![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Project Reality Highlights Reel #7
-
- Posts: 273
- Joined: 2008-12-18 05:09
Re: Project Reality Highlights Reel #7
im quite excited, with 0.92 right around the corner ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
The M15A3, weapon of the future
Semper Fi
-
- Posts: 622
- Joined: 2009-03-23 22:12
-
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: Project Reality Highlights Reel #7
Same highlight is listed twice.'[R-DEV wrote:2Slick4U;1406897']
- Other Featured Highlights
-
- Posts: 128
- Joined: 2010-01-30 22:13
Re: Project Reality Highlights Reel #7
0.92 next week?dtacs wrote:I'm curious as to this as well. I remember a DEV saying awhile back that since EOTechs aren't standard issue and its the soldiers' choice to use them that they wouldn't be in game. Is this still the case or are the Candians and US now issuing these to troops? Regardless of that, good post, looking forward to the AAV.
0.92 in 5...4....
Awesome work guys, can't wait for 3D Optics, Eco, and UAV
![Razz :razz:](./images/smilies/icon_razz.gif)
-
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: Project Reality Highlights Reel #7
Also, no mention of the Germans in this reel?
-
- Posts: 102
- Joined: 2010-02-05 02:24
Re: Project Reality Highlights Reel #7
Dev's suprise me... all patch have new good stuffs
-
- Posts: 254
- Joined: 2010-07-01 16:40
Re: Project Reality Highlights Reel #7
I think there are a couple of comm factions that are quite close to being ready. They'll probably stay secret as long as possible.Snazz wrote:Also, no mention of the Germans in this reel?
Everything's looking awesome btw. Hopefully I'll get my new non-awful computer before the next patch and can start playing again
![Shocked :shock:](./images/smilies/icon_eek.gif)
-
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: Project Reality Highlights Reel #7
Secret?SchildVogel wrote:I think there are a couple of comm factions that are quite close to being ready. They'll probably stay secret as long as possible.
Detailed German infantry preview: https://www.realitymod.com/forum/f196-pr-highlights/84844-bundeswehr-infantry-mini-preview.html
German Puma APC/IFV: https://www.realitymod.com/forum/f196-pr-highlights/84819-puma-spz-woodland-version.html
I'm just wondering why those highlights were left out of the reel.
-
- Posts: 436
- Joined: 2009-09-28 06:33
-
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: Project Reality Highlights Reel #7
you can't put everything in one reel, they were too late and maybe will be featured in next reelSnazz wrote:Also, no mention of the Germans in this reel?
![Image](http://img51.imageshack.us/img51/2648/prsigd.png)
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
-
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: Project Reality Highlights Reel #7
Pure win, everything looks great, especially the Eotech
. But I have to agree with some others here...why have been the Germans left out. Aren't they almost finished??
Anyway looking really forward to 0.92 me wantz dah 3d scops to mek pew! pew!
![Wink ;)](./images/smilies/icon_e_wink.gif)
Anyway looking really forward to 0.92 me wantz dah 3d scops to mek pew! pew!
-
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: Project Reality Highlights Reel #7
Ah never mind DankE already pointed out
-
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: Project Reality Highlights Reel #7
An extra link would fit.[R-DEV]DankE_SPB wrote:you can't put everything in one reel
That implies there's some sort of deadline, which doesn't make sense when you can edit a post anytime you like.[R-DEV]DankE_SPB wrote:they were too late
Last edited by Snazz on 2010-08-06 07:46, edited 4 times in total.
-
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: Project Reality Highlights Reel #7
No, it won't.Snazz wrote:An extra link would fit.
You're wrong, drop this pointless argument.That implies there's some sort of deadline, which doesn't make sense when you can edit a post anytime you like.
![Image](http://img51.imageshack.us/img51/2648/prsigd.png)
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
-
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: Project Reality Highlights Reel #7
Since you just say "No, you're wrong" without reasoning, any form of objective discussion with you seems pointless.[R-DEV]DankE_SPB wrote:No, it won't. You're wrong, drop this pointless argument.
Hopefully someone else will explain why it can't be edited.
-
- Posts: 1277
- Joined: 2008-07-11 21:22
Re: Project Reality Highlights Reel #7
Mmm, I've been waiting for the AAV for a while, now it's almost time to drive it ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Image](http://i307.photobucket.com/albums/nn284/Spartan0189/Photshop%20Crap/tmp-sig-1.gif)
-
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: Project Reality Highlights Reel #7
There is a deadline for it. As for reasoning, see aboveSnazz wrote:Since you just say "No, you're wrong" without reasoning, any form of objective discussion with you seems pointless.
Hopefully someone else will explain why it can't be edited.
An extra link would fit.
there are too many of them.No, it won't.
![Image](http://img51.imageshack.us/img51/2648/prsigd.png)
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
-
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: Project Reality Highlights Reel #7
There's been no explanation as to why news posts can't be edited. I'm curious as every other type of post on the forum can be edited.'[R-DEV wrote:DankE_SPB;1407572']There is a deadline for it. As for reasoning, see above
If there is a limit to the amount of links in a post, there's actually one link being wasted on the 'New shader for 3D Optics' as it's listed twice under 'Coding:' and 'Graphics:'.[R-DEV]DankE_SPB wrote:there are too many of them.
-
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: Project Reality Highlights Reel #7
I never said it cant be edited, i said we're not going to edit it, because its pointless and i gave you reasoning why some highlights are not in.There's been no explanation as to why news posts can't be edited
![Image](http://img51.imageshack.us/img51/2648/prsigd.png)
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
-
- Retired PR Developer
- Posts: 2104
- Joined: 2006-04-27 21:13
Re: Project Reality Highlights Reel #7
1# bosco collects the updated dev blogs and highlights that he thinks would be suitable for a Highlight (this happened a week before the big German faction release was announced IIRC)Snazz wrote:There's been no explanation as to why news posts can't be edited. I'm curious as every other type of post on the forum can be edited.
If there is a limit to the amount of links in a post, there's actually one link being wasted on the 'New shader for 3D Optics' as it's listed twice under 'Coding:' and 'Graphics:'.
2# he writes up the highlights reel, asking devs to post up better or more finalised renders for his highlight. He also downloads the latest test build to get in-game shots of highlights (germans were not fully in the latest test build at this point)
3# Website Gurus (Who are extremely busy at the moment with test builds, wiki, website updates and real life) adjust pictures in photoshop, add the templates and write up the dev blog so it is formatted in a way that the main page can handle.
4# Red tags check the update and it's posted.
We aim for only 3 items in an update. We had 4 items this time due to there being 4 big projects we wanted to show off. if we had included the German Faction, they would have knocked off one of the other projects. And we don't want to include them in a small footnote at the bottom.
If you can find the four ninjas in my post, pm me to find out the prize....
Soalic: Because Microsoft Word makes really good pictures.