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Couple more questions

Posted: 2007-10-21 04:47
by [SpecOps]Shadow
Having spent a whole heap of time now creating my map I thought I should try and clear up a couple of issues that I have. Thankfully its not tryingg to work out a CTD this time :) .

I have a 2 questions at the moment.

First is on the lowdetail textures. BFeditor seems to only have the default one which is making my grass areas look a bit like brown green rock from a long way away. Is there somewhere I can get a better lowdetail texture for grass? or do I need to make one myself?

The second question is ... there are lots of kool vehicles etc in the editor, some of which I haven't seen in PR maps before for example the BMP. Is there a list of vehicles that are set up to be used in PR or are allowed/not allowed to be used in PR?

Cheers guys

Posted: 2007-10-25 13:56
by =tGA=Harry
Look through the Lowdetailtexture.dds in every BF2 stock map, to see if there is anyone you like. Put them in the BfEditor/rawdata in lowdetailtexture folder and save them in any name you want. You can then add them in the Editor...

Re: IronTaxi's Mapping checklist

Posted: 2009-02-23 03:11
by Rabbit
when I try and generate lightmaps for my level it crashes part way through and says EditorMemory.dll: all alloc attempts failed for size 29360128.

Re: IronTaxi's Mapping checklist

Posted: 2009-02-26 15:46
by Rabbit
anyone?

Re: IronTaxi's Mapping checklist

Posted: 2009-02-26 15:54
by Outlawz7
How much RAM do you have?

Re: IronTaxi's Mapping checklist

Posted: 2009-02-26 15:55
by J.F.Leusch69
if you generate LMs for statics, maybe to them step by step or 50 statics together each time, that way you wont get problems, maybe?

Re: IronTaxi's Mapping checklist

Posted: 2009-02-26 16:12
by Rabbit
I have 4 gigs of ram How do you generate lightmap 50 statics together at a time? could you elaborate please?

Re: IronTaxi's Mapping checklist

Posted: 2009-02-26 18:01
by 9cookie_monster
gx wrote:I have 4 gigs of ram How do you generate lightmap 50 statics together at a time? could you elaborate please?
You can select statics say 50 statics > go to generate light maps > Then you can say generate light maps for selected items.

Re: IronTaxi's Mapping checklist

Posted: 2009-03-02 16:44
by Rabbit
Just letting you all new The T-paint link no longer works, the website is no longer hosting it.