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re: [Map] Operation Sandpiper 4km [WIP]

Posted: 2010-11-09 21:49
by pfhatoa
dtacs wrote:Liked Sameyel which is an alternate spelling of the link you gave.
Ye, it's great. It could even be called Operation Sameyel, as there already is an Operation Simoom. It is every mapmakers wet dream to make an Operation [...] map ;)

re: [Map] Operation Sandpiper 4km [WIP]

Posted: 2010-11-09 22:53
by Killer2354
Heh, I come home from school to see this! I had an idea in my head but the ideas here are infinitely better. Considering what I plan for the map and the back story I have in my head (going to update OP) I like Operation Sandpiper the best. Also- meant to say last night that the texture for the main part of the map (not the surrounding terrain, will do that at the last stages) is 50% complete!

re: [Map] Operation Sandpiper 4km [WIP]

Posted: 2010-11-09 23:10
by DevilDog812
how about Operation Vasectomy?

or Battle for Middle Earth

forizzle: Operation SandTrap

re: [Map] Operation Sandpiper 4km [WIP]

Posted: 2010-11-09 23:29
by Killer2354
I think I'll stick with Operation Sandpiper, thanks though.

re: [Map] Operation Sandpiper 4km [WIP]

Posted: 2010-11-10 01:18
by BloodBane611
Speaking from experience, 90% of mapping is just sitting in the editor getting your terrain looking good, putting down buildings, overgrowth/undergrowth, and then filling out empty spaces with props. Just ignore the map name ideas for now and get to work on the map, it'll serve you much better in the long run ;)

re: [Map] Operation Sandpiper 4km [WIP]

Posted: 2010-11-10 01:50
by AFsoccer
[R-DEV]SashaSK8 wrote:Silent Ridge, lol :lol:
ROFL :roll:

re: [Map] Operation Sandpiper 4km [WIP]

Posted: 2010-11-10 03:08
by Killer2354
Never saw this before on my first map. I go to the surrounding terrain with my brush, i reload my minimap to check my progress and this happens. http://img176.imageshack.us/img176/1530/map3p.png

re: [Map] Operation Sandpiper 4km [WIP]

Posted: 2010-11-10 06:54
by VapoMan
Yeah that happend to me once. I wasnt able to use the editor's minimap tool again without that happening, so I just used the perfect minimap tutorial to make all my minimaps now.

re: [Map] Operation Sandpiper 4km [WIP]

Posted: 2010-11-10 07:58
by Rhino
Killer2354 wrote:Never saw this before on my first map. I go to the surrounding terrain with my brush, i reload my minimap to check my progress and this happens. http://img176.imageshack.us/img176/1530/map3p.png
if you not the conceal it says "Out of Video Memory". The uncle sam texture is the default texture in BF2 editor for a texture that's missing.

re: [Map] Operation Sandpiper 4km [WIP]

Posted: 2010-11-10 10:11
by Spyker2041
'[R-DEV wrote:Rhino;1486667']if you not the conceal it says "Out of Video Memory". The uncle sam texture is the default texture in BF2 editor for a texture that's missing.
That is console for everyone else.

before you rant at me I am just trying to help the guy not have a go at your spelling.

re: [Map] Operation Sandpiper 4km [WIP]

Posted: 2010-11-10 10:31
by Rhino
hehe, I had just woken up when I posted that :p

Now where on earth did I put my ban hammer, hummm...

re: [Map] Operation Sandpiper 4km [WIP]

Posted: 2010-11-10 13:33
by Killer2354
I expected as much seeing that I accidentally left it running for an hour when I had to go do something. Almost done with textures, too when I stopped last night.

re: [Map] Operation Sandpiper 4km [WIP]

Posted: 2010-11-11 00:54
by Killer2354
(double post, I know) alright, time to move on to terrain and the areas that will hold the area control points. texture right now is the one on the op and I'm going to do lowdetailmaps later. If I find a better texture I may use it.
*edit* well ****, I don't think I unpacked all the files correctly as I can't create an object spawner.

re: [Map] Operation Sandpiper 4km [WIP]

Posted: 2010-11-12 01:06
by Shovel
Pantyfas wrote:For the infantry, please don't make a town in the middle of the desert, I'd suggest you to make a oilfield complex with tunnels and etc for infantry to fight in and yet be covered by the "leet" heavy metal monsters.
Tunnels would be EPIC

re: [Map] Operation Sandpiper 4km [WIP]

Posted: 2010-11-12 01:20
by Killer2354
Pantyfas wrote: -snip-
For the infantry, please don't make a town in the middle of the desert, I'd suggest you to make a oilfield complex with tunnels and etc for infantry to fight in and yet be covered by the "leet" heavy metal monsters.
I might do that, thanks for the idea.

re: [Map] Operation Sandpiper 4km [WIP]

Posted: 2010-11-21 16:45
by Killer2354
sorry for the gap between updates, school is getting in the way (though i'm going to have a 5 day weekend starting this Wednesday) right now I have a good concept of the rolling hills and I know where I plan to have some of the stuff like an oil refinery complex, but I can't figure out why when I try to do an object spawner no vehicles pop up.

re: [Map] Operation Sandpiper 4km [WIP]

Posted: 2010-11-21 16:48
by Pantyfas
Don't bother placing the vehicle yet, start with the statics. Generally, the last thing I do on my vBf2 lolli maps, I just make the terrain, statics and then I place the obj spawners to have a look inside the editor.

re: [Map] Operation Sandpiper 4km [WIP]

Posted: 2010-11-21 18:36
by Killer2354
oh i'm not placing any vehicles yet, but i'd like to be able to when I start placing them

re: [Map] Operation Sandpiper 4km [WIP]

Posted: 2010-11-21 22:46
by Tannhauser
pfhatoa wrote:Nude Dune.

or maybe more serious, Simoom or something related.
Dune Nukem
8)

re: [Map] Operation Sandpiper 4km [WIP]

Posted: 2010-11-30 13:21
by Killer2354
some updates- I've been working on the terrain with the spare time that I've had, and I find it coming along nicely. I still have a problem of where I can't set any objects or object spawners; I think I unpacked that stuff incorrectly. Before I make a new copy of pr, move my map, and unpack those objects, anyone know where exactly to unpack them so they are able to be put on the map? Thanks.