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Re: New Commander UAV System

Posted: 2010-07-24 02:35
by dbzao
The laser guidance system is also new and improved, it's not the same you have in scout choppers currently in PR.

Re: New Commander UAV System

Posted: 2010-07-24 02:55
by Vanya
[R-DEV]dbzao wrote:The laser guidance system is also new and improved, it's not the same you have in scout choppers currently in PR.
Are there plans for updating the current scout choppers with the improved guidance system? Or even a 360 range?

Re: New Commander UAV System

Posted: 2010-07-24 03:05
by McBumLuv
[R-DEV]dbzao wrote:The laser guidance system is also new and improved, it's not the same you have in scout choppers currently in PR.
I'm supposing a similar code to CA's old hellfire Point-and-click system? A la TV laser guided missiles in vBF2?

Re: New Commander UAV System

Posted: 2010-07-24 03:43
by ebevan91
Nice.

message too short

Re: New Commander UAV System

Posted: 2010-07-24 03:45
by dbzao
McBumLuv wrote:I'm supposing a similar code to CA's old hellfire Point-and-click system? A la TV laser guided missiles in vBF2?
Yes, it is.

Re: New Commander UAV System

Posted: 2010-07-24 04:22
by richyrich55
Holyfuggensheeit. Give it HELLFIRES! NAO MR. DBZAO!

I <3 your work.

Re: New Commander UAV System

Posted: 2010-07-24 04:40
by Sniperdog
Vanya wrote:Are there plans for updating the current scout choppers with the improved guidance system?
Yes there is :)

Re: New Commander UAV System

Posted: 2010-07-24 04:50
by SchildVogel
Awesome. This should make commanding a bit more popular.

But wait...is that a new M16 I saw at the end of the video? :-o Well maybe just with the new foregrip and higher graphics settings than I'm used to? Anyways, it's beautiful to finally see it in 1st person.

Re: New Commander UAV System

Posted: 2010-07-24 05:02
by bravo-fab
1. No it will not be able to fire hellfires.
it is crash may dreams

Re: New Commander UAV System

Posted: 2010-07-24 06:01
by ZephyrDark
SchildVogel wrote:Awesome. This should make commanding a bit more popular.

But wait...is that a new M16 I saw at the end of the video? :-o Well maybe just with the new foregrip and higher graphics settings than I'm used to? Anyways, it's beautiful to finally see it in 1st person.
Looks like new ACOG and new animations. You actually see the buttstock being pulled out compared to the old animations where it was completely blocked by the hand.

Re: New Commander UAV System

Posted: 2010-07-24 06:29
by dtacs
Absolutely terrific system - I've wanted to see battlefield intelligence more prominently displayed in PR and this is the way to do it. Few questions:

Is it possible to make the lase projectiles much faster, so you don't have to 'lead' the lase as you have done to get it to get on the right target? (like the GLTD)

What is the uptime/downtime for the UAV? Still 10 minutes on and off?

Is there different HUDs for each faction, EG will the USMC see the lase as the small circle like the Cobra sees it?

Re: New Commander UAV System

Posted: 2010-07-24 06:34
by ChiefRyza
I think the fact it is like that dtacs is that it works in the same way as deployable objects as far as I know, it has to 'place' itself correctly hence the delay.

Re: New Commander UAV System

Posted: 2010-07-24 06:36
by DankE_SPB
Is it possible to make the lase projectiles much faster, so you don't have to 'lead' the lase as you have done to get it to get on the right target? (like the GLTD)
You do not lead the laser mark, you click where you want it- and it sticks to it.

It is a bit slower than current laser mark, but will get to the point where you click and not stick on weird places like it does atm.

Posted: 2010-07-24 07:11
by nir0
my god that's what i dreamed about (as soon as i often play commander)
couple of things i should ask about:
1) we need deployment time - commander deploys UAV - 1 minute pause - UAV online... to prevent situation:
tank in D4
mig needs laze
uav up
lazed
tank down in less than minute... same for fob... kinda cheating
2) can we place a common question mark on the map (Q+fire)? like 1 per minute woud be enough.

i just got so tired following a single insurgent with the UAV to find out where does he rearm?! i lost em so much times on karbala/ramiel (uav needed to be rotated instantly to see ins for 1 in 10 seconds).. now i'll be watching u carefully

Double post merged - Jig

Re: New Commander UAV System

Posted: 2010-07-24 08:02
by Jigsaw
Looks like an amazing system, great work! 8-)

Re: New Commander UAV System

Posted: 2010-07-24 08:08
by -GER-flyinguy
hmm nice=D

Re: New Commander UAV System

Posted: 2010-07-24 08:34
by bosco_
'[R-CON wrote:Sniperdog;1396783']

Image

Re: New Commander UAV System

Posted: 2010-07-24 08:45
by lucky.BOY
nir0 wrote: 1) we need deployment time - commander deploys UAV - 1 minute pause - UAV online... to prevent situation:
tank in D4
mig needs laze
uav up
lazed
tank down in less than minute... same for fob... kinda cheating
agreed with this idea.
Anyways, gr8 job, guys :-D

Re: New Commander UAV System

Posted: 2010-07-24 09:06
by Arnoldio
Look at me, now look at the UAV, i have old UAV in my hands now look, old UAV just got replaced by the new UAV, im on a horse.

Im going CO just for this mad shiet when it comes out. :D