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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Posted: 2011-02-02 13:04
by Rudd
puckett wrote:I found a slightly disturbing cosmetic bug? Im not sure if it is my settings or the map. You can see the two parts of terrain form a line across the road.
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I'm also questioning weather that helicopter should be used for CAS because it has two passenger seats(I think).
this is one of the problems with decreasing terrain LMs this kind of stuff happens, but afaik it only happens on a couple of LM sections, if you look closely the road itself it fine, its the colourtexture burned underneath that is a littleoff
Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Posted: 2011-02-02 15:14
by Captain Chaos
1. Not sure if it's a problem on my end or a problem with the map but here goes. Electric thing with all black textures:
2. from up far, light static:
from up close, dark static:
3. there is also sort of a ''dent'' in the most eastern MEC helipad... doesn't look intentional as the other helipad is completely flat and it makes it kind of tricky to land and take of.
4. floating HESCO. Ground needs to be raised here as you can look under the HESCO's. This is directly behind the MEC helipad I mentioned in point 3.
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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Posted: 2011-02-02 16:31
by Sgt.BountyOrig
Is the deadzone near the airport still there?
Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Posted: 2011-02-02 17:21
by PLODDITHANLEY
Dark statics can be your video cache memory - at least when it happens to deployables anyway.
Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Posted: 2011-02-02 19:14
by Rudd
don't worry plod, the dark statics are LM failures, fixed for next version
Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Posted: 2011-02-03 11:18
by ryan d ale
This is a treat.
I do enjoy this map and so I shall be there

Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Posted: 2011-02-03 13:13
by bnaveb
Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Posted: 2011-02-03 13:39
by Kain888
Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Posted: 2011-02-03 14:58
by PatrickLA_CA
Can we get another link, I'm unnable to unzip that archive because it says that the archive is empty, and yes it says it is downloaded completely which is around ~97kb.
Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Posted: 2011-02-03 15:16
by StatusRed
I'll probably be attending

Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Posted: 2011-02-03 16:08
by PLODDITHANLEY
works fine for me.
Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Posted: 2011-02-03 16:17
by Kain888
PatrickLA_CA wrote:Can we get another link, I'm unnable to unzip that archive because it says that the archive is empty, and yes it says it is downloaded completely which is around ~97kb.
Try again if it doesn't help maybe try other browser?
Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Posted: 2011-02-03 16:53
by PatrickLA_CA
[R-DEV]Rudd wrote:Changelog
Removed pavements and LM textures (thats 3000 objects, 3000 textures) - replaced with ground textures where appropriate
decreased size of terrain LMs
removed BTR60s, replaced with MTLBs etc (it was a mesh and texture sheet that was superfluous imo)
Removed troublesome statics, rus_ind_aud_v1 and iraqi apartments (OTHER MAPPERS TAKE NOTE OF THIS)
Moved MEC main out of Mumble deadzone
Fixed helipads not repairing/rearming on a couple of the pads
removed a couple of complex statics
relightmapped pretty much everything in a more optimised way
made some additions to the south village
decreased size of undergrowthatlas.dds by removing some trash UG
made GPO changes, may currently be conservative (also the helos on AAS16 have mysteriously disappeared, play 32 and 64 instead) Fixed skirmish, removed random combat areas from 64
optimised statics in the city (why use 3 walls when you can use one etc)
used the same texture for a few roads with differnet mesh sizes
thats probably all of the changes
the main objective of the update is to increase performance and decrease crashes; which I think this version will accomplish as much as any PR map.
That shall be done to
a lot of other PR maps such as fallujah..
EDIT: Downloaded it succesfuly on another PC...
Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Posted: 2011-02-03 18:31
by Web_cole
Hope to see many of you there, lets see if we can keep it going for a good few rounds
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Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Posted: 2011-02-03 20:18
by Wicca
Server is tested and map is good to go!
We are ready

Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Posted: 2011-02-04 08:27
by PLODDITHANLEY
Todays the day, it is one of the rare moments that the community can help out and improve a map instead of moaning afterwards about problems.
Hope to see lots of guys here tonight.
Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Posted: 2011-02-04 11:43
by enzo89
this sounds too good to miss
Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Posted: 2011-02-04 14:28
by ryan d ale
PatrickLA_CA wrote:That shall be done to a lot of other PR maps such as fallujah..
EDIT: Downloaded it succesfuly on another PC...
Glad to know you got it fixed
PLODDITHANLEY wrote:Todays the day, it is one of the rare moments that the community can help out and improve a map instead of moaning afterwards about problems.
Hope to see lots of guys here tonight.
Yep, very right. Plus it's an awesome map anyway
I hope so too!
Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Posted: 2011-02-04 14:34
by puckett
So... Im connected to the PRTA mumble server in the waiting room. Now how to I find the server password?
Re: PRTA Help us test out the improved Burning Sands! 4/02/11
Posted: 2011-02-04 14:44
by Kain888
Server password is: mumble (surprise, surprise).
Even haven't started yet, when it starts we would and will provide password over Mumble.