The ADF Community Mod

Discussion pertaining to the PR Australian Forces.
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Aestabjoo
Posts: 21
Joined: 2007-05-26 02:33

Re: The ADF Community Mod

Post by Aestabjoo »

Real life military doctrine has no relevance to in game squad composition.

In game squad composition is a game mechanic used to balance the sides and won't ever be changed to reflect real life military doctrine.
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: The ADF Community Mod

Post by anglomanii »

Aestabjoo wrote:Real life military doctrine has no relevance to in game squad composition.

In game squad composition is a game mechanic used to balance the sides and won't ever be changed to reflect real life military doctrine.

says who?



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Community Mod

Post by Tonnie »

hehe says him by the sound of it :P

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Lt.Blackmore
Posts: 66
Joined: 2008-04-30 04:43

Re: The ADF Community Mod

Post by Lt.Blackmore »

Whats this guy going off on?
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Community Mod

Post by Tonnie »

in a nut shell the idea i get is that his saying that PR will never be changed to be i guess more realistic because of game play balancing.... i might be wrong :P

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Lt.Blackmore
Posts: 66
Joined: 2008-04-30 04:43

Re: The ADF Community Mod

Post by Lt.Blackmore »

i don't think this game is Balanced lol Scoped M249, A Chinese APC that shoots Api rounds VS a Striker lol nope only way this mod get's balanced is by REAL Teamwork Keyword their Teamwork


well thats just my 0.2 cents....best cents i have spent all day
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Community Mod

Post by Tonnie »

Lt.Blackmore wrote: well thats just my 0.2 cents....best cents i have spent all day
cheap *** :P

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Lt.Blackmore
Posts: 66
Joined: 2008-04-30 04:43

Re: The ADF Community Mod

Post by Lt.Blackmore »

haha and don't you forget it
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: The ADF Community Mod

Post by anglomanii »

Lt.Blackmore wrote:i don't think this game is Balanced lol Scoped M249, A Chinese APC that shoots Api rounds VS a Striker lol nope only way this mod get's balanced is by REAL Teamwork Keyword their Teamwork


well thats just my 0.2 cents....best cents i have spent all day

bingo, and isn't that just it! its not the weapons that should be balanced its the maps and tickets! and that being said who says war is fair.
and yes that goes for the squads/sections! this is supposed to be about realism right. i mean its not Arma and nor would i want that kind of thing either. i dont really want to sit out an entire game because of a lucky shot.
but all that said this game should evolve along the lines of our militaries right. and if that means the ADF mod is the meanest, toughest, most scary factions, then i guess thats just what it's like in the real world then.

and so there go polish that shiny dollar!!!

right time for beers!...



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Community Mod

Post by Tonnie »

anglomanii wrote: right time for beers!...
The only thing i had time to read in the whole post ;)

Bottoms up! :15_cheers :40_swig:

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: The ADF Community Mod

Post by anglomanii »

just for referance boys i am sitting here up to my eyeballs in Ephedrine and bitburger, i feel like shit and my face is melting but man this beer is friggin awesome!!! hahaha i am so going to die :grin: :grin: :grin: :grin: :grin: :grin: :grin: :grin:



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Community Mod

Post by Tonnie »

anglomanii wrote:just for referance boys i am sitting here up to my eyeballs in Ephedrine and bitburger, i feel like shit and my face is melting but man this beer is friggin awesome!!! hahaha i am so going to die :grin: :grin: :grin: :grin: :grin: :grin: :grin: :grin:
oh god.... lol why does none of the post surprise me....

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: The ADF Community Mod

Post by anglomanii »

haha man, yeah and it was one of the kits(ephedrine sulphate epidermal penetration patch) i got from work, it has about 8x the amount of active agent in them, and yes you clam heads should be seeing them on the local market in about 3 or 4 years, once we get nata and tga approval.
man some of the stuff i have access to at work!!. and no you cant have any :p



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Community Mod

Post by Tonnie »

Updated the spreadsheet ADF Forces Design Plan

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: The ADF Community Mod

Post by ChiefRyza »

Voices not done yet tonnie? I musta been dreaming that weekend :-P


Current project: Operation Tempest
VisOne
Posts: 45
Joined: 2005-05-16 02:59

Re: The ADF Community Mod

Post by VisOne »

I saw that earlier I just chalked it up to a typo.
Image
Leader & founding father of the [Jihad All-Stars] Insurgent super team.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Community Mod

Post by Tonnie »

ChiefRyza wrote:Voices not done yet tonnie? I musta been dreaming that weekend :-P
yeah they need to be turned up volume wise as unfortunately they were recorded at a low volume... If anyone knows a quick and easy way todo this please please let me know lol... But on top of that they will need touching up as well but for now they just need turning up

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: The ADF Community Mod

Post by Rhino »

try googling for a audio program that can do batch tasks?

AVS4YOU >> AVS Audio Editor >> Batch Processing

but its probably best for who ever touches up the audio files to manually turn up there volume to a good level that sounds right since I doubt each one will be on the same level.
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Community Mod

Post by Tonnie »

[R-DEV]Rhino wrote: but its probably best for who ever touches up the audio files to manually turn up there volume to a good level that sounds right since I doubt each one will be on the same level.
yep, thats the plan but we have someone doing it but cant really touch them properly for like a month so this is more a temp thing, Cheers will look at that batch thing ;)

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: The ADF Community Mod

Post by anglomanii »

i thought we were loud enough?
i mean, who couldn't hear "TANK!!"

i still have the vids, i just cant upload em to utube. they are too big or somethin



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
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