosophy encapsulated when I was down wounded for four minutes before Darkcloak reached me and revived. Secondly that going down is always going to cause problems so avoiding even the chance of getting wounded is always the best option, especially in areas where the chances of glitching are high.

Highlight for me was killing three heavily armed MEC infantry including a SAW and grenadier and then successfully reviving Brummy and Darkcloak who had both been killed :)

My two deaths were due to getting glitched into the fortress wall when killed there and then going afk in the fortress which was subsequently overrun by hostiles. Up until the fortress though, the round was going rather well especially considering it was just three of us for the majority:

http://screenshot.xfire.com/s/96901296-4.jpg



Glad everyone is enjoying the concept of the thread, keep the stories coming :D
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

Re: Jigsaw's Zero Death Challenge

Post by Stealth Clobber »

I forsee people who have seen this thread being in Jig's squad and being all like "OMG WE HAVE TO PROTECT HIM SO HE DOESNT DIE, Vip VIP!!!" Lol
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IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: Jigsaw's Zero Death Challenge

Post by IAJTHOMAS »

I can remember once have a streak 3 days playing PR, had time for one round each day, and each day it was EJOD. Didn't die once over those three rounds.

To be fair, 2 of those rounds were spent as driver in a MEC tank, although for at least one of the rounds the TOW was manned by a competent squad, and I usually back the TOW over the tank. Had excellent communications on TOW sightings too, which may have been lacking for the TOW (partly because we withdrew when we knew the TOW was around until we knew it position. My two gunners had kills of between 120-140 between them IIRC.

Third time was as a US infantry SL. Managed to get a good position in the city and had a group of good medics. In fact almost all the times I have had 0 death round they have usually involved a good medic as much as my own play.
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Duke
Retired PR Developer
Posts: 948
Joined: 2006-10-22 22:23

Re: Jigsaw's Zero Death Challenge

Post by Duke »

Came tantalisingly close to Jigsaw's challenge as insurgents on Fallujah West on Friday, Tactical Gamer.

15-1 KD, though more importantly, 40-0 win for the insurgents.

Myself and Mongol formed an insurgent sniper team, me taking the SVD and Mong as civi. After a quick jet through the city in his trusty dustmobile, we arrived at our camp in the apartments to the very south-east of the city, overlooking the main east-west road.

The plan was to overlook not only the cache locations, but the main ingress and egress routes to them. Fortunately, most caches spawned in the central city area, allowing us to remain fixed. Our position allowed us to pin, and then blunt a number of US attacks into the city by simply distracting the enemy squads long enough for them to be neutralised by friendlies in the area.

Usually we would drop a hostile, only for the medic to thoroughly smoke the area and attempt (and usually achieve) a revive, only for them to be wiped out by fellow insurgents alerted by the enemy's own covering fire and smoke. Harassing fire in these situations was very useful in keeping the enemy pinned in the one spot (and away from the cache). At one point, an enemy squad attempted to sweep and clear our building, but our position ensured that most attacks were aborted by simply picking off key members of the squad before they could pose a threat. Once or twice they got through and took me out, only for mongol to revive me after hiding for 3-4 minutes.

This continued until near to the end of the game, when a group of hostiles were just out of my line of sight. At this point i caved in, approached a new building for a better LOS, and was then killed en route (of course!). Round ended shortly thereafter with an insurgent victory.

Insurgency sniper lessons learnt here mainly were:
  • Pick your spot carefully, and be prepared to wait. Be sure to have ingress and egress routes covered, and attempt to avoid proximity to cache locations
  • Shift windows and floors constantly, and ensure your civi is watching your blind spot.
  • Its not about the kill, its about distraction. Keep your enemy pinned, and your team will do the rest.
  • Shoot to wound. A whole enemy squad wounded is no longer an effective unit, whereas a 3-5 man squad still is.
  • If at all possible, nail the medic first.
  • Direct your team to any valuable kits that you've downed, in particular enemy HATs and snipers.
  • Any substantial attacks on you personally can be considered a victory as you are achieving your aim of distraction. Any kills obtained from these are icing on the cake.
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[R-DEV]Eggman - At one point it said Realtitty which I think was a Freudian...
RoAdRa$H
Posts: 30
Joined: 2008-08-21 13:12

Post by RoAdRa$H »

funny you making a video bout it?

try it on our hardcore chicago server.!
Last edited by Mongolian_dude on 2010-05-05 04:26, edited 1 time in total.
Reason: x2
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