[WIP] [Vehicle] Super Etendard

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anantdeathhawk
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Re: [WIP] [Vehicle] Super Etendard

Post by anantdeathhawk »

Okay, i will. Thanks! :wink:
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anantdeathhawk
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Re: [WIP] [Vehicle] Super Etendard

Post by anantdeathhawk »

So do i weld these as well? Asking because, as you said knobs and buttons can be left floating over the cockpit.

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Radar cover in Red colour.
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Rest i am sure about.
Thanks!
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B4rr3l
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Re: [WIP] [Vehicle] Super Etendard

Post by B4rr3l »

344k polys? and I was suffering to keep my car under 13k. how much those cool helicopter from PR have?
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Hokunin
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Re: [WIP] [Vehicle] Super Etendard

Post by Hokunin »

its maybe because he has high-poly and low-poly in one scene? You could check that yourself in bf2viewer, but I think choppers in PR with all the elements have around 10k tris. Someone can correct me though
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anantdeathhawk
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Re: [WIP] [Vehicle] Super Etendard

Post by anantdeathhawk »

Yes its because both HP and LP are in one scene, they have to be i guess.
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B4rr3l
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Re: [WIP] [Vehicle] Super Etendard

Post by B4rr3l »

anantdeathhawk wrote:Yes its because both HP and LP are in one scene, they have to be i guess.
can't imagine how he is going to bake those cables and cylinders in the normal
Rhino
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Re: [WIP] [Vehicle] Super Etendard

Post by Rhino »

anantdeathhawk wrote:So do i weld these as well? Asking because, as you said knobs and buttons can be left floating over the cockpit.
Yes those can as I said.

Try starting from the very begging of this topic and read all my feedback with the examples I gave and see if the same thing applies to parts of your cockpit. I wrote those so you (and possibly others) could learn from it.
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anantdeathhawk
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Re: [WIP] [Vehicle] Super Etendard

Post by anantdeathhawk »

Okay, got it. Thanks! :)
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Rhino
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Re: [WIP] [Vehicle] Super Etendard

Post by Rhino »

Made any progress on the cockpit Anant?
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anantdeathhawk
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Re: [WIP] [Vehicle] Super Etendard

Post by anantdeathhawk »

Welded the cockpit parts a little bit, don't know how to weld these bolts.
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Rhino
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Re: [WIP] [Vehicle] Super Etendard

Post by Rhino »

The Bolts should not be welded.
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anantdeathhawk
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Re: [WIP] [Vehicle] Super Etendard

Post by anantdeathhawk »

Ok, thanks, will complete cockpit by Sunday. Cockpit needs glass ,yes?
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anantdeathhawk
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Re: [WIP] [Vehicle] Super Etendard

Post by anantdeathhawk »

Hello,
Parts in red are together(welded) and i'll weld the seat, flying stick, some lever at the front-side, throttle and the rest det boxes, cockpit glass and what not(3 hr job), just wanted feedback.


Video: Red parts are one single element.


Screens:
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Thanks!
Last edited by anantdeathhawk on 2018-09-29 17:55, edited 1 time in total.
Reason: Forgot many things since its been a while.
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anantdeathhawk
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Re: [WIP] [Vehicle] Super Etendard

Post by anantdeathhawk »

Update:
welded everything necessary or i know of, except Cockpit glass. How to do cockpit glass, please advise?
Do suggest what i need to add or remove.
Screens:
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Video:


The Det cord assembly on the left is one object and likewise on the left and these are not welded to the main cockpit.
The compass and the clock on the front of the cockpit are welded but somehow doesn't show up with the whole cockpit as single element in element selection.
The Det cord assembly on both the sides are 2000 tris alone.
Thanks!
Last edited by anantdeathhawk on 2018-09-30 15:38, edited 2 times in total.
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Rhino
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Re: [WIP] [Vehicle] Super Etendard

Post by Rhino »

Can't really see much in your videos, post decent screenshots and also turn backface cull on as I mentioned before in this topic, much easier to see how your model is made and also more crucially, how it will behave ingame.
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anantdeathhawk
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Re: [WIP] [Vehicle] Super Etendard

Post by anantdeathhawk »

Sorry for that, Forgot about the backface cull. total TRIS 10.6K

Video:


Screens:
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Thanks!
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Rhino
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Re: [WIP] [Vehicle] Super Etendard

Post by Rhino »

Still can't tell much from your shots, guess I'm just going to have to go over the model myself at some point but are you sure the flight stick is to the right scale etc? Looks really small and really low down? Also looks like the area behind the console, nearest the nose is capped off at the back where you can't see it and why is the footwells joined at the back, even if not correct would be best just to cap them at the ends since no one is going to go looking down in there. Also some rudder pedals might be good to add down there for if someone does look down, just some simple ones nothing too complex. And the forward windscreen struts are currently extending up, above the main arch strut, where I'm pretty sure they should be at the same level?
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anantdeathhawk
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Re: [WIP] [Vehicle] Super Etendard

Post by anantdeathhawk »

You're right, that stick is too small.I'll scale it right, by placing a biped inside the cockpit for reference.As for the nose side area, i need that place for the windscreen struts to be welded on both ends as it is now, still i'll try to cap off the footwells. Extended the windscreen struts, just to add some definition otherwise it will just look 2D ish.I'll lessen the extent a bit.
:15_cheers
Last edited by anantdeathhawk on 2018-10-07 17:50, edited 1 time in total.
Reason: wordings!
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Rhino
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Re: [WIP] [Vehicle] Super Etendard

Post by Rhino »

Sounds good.
anantdeathhawk wrote:Extended the windscreen struts just to add some definition otherwise i will just look 2D ish.I'll lessen the extent a bit.
:15_cheers
Them being 3D isn't the problem, that is fine, the problem is they are going outside and should be inside:
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anantdeathhawk
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Re: [WIP] [Vehicle] Super Etendard

Post by anantdeathhawk »

Ohh! got it. Thanks. :)
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