[R-DEV]M42 Zwilling wrote:I played it twice just yesterday and our squad still died plenty to AKs and DPs even though most of us had M14s. I guess we just need crosshairs and certain soundcards
Nowhere has anyone stated that having an M14 or similar was granting you super powers and made you unstoppable. You die just as easily to grenades and unless the name is PPSh or MAT, every NVA weapon has increased in killing potential. What's the point of having a medic when 2 shots are all it takes to kill you?
Again, I did say removing some M14s was on the table in the devblog if it was imbalanced.
That's not solving the issue, that's masking that there is one! "It's not broken if hardly anyone has it", that's, with all due respect Zwilling, stupid. YOU wanted us to use the M14 etc. more, now you want to remove it? What kind of absurdity is that?
In my opinion it would be perfectly fine to make 5.56 a bit weaker so that the player can decide between a 2-shot weapon with 20 rounds at 600 RPM and a 3-shot weapon with 20 rounds at 900 RPM, after all burst was implemented on the US rifles to reduce ammo consumption while giving them the ability to quickly down an opponent in CQB(3-shot burst=1 opponent killed, that was the reasoning back then). And while to me personally the 2-shotter sounds more desireable, other people prefer the higher RPM and more forgiving recoil. But it's up to the player to work with these considerations in mind, which currently we can't because the M14 is screaming "LOL 20 ROUND ONESHOT FULL AUTO RIFLE LOLOLOL". Furthermore the "realistic" system betrays the fact that the M14 got replaced because it wasn't as combat effective in 'Nam as expected, so the system is completely backwards of how modern rifles emerged from beyond WW1.
Adding to that an eventual M14 removal doesn't work with Falklands or WW2 - unless we're supposed to fight over Goose Green with Sterlings and M3s and Omaha with MP40s and Tommies(the gun). Having the Kar98k be the superior choice is something I haven't seen since Day of Defeat Source, and DoD is an arcade game, again showcasing that a "realistic system" doesn't equate to reality necessarily.
Then we could have a separate kit layout for Ia Drang with only those in standard kits. I think it would be good to keep the current kits though for maps like Charlie's Point that tend to favor the NVA already.
Am I reading this correctly? Are you trolling us?
if map is "NVA" favoured
then
give US "oneshotautorifle"
else
give US "theirmostmodernofrifleatthetimebecausebalance"
error 1337: logic not found
Zwilling, hello??? Make it easy on yourself and balance 7.62 damage, like seriously
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.