[Map] Sangin [WIP]

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

LtSoucy wrote:Rank will this be in 0.8?
Will you be ready for v0.8? :p
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SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Post by SWIZZ=kettcar= »

WE ARE READY!!!!!
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Post by hall0 »

SWIZZ=kettcar= wrote:WE ARE READY!!!!!
We are more than just ready :mrgreen:
Levesly
Posts: 99
Joined: 2007-09-30 15:12

Post by Levesly »

We were born ready
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Post by Scot »

I WAnT 0.8 NOWWWWW!!!





please...
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

too bad :D
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SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Post by SWIZZ=kettcar= »

its not 0.8

im realy hungry for new maps, cant see the old ones anymore. also must play these maps on the PRT

:26_suicid
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Post by Scot »

PLLLLLLEEEEEEEASSE!

ill kill anyone who posts a poll!! cmon! you know thats a great offer!
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[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

[R-DEV]Rhino wrote:too bad :D
lol.... Rhino set everyone up for this. :grin:

Reminds me of the famous scene out of "A Few Good Men"

Rhino: "You think you're ready for .8? You think you're ready!?"

PR Fan: "I AM READYYY!"

Rhino: "YOU CAN'T HANDLE .8!!!!!!"
ir0n_ma1den
Posts: 253
Joined: 2007-07-15 15:22

Post by ir0n_ma1den »

I want my Muttrah 2!!!
SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Post by SWIZZ=kettcar= »

muttrah2, sangin, barracuda ....... im realy wet :-)
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

if mortars ever make it into this mod, then this map would be perfect for them
known in-game as BOOMSNAPP
'
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

True i think i will start to make it for the mod if they wont :P
OldSchoolSoldier
Posts: 170
Joined: 2006-11-11 17:22

Post by OldSchoolSoldier »

Beautiful :)
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Post by CodeRedFox »

You sir are an ***....as in what a god damn great looking map! :-D
Dosedmonkey
Posts: 138
Joined: 2007-08-09 02:01

Re: [Maps] Sangin [WIP]

Post by Dosedmonkey »

Really nice looking.

On the picture of the scimitar on the hill, looked like corner observation posts were missing, but on a zoomed out photo of the base I can see them, just different ones, or have they been added? Would like to see a close up of them if they're new.

The guy crouching in the road, with the telephone poles makes the road look quite wide.

Other then those two things, looks amazing, seriously can't wait to see it in game. :D
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halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [Maps] Sangin [WIP]

Post by halvor1 »

bahlye wrote:7 days without a comment..?!,is that a
1-yes to mortars
2-Not saying....
3-Will neither
confirm or deny?
4-you are so far off
it isn't worth
telling you how
far off you are.?
.
(all said while ducking ,with tongue firmly in cheek.) :wink:
It will arrive but dont know when i think. Anyone who could help out?
Billrocks
Posts: 15
Joined: 2009-06-08 23:13

Re: [Maps] Sangin [WIP]

Post by Billrocks »

thats looks amazing i can highly expect me to be my favorite you made stuff look exatly like afghanistan
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