IronTaxi's Mapping Tips and Tricks

Information and tutorials related to modding BF2.
[SpecOps]Shadow
Posts: 5
Joined: 2007-09-02 07:00

Couple more questions

Post by [SpecOps]Shadow »

Having spent a whole heap of time now creating my map I thought I should try and clear up a couple of issues that I have. Thankfully its not tryingg to work out a CTD this time :) .

I have a 2 questions at the moment.

First is on the lowdetail textures. BFeditor seems to only have the default one which is making my grass areas look a bit like brown green rock from a long way away. Is there somewhere I can get a better lowdetail texture for grass? or do I need to make one myself?

The second question is ... there are lots of kool vehicles etc in the editor, some of which I haven't seen in PR maps before for example the BMP. Is there a list of vehicles that are set up to be used in PR or are allowed/not allowed to be used in PR?

Cheers guys
=tGA=Harry
Posts: 8
Joined: 2007-01-04 11:35

Post by =tGA=Harry »

Look through the Lowdetailtexture.dds in every BF2 stock map, to see if there is anyone you like. Put them in the BfEditor/rawdata in lowdetailtexture folder and save them in any name you want. You can then add them in the Editor...
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: IronTaxi's Mapping checklist

Post by Rabbit »

when I try and generate lightmaps for my level it crashes part way through and says EditorMemory.dll: all alloc attempts failed for size 29360128.
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AfSoccer "I just don't see the natural talent."
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: IronTaxi's Mapping checklist

Post by Rabbit »

anyone?
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AfSoccer "I just don't see the natural talent."
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: IronTaxi's Mapping checklist

Post by Outlawz7 »

How much RAM do you have?
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J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: IronTaxi's Mapping checklist

Post by J.F.Leusch69 »

if you generate LMs for statics, maybe to them step by step or 50 statics together each time, that way you wont get problems, maybe?
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: IronTaxi's Mapping checklist

Post by Rabbit »

I have 4 gigs of ram How do you generate lightmap 50 statics together at a time? could you elaborate please?
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AfSoccer "I just don't see the natural talent."
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9cookie_monster
Posts: 86
Joined: 2008-03-01 06:33

Re: IronTaxi's Mapping checklist

Post by 9cookie_monster »

gx wrote:I have 4 gigs of ram How do you generate lightmap 50 statics together at a time? could you elaborate please?
You can select statics say 50 statics > go to generate light maps > Then you can say generate light maps for selected items.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: IronTaxi's Mapping checklist

Post by Rabbit »

Just letting you all new The T-paint link no longer works, the website is no longer hosting it.
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AfSoccer "I just don't see the natural talent."
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