this is one of the problems with decreasing terrain LMs this kind of stuff happens, but afaik it only happens on a couple of LM sections, if you look closely the road itself it fine, its the colourtexture burned underneath that is a littleoffpuckett wrote:I found a slightly disturbing cosmetic bug? Im not sure if it is my settings or the map. You can see the two parts of terrain form a line across the road.
I'm also questioning weather that helicopter should be used for CAS because it has two passenger seats(I think).
PRTA: Help us test out the improved Burning Sands! 4/02/11
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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
1. Not sure if it's a problem on my end or a problem with the map but here goes. Electric thing with all black textures:
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2. from up far, light static:
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from up close, dark static:
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3. there is also sort of a ''dent'' in the most eastern MEC helipad... doesn't look intentional as the other helipad is completely flat and it makes it kind of tricky to land and take of.
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4. floating HESCO. Ground needs to be raised here as you can look under the HESCO's. This is directly behind the MEC helipad I mentioned in point 3.
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2. from up far, light static:
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from up close, dark static:
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3. there is also sort of a ''dent'' in the most eastern MEC helipad... doesn't look intentional as the other helipad is completely flat and it makes it kind of tricky to land and take of.
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4. floating HESCO. Ground needs to be raised here as you can look under the HESCO's. This is directly behind the MEC helipad I mentioned in point 3.
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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Is the deadzone near the airport still there?
[NO] Bounty
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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Dark statics can be your video cache memory - at least when it happens to deployables anyway.
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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
don't worry plod, the dark statics are LM failures, fixed for next version
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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
This is a treat.
I do enjoy this map and so I shall be there
I do enjoy this map and so I shall be there
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Project Reality's Unofficial Self-Appointed Anti vehicle mufti
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Indy Media
Over 8 years and still not banned

Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
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Indy Media
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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
what about fixed gaza beach!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
HOW IS IT RELATED????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!bnaveb wrote:what about fixed gaza beach!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!![]()
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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Can we get another link, I'm unnable to unzip that archive because it says that the archive is empty, and yes it says it is downloaded completely which is around ~97kb.
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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
works fine for me.
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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Try again if it doesn't help maybe try other browser?PatrickLA_CA wrote:Can we get another link, I'm unnable to unzip that archive because it says that the archive is empty, and yes it says it is downloaded completely which is around ~97kb.
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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
That shall be done to a lot of other PR maps such as fallujah..[R-DEV]Rudd wrote:Changelog
Removed pavements and LM textures (thats 3000 objects, 3000 textures) - replaced with ground textures where appropriate
decreased size of terrain LMs
removed BTR60s, replaced with MTLBs etc (it was a mesh and texture sheet that was superfluous imo)
Removed troublesome statics, rus_ind_aud_v1 and iraqi apartments (OTHER MAPPERS TAKE NOTE OF THIS)
Moved MEC main out of Mumble deadzone
Fixed helipads not repairing/rearming on a couple of the pads
removed a couple of complex statics
relightmapped pretty much everything in a more optimised way
made some additions to the south village
decreased size of undergrowthatlas.dds by removing some trash UG
made GPO changes, may currently be conservative (also the helos on AAS16 have mysteriously disappeared, play 32 and 64 instead) Fixed skirmish, removed random combat areas from 64
optimised statics in the city (why use 3 walls when you can use one etc)
used the same texture for a few roads with differnet mesh sizes
thats probably all of the changes
the main objective of the update is to increase performance and decrease crashes; which I think this version will accomplish as much as any PR map.
EDIT: Downloaded it succesfuly on another PC...
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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Hope to see many of you there, lets see if we can keep it going for a good few rounds 
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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Server is tested and map is good to go!
We are ready
We are ready
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Xact Wicca is The Joker. That is all.
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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Todays the day, it is one of the rare moments that the community can help out and improve a map instead of moaning afterwards about problems.
Hope to see lots of guys here tonight.
Hope to see lots of guys here tonight.
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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
this sounds too good to miss
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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Glad to know you got it fixedPatrickLA_CA wrote:That shall be done to a lot of other PR maps such as fallujah..
EDIT: Downloaded it succesfuly on another PC...
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Yep, very right. Plus it's an awesome map anywayPLODDITHANLEY wrote:Todays the day, it is one of the rare moments that the community can help out and improve a map instead of moaning afterwards about problems.
Hope to see lots of guys here tonight.
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I hope so too!
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
Over 8 years and still not banned

Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
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Indy Media
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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
So... Im connected to the PRTA mumble server in the waiting room. Now how to I find the server password?
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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Server password is: mumble (surprise, surprise).
Even haven't started yet, when it starts we would and will provide password over Mumble.
Even haven't started yet, when it starts we would and will provide password over Mumble.