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Re: Vietnam CAS
Posted: 2011-03-04 22:13
by VoodooActual
I don't care, So long as I get to pretend I'm in Forrest Gump and run the hell out when the Napalm Boys arive!
On a real note, I'm thinking flare guns for simplicity :/
Re: Vietnam CAS
Posted: 2011-03-04 23:12
by chagadiel
CAS air was almost always co-ordinated by a Forward air controller who would fly a slow light observation plane. For most of the war it was the cessna.
The FAC would attempt to spot the enemy positions after talking to the unit on the ground. He would request the unit to pop smoke grenades (All the same colour)to see the friendlies positions. He would tell the unit commander what colour he sees and the commander would verify.
The FAC would mark the target of the airstrike with a White Phosphorous smoke rocket and tell the attacking aircraft from which direction he wants the attack to come from and what payload.
The CAS aircraft would then be able to make his attack with a visual referance and a direction and a knowledge of friendly positions.
not for implementation but i thought i would mention it.
Re: Vietnam CAS
Posted: 2011-03-22 15:16
by Gore
could keep it vanilla style (yeah i know it sucks) but then apply a very long reload time for the planes to avoid bomb spam. and only 1 or 2 planes at a time like in pr, same long respawn time as well.
Re: Vietnam CAS
Posted: 2011-03-31 02:36
by Stoickk
chagadiel wrote:CAS air was almost always co-ordinated by a Forward air controller who would fly a slow light observation plane. For most of the war it was the cessna.
The FAC would attempt to spot the enemy positions after talking to the unit on the ground. He would request the unit to pop smoke grenades (All the same colour)to see the friendlies positions. He would tell the unit commander what colour he sees and the commander would verify.
The FAC would mark the target of the airstrike with a White Phosphorous smoke rocket and tell the attacking aircraft from which direction he wants the attack to come from and what payload.
The CAS aircraft would then be able to make his attack with a visual referance and a direction and a knowledge of friendly positions.
not for implementation but i thought i would mention it.
Interestingly enough, there is a suggestion on the PR: V Suggestions forum about WP Smoke rockets. I think they would add an interesting dynamic to the game.
Re: Vietnam CAS
Posted: 2011-04-12 18:33
by ShavedAlpaca
How about keeping the current method with laser designation but now you would have to hold down the mouse button if you want to mark it? The laser wouldnt "stick" but would have to be manualy controled right up to the point when the bomb/missile hits the target or it would break lock (lets say the pilot must see the laser for 4-5 seconds to lock on?)
Re: Vietnam CAS
Posted: 2011-04-14 00:33
by Hitman.2.5
isn't there a way to make a working CCIP? or are we just going to have to do an over the shoulder strike or vanilla bf2 dive bombing?
also they had guided weapons in Vietnam:
http://en.wikipedia.org/wiki/AGM-62_Walleye
http://en.wikipedia.org/wiki/AGM-12_Bullpup
Re: Vietnam CAS
Posted: 2011-04-14 15:52
by chagadiel
The guided bombs were only really used in the air war in communist north vietnam against fixed and predetermined targets such as bridges and other infastructure. They were also were not that accurate still, especially compared to the laser guided bombs of today.
airstrikes in the south(the infantry war) were by low strikes. Napalm was more commonly used with out fins which cuased the canisters to tumble. Although less accurate the tumbling canister would cover a greater area with napalm when it broke open. The bombs dropped were standard iron bombs 500, 750 1000lb's sometimes with drag wings.
pilot skill and communicatiuon should be key to airstrikes in my opinion and after all it wasnt safe in vietnam In the battle of Dak TO on hill 881 the men of the 173rd were fighting for their lives when a 500lb bomb killed 50+US soldiers in one strike. Just one of hundreds of incidents from airmen trying to find the target among all those trees and hills.
Re: Vietnam CAS
Posted: 2011-04-14 18:55
by ma21212
Like some said lets have a FAC dropping markers for bombers. You want teamwork? nothing better than that.
Re: Vietnam CAS
Posted: 2011-05-28 00:54
by Hitman.2.5
nickkhun23 wrote:Im new in here, Hope to enjoy this forum.
good for you...
Re: Vietnam CAS
Posted: 2011-06-24 20:15
by SGT.Ice
I've only seen about 4 people post thing's that would bring realism and or skill to piloting so far. While increasing the value of the game play.
ChizNizzle wrote:Map grid, landmark, angle of attack.
???
PROFIT!
Gozjh wrote:Perhaps you can mark friendly positions with smoke and then tell the CAS platform to "hit such and such near such and such land mark, 250m W of friendly's marked by smoke"? Or perhaps Flares shot over enemy positions? I have no clue how commen they are (having difficulty find sources) but here is a link and a quote.
chagadiel wrote:CAS air was almost always co-ordinated by a Forward air controller who would fly a slow light observation plane. For most of the war it was the cessna.
The FAC would attempt to spot the enemy positions after talking to the unit on the ground. He would request the unit to pop smoke grenades (All the same colour)to see the friendlies positions. He would tell the unit commander what colour he sees and the commander would verify.
The FAC would mark the target of the airstrike with a White Phosphorous smoke rocket and tell the attacking aircraft from which direction he wants the attack to come from and what payload.
The CAS aircraft would then be able to make his attack with a visual referance and a direction and a knowledge of friendly positions.
not for implementation but i thought i would mention it.
The Markers should really be removed across all the mods all together. That would require more teamwork & communication.
Re: Vietnam CAS
Posted: 2011-07-16 14:25
by Cassius
They had spotter airplaines, lightweight airplanes that shot smoke rockets in a target area, to mark it for the fighter bombers.
Re: Vietnam CAS
Posted: 2011-07-19 13:58
by Vista
Cassius wrote:They had spotter airplaines, lightweight airplanes that shot smoke rockets in a target area, to mark it for the fighter bombers.
That would be cool, good idea!!
Re: Vietnam CAS
Posted: 2011-08-16 16:45
by xDJxDakotax
I'd Go with The Smoke Signals, Thats How they did it in 'Nam Red: Airstrike Etc.. Marker
Re: Vietnam CAS
Posted: 2011-08-17 15:56
by cookoo04
How about this? The commander would have to place a CAS marker from his map screen (as done in regular PR) however when this marker is placed, about 2-3 smoke bombs automatically hit the spot which is marked (the same way artillery is used in vbf2 but with no damage) and last for around 90 seconds?
Re: Vietnam CAS
Posted: 2011-08-18 04:30
by Alek-say
cookoo04 wrote:How about this? The commander would have to place a CAS marker from his map screen (as done in regular PR) however when this marker is placed, about 2-3 smoke bombs automatically hit the spot which is marked (the same way artillery is used in vbf2 but with no damage) and last for around 90 seconds?
Nice Idea!
Re: Vietnam CAS
Posted: 2012-02-08 23:35
by deathbot20
maybe napalm aswell
Re: Vietnam CAS
Posted: 2012-02-09 10:17
by angellfall
Alek-say;1646865 wrote:Quote:
Originally Posted by cookoo04
How about this? The commander would have to place a CAS marker from his map screen (as done in regular PR) however when this marker is placed, about 2-3 smoke bombs automatically hit the spot which is marked (the same way artillery is used in vbf2 but with no damage) and last for around 90 seconds?
Nice Idea! QUOTE]
Well... As dtac said before the pilot cant see the smoke on the ground if he is not in the view zone in time of impact
Re: Vietnam CAS
Posted: 2012-02-10 01:41
by Spush
EITY10 wrote:men this mod is still dead...
Yeah says a pubbie.
Re: Vietnam CAS
Posted: 2012-02-10 13:51
by Alek-say
[R-DEV]Spush wrote:Yeah says a pubbie.
Developer!!! Let's ask him!!!
So, something new? Screens?
Re: Vietnam CAS
Posted: 2012-02-14 19:39
by drs79
no laser designators. You will have to use plain old grid coordinates/smoke, structures, etc........
Laser Designators were not invented yet, FLIR was being used on an experimental basis etc....