PR:Mumble Public BETA v1.0
-
- Posts: 117
- Joined: 2010-08-05 23:03
Re: New PR:Mumble Public BETA
I agree with jafar, on many occasions i spent valuable seconds searching for the proper key and taking my hand of the mouse/keyboard (whichever i needed least in the given moment).
That is also why my local speech button is the middle mouse, so i never take my hand off the mouse.
That is also why my local speech button is the middle mouse, so i never take my hand off the mouse.
Friendly fire isn't always that friendly.
-
- Posts: 6
- Joined: 2010-10-12 00:21
Re: New PR:Mumble Public BETA
rrrrrkkkkk wrote:GOOD JOB DEVS!
Just one question:
"Local Speech (default H): you talk to players in the 3D world in a radius around you."
1- How far is this radious?
2- Will the enemy hear this conversation too?
ubercoolninja wrote:1- 70 metres
2- No, Would be awesome tho
Will this be fixed in the final version? Tried this out a year or so ago and being able to talk to/hear enemies was the one of the coolest aspects to this system.
-
- Posts: 792
- Joined: 2011-03-17 18:03
Re: New PR:Mumble Public BETA
Although it oc would be more realistic with only one channel why in the world would anybody say anything over local, when you know the enemy can/could hear it but instead just use squad intern mumble?
All I can imagine is a blue guy, derping around and talking over local to me, while I am about to sneak onto a bad guy:
"Hey Kilo, is it clear in the 3rd floor, on the eastern side, where you are RIGHT NOW?"
...
---------------------------
As for the "searching" for the proper button - pleeeaaase. That is sth. that is totally realistic in game and is even transfered a bit into real life. Imo it feels just awesome to "dial" the right channel. Feels so cool, compared to a button that I can press while dodging .50 cals! OC my SIM is on a totally reachable position as well (shoulder on mouse) as one uses this way more often than any other form of communication (local, SL, CO)
All I can imagine is a blue guy, derping around and talking over local to me, while I am about to sneak onto a bad guy:
"Hey Kilo, is it clear in the 3rd floor, on the eastern side, where you are RIGHT NOW?"
...
---------------------------
As for the "searching" for the proper button - pleeeaaase. That is sth. that is totally realistic in game and is even transfered a bit into real life. Imo it feels just awesome to "dial" the right channel. Feels so cool, compared to a button that I can press while dodging .50 cals! OC my SIM is on a totally reachable position as well (shoulder on mouse) as one uses this way more often than any other form of communication (local, SL, CO)
-
- Posts: 4502
- Joined: 2011-02-19 15:02
Re: New PR:Mumble Public BETA
In RL combat situation would you be so stupid ( no offense ) to talk on frequency that enemy can hear? Don't think so...sooo...give something more constructive than this suicide "solution"
Last edited by MaSSive on 2011-11-22 21:50, edited 1 time in total.
-
- Posts: 3788
- Joined: 2008-08-02 14:14
Re: New PR:Mumble Public BETA
well if it can be done like in ACRE where the enemy can hear you in local even if you use the radio, then that would be pretty coolMaSSive wrote:In RL life combat situation would you be so stupid ( no offense ) to talk on frequency that enemy can hear? Don't think so...sooo...give something more constructive than this suicide "solution"
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.
40k is deep like that.
40k is deep like that.
-
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: New PR:Mumble Public BETA
Enemy hearing you in local just stops people using mumble at all
the enemy hearing you IRL might be realistic, however the number of enemies that speak your language would be unrealistic ingame and also it ignores the ability to whisper and/or use hand signals
thus, having friends hear you and enemies not is more realistic in terms of gameplay
we've tried both ways, and this way is best
the enemy hearing you IRL might be realistic, however the number of enemies that speak your language would be unrealistic ingame and also it ignores the ability to whisper and/or use hand signals
thus, having friends hear you and enemies not is more realistic in terms of gameplay
we've tried both ways, and this way is best
-
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: New PR:Mumble Public BETA
Alright, I can't connect to the new or old Mumble servers. Anyone else with the same problem? It was working earlier today, now it isn't...
-
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: New PR:Mumble Public BETA
I am also having the same issue. Very odd since its happening to various players no matter their location.
Reinstalling doesn't work, nor does resetting my router..
Reinstalling doesn't work, nor does resetting my router..
-
- Posts: 151
- Joined: 2011-09-17 17:28
Re: New PR:Mumble Public BETA
For whatever reason, it's not working with my surround sound headphones. Only plays in one ear. For another, no matter what I turn the settings too, it's deafeningly loud even when turned all the way down. I may post screenies of what my audio settings look like, but old mumble was just plug and play with my headset (Logitech G930).
http://www.tacticalgamer.com - The PREMIERE Community for Mature Gamers
-
- Posts: 54
- Joined: 2009-05-06 19:37
Re: New PR:Mumble Public BETA
I made a certificate and exported and saved it but when I try to import I browse the the folder I saved it in and it is about to work but asks for password but I never made one. If I leave it blank it still asks for it.
Im locked out of mumble completely now!
Im locked out of mumble completely now!
=MeRk= DR.WANKENSTEIN
-
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: New PR:Mumble Public BETA
Same here.ObeerBongKenobi wrote:I made a certificate and exported and saved it but when I try to import I browse the the folder I saved it in and it is about to work but asks for password but I never made one. If I leave it blank it still asks for it.
Im locked out of mumble completely now!
-
- Posts: 1324
- Joined: 2010-03-07 09:51
Re: New PR:Mumble Public BETA
I definitely get the convenience argument, its understandable and even more so for Armour. Perhaps having SMs be able to hear but not transmit over SL comms would be a sort of compromise.'Xander[nl wrote:;1696604']Have you ever been in valuable assets such as the APC or tank on insurgency maps? When I'm driving, I want my gunner on SL coms. He shouldn't speak, but he should be able to hear what's being said.
But I still really think SLs should be the only ones transmitting, and probably the only people listening over SL comms. I'm not sure exactly why I think that, mostly I think its because SLs should be acting as the sole coordinator and the organizer of the squad. They should be the brain of the squad, and should be focusing hard on that. And the new mumble goes quite a long way to forcing SLs to act in that capacity by making Squad to Squad communication ubiquitous.
I guess I also kind of think that just because Armour SMs could be able to listen in on those key communications about bomb cars etc, doesn't mean it is necessary to do so. Shutting down bomb cars should already be easy enough on most maps with smart placement and good spotting. And those comms are going to be getting through via your SL anyway. A little bit slower sure, but hey, gotta give those bomb cars a chance
-
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: New PR:Mumble Public BETA
Has anyone mentioned the mysterious squad 8 bug?
Sq8 can't hear the other SL's but irc he can communicate.
Sq8 can't hear the other SL's but irc he can communicate.
- Zrix
- Posts: 4426
- Joined: 2005-12-02 14:25
Re: New PR:Mumble Public BETA
dbzao was talking about it on a server the first day of the beta. So it should be a known thing.PLODDITHANLEY wrote:Has anyone mentioned the mysterious squad 8 bug?
Sq8 can't hear the other SL's but irc he can communicate.
-
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: New PR:Mumble Public BETA
it would be good that when installing mumble you could choose where are you from...
so then there would be little flags on players...it would be easier to find friends to play who has same language.
so then there would be little flags on players...it would be easier to find friends to play who has same language.
-
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: New PR:Mumble Public BETA
Is there a possibility of having an overlay where the names of people talking only show up when they talk (and the local one only shows up when you can hear them)?
I activated the overlay but all the names are always there, no way I'm using that.
I activated the overlay but all the names are always there, no way I'm using that.
-
- Posts: 2056
- Joined: 2007-05-24 13:27
Re: New PR:Mumble Public BETA
I guess we both have good arguments for and against this, so it'll be up to the devs to implement it or not. Best thing would be to have seperate channels for tactics and for warnings, but that'd be too much trouble.Web_cole wrote:I definitely get the convenience argument, its understandable and even more so for Armour. Perhaps having SMs be able to hear but not transmit over SL comms would be a sort of compromise.
Fact is that on larger maps if you run a tank squad with 2-3 tanks, it can be too overwelming for a squadleader to continuously having to keep track of all communication, filter out the things relative to his squad and then having to inform his squadmembers in the other tanks, and point out stuff on the map. This is very time consuming and makes the tank the SL is in way less effective; as well as the other tanks because they have to wait longer for information and orders.
Some maps or scenarios require the tanks to be in different spots all across the map. It'd be far more effective if these lone tanks could operate on their own without having to set up their own squad.
This is one of my main points of concern; normally the squadleader really is the leader of the squad, and all five other guys follow. But in a tank squad, this squadleader thingy (except for being on SL mumble as for now) isn't really that obvious anymore. Surely most of the time he will be in command of the general tactics, but sometimes it is neccesary to have tanks operate seperately. In the old mumble you at least had the option of granting them SL rights, now it gets pretty hard.
I would still like to know how this is handled IRL. Do tank/vehicle crews all listen to the radios or only the commander?
Edit: confirmed; (at least in the Dutch army) every crew member can listen to the ''SL radio''. So it's at least realistic.
Furthermore it would be nice to hear the opinions of other solid vehicle SLs as I haven't played that many rounds (in AAS as vehicle commander) yet with the new mumble. It could be something that I need to get used to, and might get easier over time. Might not. Would need someone with more extensive experience to answer this.
Last edited by Xander[nl] on 2011-11-26 14:03, edited 5 times in total.
-
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: New PR:Mumble Public BETA
Stealth... definitely something to be desired. already someone made a nice overlay that makes it more PR/BF2 themed, but dunno if you can remove the local talkers and only keep squad members/squad leaders appearing in overlay, that would be nice