Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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Boris
Posts: 223
Joined: 2006-11-11 22:18

Re: Ask the [DEV]s a (?) - Part 2

Post by Boris »

Arab wrote:C button for Backup Sights is awesome. Don't complain and get used to it.
Awesome if you use WASD maybe. What if you don't, and have to move to the other side of the keyboard to activate it? What was actually wrong with it being on the commo menu anyway? It was fast and easy to switch before - now it's not. Screw getting used to it - make it better.
Darman1138
Posts: 569
Joined: 2013-02-01 03:50

Re: Ask the [DEV]s a (?) - Part 2

Post by Darman1138 »

It's much easier to push one button than it is to push a button and right click on a menu that obscures my vision when I'm entering a CQB situation. Plus, it didn't really belong where it was as everything in the commo rose menu is related to commands/alerts and then there was a random BUIS option there.
Wheres_my_chili
Posts: 240
Joined: 2011-07-31 23:35

Re: Ask the [DEV]s a (?) - Part 2

Post by Wheres_my_chili »

Seriously though, why not both?
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Ask the [DEV]s a (?) - Part 2

Post by Psyrus »

Boris wrote:Awesome if you use WASD maybe. What if you don't, and have to move to the other side of the keyboard to activate it? What was actually wrong with it being on the commo menu anyway? It was fast and easy to switch before - now it's not. Screw getting used to it - make it better.
You can just change the key that it's assigned to... C is my mumble key, so I changed the BUIS key to V :? ??:
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Ask the [DEV]s a (?) - Part 2

Post by ComradeHX »

Boris wrote:Awesome if you use WASD maybe. What if you don't, and have to move to the other side of the keyboard to activate it? What was actually wrong with it being on the commo menu anyway? It was fast and easy to switch before - now it's not. Screw getting used to it - make it better.
C key difficult to use when not using WASD?

Use WASD
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Ask the [DEV]s a (?) - Part 2

Post by tankninja1 »

BUIS would seem more useful with the old deviation system. With the new one from the hip covers most situations where you used iron sights from before (.98 ).

Also a bump question that never got answered. Why does the NVA AK-47 rifleman kit get an rkg-3?
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Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

Re: Ask the [DEV]s a (?) - Part 2

Post by Stealth Clobber »

Any idea when .37 will be released? I'm just eager to hear the new French SL voices so I can record them to show the actor.
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AnA10Warthog
Posts: 228
Joined: 2012-09-09 15:56

Re: Ask the [DEV]s a (?) - Part 2

Post by AnA10Warthog »

What does it take to get an R-Bot named after you?
"There's no way it's 3:30, oh wait, that's not my clock, that's my altimeter."-Happy, DCS World
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

AnA10Warthog wrote:What does it take to get an R-Bot named after you?
Be part of the PR-Team :D (Rcon,Rdev,testers,...)
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ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Ask the [DEV]s a (?) - Part 2

Post by ShockUnitBlack »

[R-CON]Mineral wrote:Be part of the PR-Team :D (Rcon,Rdev,testers,...)
Don't forget sexual favors :wink:
"I Want To Spend The Rest Of My Life With You Tonight."
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: Ask the [DEV]s a (?) - Part 2

Post by zloyrash »

Stealth Clobber wrote:Any idea when .37 will be released?
same question here
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andreas07
Posts: 52
Joined: 2012-01-03 16:31

Re: Ask the [DEV]s a (?) - Part 2

Post by andreas07 »

Devs, how many times you have changed your graphics card because of overheating?
Nate.
Forum Moderator
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Re: Ask the [DEV]s a (?) - Part 2

Post by Nate. »

zloyrash wrote:
Any idea when .37 will be released?
same question here
WE ARE CURRENTLY AT ZZZ
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Ask the [DEV]s a (?) - Part 2

Post by K4on »

ATM a few of us are kinda busy with RL, work, Uni, etc. So the releasing process takes some more time.

The next update will be in about 2-4 weeks, if no other breaks/problems occur.
WhiteRhino
Posts: 140
Joined: 2011-07-09 13:26

Re: Ask the [DEV]s a (?) - Part 2

Post by WhiteRhino »

Thx for the answer!

Is the french buggy vehicules will work properly in this next version ?
Darman1138
Posts: 569
Joined: 2013-02-01 03:50

Re: Ask the [DEV]s a (?) - Part 2

Post by Darman1138 »

I just noticed BloodyDeed retired so I wanted to say: "Thanks for all you've done! You were a bloody good DEV." :P
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by SANGUE-RUIM »

Darman1138 wrote:I just noticed BloodyDeed retired so I wanted to say: "Thanks for all you've done! You were a bloody good DEV." :P
well, I am kinda sad for that...
KaB
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by KaB »

Just noticed it as well. And sad is what I am too.
-=anders=-
Retired PR Developer
Posts: 1532
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Re: Ask the [DEV]s a (?) - Part 2

Post by -=anders=- »

He's still around... Noone can leave PR once dragged into it. :)
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Ask the [DEV]s a (?) - Part 2

Post by Doc.Pock »

you could say he did some bloody good deeds while working for the team.


glasses on.
YEEEEEEAAAAAH!
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