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Re: Project Reality 0.95 Features List

Posted: 2010-10-09 22:32
by Jigsaw
Web_cole wrote:One question, what is the specific rationale behind this:
Basically no more insurgents with BLUFOR H-AT kits... Simply because those insurgents would not have the ability to wield those weapons in RL so allowing them to do so in PR was poor for gameplay, no more rounds ruined by some idiot who took a H-AT into the field, died and switched sides etc etc.

Re: Project Reality 0.95 Features List

Posted: 2010-10-09 22:33
by Web_cole
[R-DEV]Jaymz wrote:no problem, I understand.......

It's likely to be a permanent change. If you take the ground that the enemy lost said special kit on, then you'll deny it for the 5min duration it stays on-site as well as the extra time it takes for the kit to go back into the request pool.
Fair enough, thanks for the prompt response :) EDIT: And you too Jiggy :p

Can't wait :mrgreen:

Re: Project Reality 0.95 Features List

Posted: 2010-10-09 22:36
by boberczus
I read this more carefully than my said books xD :lol:

Re: Project Reality 0.95 Features List

Posted: 2010-10-09 22:37
by bosco_
Not to mention pretty much all Military Advisors were in favor of locking non-basic kits. :p

Re: Project Reality 0.95 Features List

Posted: 2010-10-09 22:39
by superhunty
Is the PKM for Russia getting an actual 4x scope now or is still just going to be irons just zoomed in 4x?

Sorry if I missed it, there was a lot to read!

Re: Project Reality 0.95 Features List

Posted: 2010-10-09 22:42
by -.-Maverick-.-
Added ticket loss when going wounded.
Explain please? :? :

Re: Project Reality 0.95 Features List

Posted: 2010-10-09 22:43
by CCCode
this is good.. very good.. very good.. good good...

Re: Project Reality 0.95 Features List

Posted: 2010-10-09 22:43
by ledo1222
KIT'S
Updated Pilot kits to have handguns once more.

Dear God.

Re: Project Reality 0.95 Features List

Posted: 2010-10-09 22:45
by luntic.ops>71
nice...lots of new goodie and fixes...got 2 hand it 2 u guys :-D :-D

Re: Project Reality 0.95 Features List

Posted: 2010-10-09 22:46
by Nitneuc
-.-Maverick-.- wrote:Explain please? :? :
ATM your team lose one ticket the moment you give up (dead-dead). In 0.95 you'll lose it as soon as you're shot, even if you're revived later.
At least that's how I understand it.

Re: Project Reality 0.95 Features List

Posted: 2010-10-09 22:46
by Naruto-kun
THE RETURN OF PISTOLS FOR PILOTS! OMFGOMFGOMFGOMFGOMFGOMFGOMFGOMFG

EPIC WIN! :mrgreen:

Re: Project Reality 0.95 Features List

Posted: 2010-10-09 22:46
by jbgeezer
JESUS CHRIST!
this is like christmas eve! :D

Re: Project Reality 0.95 Features List

Posted: 2010-10-09 22:47
by Jigsaw
-.-Maverick-.- wrote:Explain please? :? :
Basically to get people to be a little more careful with their lives, currently you can just rush around and so long as you have a medic at your back you won't cost your team anything. Ideally it'll help with some of the spamminess and put more emphasis on staying alive, plus rounds should be very slightly shorter also.

Re: Project Reality 0.95 Features List

Posted: 2010-10-09 22:47
by Futski
I can't wait.

Perfect timing, my autumn break begins on friday, so i got plenty of time to check out the new changes.

Happiness

Re: Project Reality 0.95 Features List

Posted: 2010-10-09 22:50
by Arnoldio
Image

Re: Project Reality 0.95 Features List

Posted: 2010-10-09 22:51
by Spec
AWESOME! Everything. Every change is no less than awesome. That, and of course pretty badass.

Re: Project Reality 0.95 Features List

Posted: 2010-10-09 22:52
by badmojo420
Added code that prevents players from using enemy kits other than rifleman variants indefinitely (rifleman, rifleman specialist, rifleman at, rifleman ap). It gives a message for 15-20 seconds (enough time to get ammo/field dressings), then it blacks out the screen for 15 seconds more after which it kills the player if he doesn't drop it.
Why?@@?@?!!!?!?!? This is basically making it okay for people with high value kits to run into battle like Rambo. Since that HAT or Sniper kit won't be turned against you. Yet, it doesn't address the problem of losing a kit to the other team, since they'll just cycle the HAT kit every 5minutes. Sure, they can't use it, but neither can your team.

It's like giving tickets to the losing team, your just making them suffer longer, prolonging a losing battle. Making the rounds longer and less intense.

# Updated Taliban Grenadier Alternative with G3A3 scoped UGL.
# Updated Taliban Marksman Alternative with G3SG1 4x scope.
So, we're losing the Taliban iron-sighted grenadier kit? So that people have a choice of two different scoped rifles that both fire the same caliber? What's the logic in that? The iron-sighted AK was useful.

And no more iron sighted SVD? I'm disappointed.
Replaced shovel with Makarov on unconventional officer kits.
Great, looks like we're going back to hideouts being few and far between.



Don't get me wrong, the good changes massively outweigh the bad. And I can't wait for .95. But, I just felt the need to complain about those few changes above. Hopefully someone can enlighten me as to their intended benefits.

Re: Project Reality 0.95 Features List

Posted: 2010-10-09 22:55
by Andy[EEF]
Hitman.2.5 wrote:done what now? :0 why? :(
Yeah agreed, why? That's one step making jets more vbf2 style by FORCING them to fly low in order to hit stuff.

I say either implement the CA method of adding TGP to jets carrying LGBs or just have it as the old LGB coding, because FORCING jets to fly low ISN'T realistic NOR good for gameplay. If a team looses their jets to the other teams, it's their fault for sucking and allowing the other team air superiority. You shouldn't be forced to have to fly into AA range just because you want to bomb something, its BS.

Re: Project Reality 0.95 Features List

Posted: 2010-10-09 22:57
by bosco_
@badmojo420:

Answer to the kit lock reasoning is above.

For your worries regarding Taliban Grenadier

http://imgur.com/0pA7h.jpg

Or take a close look at the 0.95 Promo signature ;)

Image

Re: Project Reality 0.95 Features List

Posted: 2010-10-09 22:57
by Zrix
I was gonna post my favourite changes, but that would mean copying most of the list.

Image