PRTA: Operation Marlin 1km^2 Playtest

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Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: PRTA: Operation Marlin 1km^2 Playtest

Post by Acecombatzer0 »

Will be there, but can someone explain to me how the password will be released? I use mumble and all but I just want to be more clear ;)
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: PRTA: Operation Marlin 1km^2 Playtest

Post by Kain888 »

Just ask on Mumble.
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: PRTA: Operation Marlin 1km^2 Playtest

Post by PLODDITHANLEY »

Acecombatzer0 wrote:Will be there, but can someone explain to me how the password will be released? I use mumble and all but I just want to be more clear ;)
Hmm last night he was on mumble but couldn't hear me or didn't respond, it helps if mumble actually works and you've got a microphone too.
LudacrisKill
Posts: 262
Joined: 2008-05-15 19:20

Re: PRTA: Operation Marlin 1km^2 Playtest

Post by LudacrisKill »

Erm... The flags cover the mains... does that mean there are no mains?
ryan d ale
Posts: 1632
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Re: PRTA: Operation Marlin 1km^2 Playtest

Post by ryan d ale »

Very interesting map.

Loaded it up and drove a land rover around. Very scenic, beautiful and a feeling of authenticity.

Very well done, it feels really unique :)

Really excited about the possibility of playing this map.

Also, excellent loading screen!
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Gosu-Rizzle
Posts: 610
Joined: 2009-06-06 13:23

Re: PRTA: Operation Marlin 1km^2 Playtest

Post by Gosu-Rizzle »

ryan d ale wrote:Very interesting map.

Loaded it up and drove a land rover around. Very scenic, beautiful and a feeling of authenticity.

Very well done, it feels really unique :)

Really excited about the possibility of playing this map.

Also, excellent loading screen!
What he said :smile:
+ Looking forward to seeing the french on this map!
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: PRTA: Operation Marlin 1km^2 Playtest

Post by Arc_Shielder »

Ok ready to go for tomorrow. I even tested if the shortcuts on Mumble were working perfectly. Ran into a minor issue but a kind soul by the name of Matt in the PRTA helped me out.

If nothing goes wrong I'll see all of you tomorrow. Can't wait. :wink:



EDIT: It's not a big deal but during the loading screen there's a typo in one of the headlines. "Envade" instead of invade.

I only played the game for a few mins and the map looks too small but I'll have a better feeling of how things flow tomorrow. One thing's for sure though, the design looks good. All urban areas should be somewhat varied like Muttrah and I'm glad this map follows the same pattern.

EDIT II: I reiterate about the map looking small. There's more to it than it seems at first. Alot, alot more. Impressive.
Last edited by Arc_Shielder on 2011-02-24 18:18, edited 8 times in total.
Hauteclocque
Retired PR Developer
Posts: 3312
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Re: PRTA: Operation Marlin 1km^2 Playtest

Post by Hauteclocque »

The loading screens are placeholders, they will be like the standard PR ones in the final version ;) .

About the size of the map, it's only the 1*1 version, (Infantry layer). The 2*2 version is still very WIP, so you won't be able to test it tomorrow. But I foresee white tanks...
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: PRTA: Operation Marlin 1km^2 Playtest

Post by cyberzomby »

Cant wait :) I hope I can get in!
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: PRTA: Operation Marlin 1km^2 Playtest

Post by Acecombatzer0 »

PLODDITHANLEY wrote:Hmm last night he was on mumble but couldn't hear me or didn't respond, it helps if mumble actually works and you've got a microphone too.
I was on mumble and my microphone was working,(I heard everyone loud and clear) however I was very sick and had a sore throat, so if I spoke on the mic no one could've heard me. I apologize for the inconvienence.
Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: PRTA: Operation Marlin 1km^2 Playtest

Post by Mouthpiece »

Took a jeep drive throught the flags. Map feels really big for its small size. And I think it will be balanced really well - nice fighting and defensive positions for both the british (french) and IDF at all flags. The city looks realistic and it seems more colorful and detailed than Fallujah West and Muttrah City.
Hauteclocque
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Re: PRTA: Operation Marlin 1km^2 Playtest

Post by Hauteclocque »

Pff, server is full, I can't even connect...
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drs79
Posts: 401
Joined: 2008-07-07 15:40

Re: PRTA: Operation Marlin 1km^2 Playtest

Post by drs79 »

Not to sound like a dictionary nazi, but on the loading up background png, one of the graphics has "Israel envades Lebanon" It should be "invades" instead.

Other than that I have downloaded it and hopefully it will load up for me and not crash like it does for Beirut (don't know why it worked perfectly in the other versions), wanda shan, iron eagle.
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Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: PRTA: Operation Marlin 1km^2 Playtest

Post by Smiddey723 »

drs79 wrote:Not to sound like a dictionary nazi, but on the loading up background png, one of the graphics has "Israel envades Lebanon" It should be "invades" instead
[R-DEV]Hauteclocque wrote:The loading screens are placeholders, they will be like the standard PR ones in the final version ;)
herp derp
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Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: PRTA: Operation Marlin 1km^2 Playtest

Post by Acecombatzer0 »

I wasn't there for so looong, but I have to say its a very good map. I can't wait to play in the 2km version :D
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: PRTA: Operation Marlin 1km^2 Playtest

Post by KingKong.CCCP »

Very, very nice map. One thing I always complained about, streets were too empty... not enough cover on the street... but this map, oh boy oh boy. Infantry fighting on this map is gonna be awesome. Played 2 lovely rounds. Felt pretty big for 1X1km (right?).
The server was full, and still lot of maneuver space. Dozens of good firing positions for LMGs, lots of passages for flanking. You can wage a close combat war on between multiple squads, which sounds great on mumble.


It's too early to say, but this map could be even better than Falujah West, and that map is really nice and detailed.
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: PRTA: Operation Marlin 1km^2 Playtest

Post by dunem666 »

I think this map has fantastic use of statics. Here my opinions...

1. Way too many pointless statics tho it has like 5 hotels and 2 stuck together, like the roofwalls and the citybuilding B sections with no ladders, the stairs were also hidden inside another static, rendered useless.

2. Major bug on the bridge of intersection also, going prone makes u fall right through.

3. Was this map edited from muttrah originally or something? Copy a pasted?
The docks resembles muttrah way too much and you can even see the sea wall still in situe!

Apart from this, I really hope this gets added to PR as its a great contender for new maps.
dunem
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: PRTA: Operation Marlin 1km^2 Playtest

Post by Arnoldio »

Very nice map, thats how a clean city should look in PR! Interested in 2km!
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CopyCat
Posts: 353
Joined: 2010-12-24 19:02

Re: PRTA: Operation Marlin 1km^2 Playtest

Post by CopyCat »

Very awesome map, beautiful, I just enjoyed my first ride with humvee when round started, looking on building and environment until I found my self kissing the light pole in the way.

Anyway, I love the background of loading screen, gives some dramatic feeling I'll say and a back ground history of the battle - Looking forward with some more vehicles :D

/CC
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StatusRed
Posts: 51
Joined: 2010-11-28 20:17

Re: PRTA: Operation Marlin 1km^2 Playtest

Post by StatusRed »

I think it looks good and looks well put together but it certainly isn't fair and even I must say.

We were sitting there as British getting spawn raped; literally not able to walk 2 metres without being killed. So I rage quit :/
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