Added code that prevents players from using enemy kits other than rifleman variants indefinitely (rifleman, rifleman specialist, rifleman at, rifleman ap). It gives a message for 15-20 seconds (enough time to get ammo/field dressings), then it blacks out the screen for 15 seconds more after which it kills the player if he doesn't drop it.
Why?@@?@?!!!?!?!? This is basically making it okay for people with high value kits to run into battle like Rambo. Since that HAT or Sniper kit won't be turned against you. Yet, it doesn't address the problem of losing a kit to the other team, since they'll just cycle the HAT kit every 5minutes. Sure, they can't use it, but neither can your team.
It's like giving tickets to the losing team, your just making them suffer longer, prolonging a losing battle. Making the rounds longer and less intense.
# Updated Taliban Grenadier Alternative with G3A3 scoped UGL.
# Updated Taliban Marksman Alternative with G3SG1 4x scope.
So, we're losing the Taliban iron-sighted grenadier kit? So that people have a choice of two different scoped rifles that both fire the same caliber? What's the logic in that? The iron-sighted AK was useful.
And no more iron sighted SVD? I'm disappointed.
Replaced shovel with Makarov on unconventional officer kits.
Great, looks like we're going back to hideouts being few and far between.
Don't get me wrong, the good changes massively outweigh the bad. And I can't wait for .95. But, I just felt the need to complain about those few changes above. Hopefully someone can enlighten me as to their intended benefits.