PRTA: Help us test out the improved Burning Sands! 4/02/11

Check here for upcoming community-held events
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: PRTA Help us test out the improved Burning Sands! 4/02/11

Post by Rudd »

puckett wrote:I found a slightly disturbing cosmetic bug? Im not sure if it is my settings or the map. You can see the two parts of terrain form a line across the road.
Image
I'm also questioning weather that helicopter should be used for CAS because it has two passenger seats(I think).
this is one of the problems with decreasing terrain LMs this kind of stuff happens, but afaik it only happens on a couple of LM sections, if you look closely the road itself it fine, its the colourtexture burned underneath that is a littleoff
Image
Captain Chaos
Posts: 35
Joined: 2010-06-19 15:01

Re: PRTA Help us test out the improved Burning Sands! 4/02/11

Post by Captain Chaos »

1. Not sure if it's a problem on my end or a problem with the map but here goes. Electric thing with all black textures:

Image

2. from up far, light static:

Image

from up close, dark static:

Image

3. there is also sort of a ''dent'' in the most eastern MEC helipad... doesn't look intentional as the other helipad is completely flat and it makes it kind of tricky to land and take of.

Image

4. floating HESCO. Ground needs to be raised here as you can look under the HESCO's. This is directly behind the MEC helipad I mentioned in point 3.

Image
Sgt.BountyOrig
Posts: 656
Joined: 2009-02-22 18:12

Re: PRTA Help us test out the improved Burning Sands! 4/02/11

Post by Sgt.BountyOrig »

Is the deadzone near the airport still there?
[NO] Bounty
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: PRTA Help us test out the improved Burning Sands! 4/02/11

Post by PLODDITHANLEY »

Dark statics can be your video cache memory - at least when it happens to deployables anyway.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: PRTA Help us test out the improved Burning Sands! 4/02/11

Post by Rudd »

don't worry plod, the dark statics are LM failures, fixed for next version
Image
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: PRTA Help us test out the improved Burning Sands! 4/02/11

Post by ryan d ale »

This is a treat.

I do enjoy this map and so I shall be there :)
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned ;)
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Image
Indy Media
bnaveb
Posts: 9
Joined: 2010-09-27 11:03

Re: PRTA Help us test out the improved Burning Sands! 4/02/11

Post by bnaveb »

what about fixed gaza beach!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :x :x :x :x :x :x :x :x :x
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: PRTA Help us test out the improved Burning Sands! 4/02/11

Post by Kain888 »

bnaveb wrote:what about fixed gaza beach!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :x :x :x :x :x :x :x :x :x
HOW IS IT RELATED????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :x :x :x :x :x :x :x :x :x
Image
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: PRTA Help us test out the improved Burning Sands! 4/02/11

Post by PatrickLA_CA »

Can we get another link, I'm unnable to unzip that archive because it says that the archive is empty, and yes it says it is downloaded completely which is around ~97kb.
In-game: Cobra-PR
StatusRed
Posts: 51
Joined: 2010-11-28 20:17

Re: PRTA Help us test out the improved Burning Sands! 4/02/11

Post by StatusRed »

I'll probably be attending :)
Image
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: PRTA Help us test out the improved Burning Sands! 4/02/11

Post by PLODDITHANLEY »

works fine for me.
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: PRTA Help us test out the improved Burning Sands! 4/02/11

Post by Kain888 »

PatrickLA_CA wrote:Can we get another link, I'm unnable to unzip that archive because it says that the archive is empty, and yes it says it is downloaded completely which is around ~97kb.
Try again if it doesn't help maybe try other browser?
Image
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: PRTA Help us test out the improved Burning Sands! 4/02/11

Post by PatrickLA_CA »

[R-DEV]Rudd wrote:Changelog

Removed pavements and LM textures (thats 3000 objects, 3000 textures) - replaced with ground textures where appropriate
decreased size of terrain LMs
removed BTR60s, replaced with MTLBs etc (it was a mesh and texture sheet that was superfluous imo)
Removed troublesome statics, rus_ind_aud_v1 and iraqi apartments (OTHER MAPPERS TAKE NOTE OF THIS)
Moved MEC main out of Mumble deadzone
Fixed helipads not repairing/rearming on a couple of the pads
removed a couple of complex statics
relightmapped pretty much everything in a more optimised way
made some additions to the south village
decreased size of undergrowthatlas.dds by removing some trash UG
made GPO changes, may currently be conservative (also the helos on AAS16 have mysteriously disappeared, play 32 and 64 instead) Fixed skirmish, removed random combat areas from 64
optimised statics in the city (why use 3 walls when you can use one etc)
used the same texture for a few roads with differnet mesh sizes

thats probably all of the changes

the main objective of the update is to increase performance and decrease crashes; which I think this version will accomplish as much as any PR map.
That shall be done to a lot of other PR maps such as fallujah..

EDIT: Downloaded it succesfuly on another PC...
In-game: Cobra-PR
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: PRTA Help us test out the improved Burning Sands! 4/02/11

Post by Web_cole »

Hope to see many of you there, lets see if we can keep it going for a good few rounds :D
ImageImageImageImage
Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: PRTA Help us test out the improved Burning Sands! 4/02/11

Post by Wicca »

Server is tested and map is good to go!

We are ready :D
Xact Wicca is The Joker. That is all.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: PRTA Help us test out the improved Burning Sands! 4/02/11

Post by PLODDITHANLEY »

Todays the day, it is one of the rare moments that the community can help out and improve a map instead of moaning afterwards about problems.

Hope to see lots of guys here tonight.
enzo89
Posts: 19
Joined: 2010-04-10 14:23

Re: PRTA Help us test out the improved Burning Sands! 4/02/11

Post by enzo89 »

this sounds too good to miss
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: PRTA Help us test out the improved Burning Sands! 4/02/11

Post by ryan d ale »

PatrickLA_CA wrote:That shall be done to a lot of other PR maps such as fallujah..

EDIT: Downloaded it succesfuly on another PC...
Glad to know you got it fixed :)
PLODDITHANLEY wrote:Todays the day, it is one of the rare moments that the community can help out and improve a map instead of moaning afterwards about problems.

Hope to see lots of guys here tonight.
Yep, very right. Plus it's an awesome map anyway :D

I hope so too!
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned ;)
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Image
Indy Media
puckett
Posts: 204
Joined: 2010-02-08 00:50

Re: PRTA Help us test out the improved Burning Sands! 4/02/11

Post by puckett »

So... Im connected to the PRTA mumble server in the waiting room. Now how to I find the server password?
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: PRTA Help us test out the improved Burning Sands! 4/02/11

Post by Kain888 »

Server password is: mumble (surprise, surprise).

Even haven't started yet, when it starts we would and will provide password over Mumble.
Image
Locked

Return to “Events”