cyberzomby wrote:Well, I never noticed someone with a better mouse killing me. But when someone in this thread says hes squadmate WITH the program had rounds in the air within 10 seconds while he was still calculating...
Okay, but what is the difference to him being a real math whiz and can figure out those calculations similarly quickly in his head. Heck, he could even be only half-decent at math and has a calculator handy. I can't imagine reading a contour map would be very hard, either, tbh. Count the difference between you and target, multiply by step scale.
As for the "better mouse" thing, just keep going on that path. Someone with a lesser sound quality? At a disadvantage. Someone without a microphone? At a disadvantage. Someone with a computer that can't run PR above 20fps on low? Screwed.
It's irrational to compare this that way, because it's circumstantial.
And it was 20 seconds, not 10.
Also, info thats readily available: Height difference? Where do you find that available within the mortar calculating screen? I must have missed that information on my screen...
They are in files on your computer when you install PR.
Using the printouts with your own calculator on the desk and a piece of paper would be a different thing all together. That would involve skill and like Afterdune calls this program: Hardcore attitude. It would amount to the same thing (better accuracy) but like I said, it requires a lot of effort first.
But... it really doesn't require skill. You're plugging in numbers to a predetermined equation. With a calculator I could probably find the same data in near the same time. The effort involved in me plugging in those numbers is about as much as clicking the two locations on his program.
Your right about the first thing and I already said that earlier. Ofcourse you can still need a spotter to absolutely know the rounds hit. But this tool tells you height difference and actual distance. The developers JUST removed that ability from players... And now this tool gives it back.
I don't think height difference was ever available; pretty sure markers only gave you x-distance. The 3D-markers were removed primarily for their ability to allow helicopters to engage an area from beyond their line of sight. The entire point of the mortars is engaging an area from beyond the line of sight; they have a different intent behind their use.
For your last one: theres loads of things people within PR should have realism wise but dont have because its a game. Either because theres engine limits or more likely, the devs thought it would be better this way. Dont you think the R-DEV's could have build in a thing like this for mortar crews so they didnt had to alt-tab out of the game?
I'm not going to try to interpret the intention of the DEVs.
height difference and actual distance to target is not something I can get from PR without alt-tabbing.
Like I said, they're readily available in PR's files. You could print them out and use them.
I know this is not a hack/cheat tool in the usual sense of the word. But if your still on the fence if it is one or not, its in a large enough grey area for me to call it that.
I'd prefer if you didn't try to interpret my posts as a moral conundrum within me. I say I'm on the fence only due to the rising concerns of it being "cheating" to use this, because I'm trying to consider in what ways it is/isn't. Like I said, my gut instinct says it's not.