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Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-03 09:23
by Scot
quite you?
But good to hear dude, can't not have another epic Code Red map
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
, but make it Brits naow pleease?
![Image](http://i259.photobucket.com/albums/hh315/Sensation_2008/puppy_eyes-2.jpg)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-03 10:04
by CodeRedFox
I 'm not even gonna think about that yet....saw what happen last time
Off to build some villages.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-03 11:10
by Scot
So it's a yes
![Razz :p](./images/smilies/imported_icon_razz.gif)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-03 14:52
by DrugKoala
BLUFOR gets AF after capping RFA... Which means that 25 players from US team would charge in for the radio station, and rape everything in way - as I do when I'm going for the chocolate
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-03 17:26
by Scot
You rape for chocolate... you should probably see someone about that...
![Laughing :lol:](./images/smilies/icon_lol.gif)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-03 17:34
by CodeRedFox
DrugKoala wrote:BLUFOR gets AF after capping RFA... Which means that 25 players from US team would charge in for the radio station, and rape everything in way - as I do when I'm going for the chocolate
Come on, you think I'm going to make it that easy.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
As of right now its a 5-7 min drive.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-03 19:17
by CodeRedFox
Mora wrote:Really, did you find a work around?
The maps max height was set to 550 (more or less) by cutting it down to 350 most the problems went away.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-03 19:21
by =Romagnolo=
And how does it affect on the apparence ?
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-03 19:24
by CodeRedFox
Hasn't really effected anything. Yeah the maps a little flatter but the idea and feel is still there. Also after some research the AO not as hilly as I thought.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-03 22:02
by Mora
So the cas aircraft can stay? mainly the apache?
![Razz :razz:](./images/smilies/icon_razz.gif)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-03 22:08
by CodeRedFox
Aircrafts will stay, but it might not be an apache.
![Wink ;-)](./images/smilies/icon_e_wink.gif)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-03 22:20
by Priby
[R-DEV]CodeRedFox wrote:Aircrafts will stay, but it might not be an apache.
lol
Now you´ve ruined Moras hopes.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-04 06:59
by AfterDune
Priby wrote:lol
Now you´ve ruined Moras hopes.
Mora always wants Apaches. Heck, I bet he even wanted one on Street!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-04 13:21
by =(DK)=stoffen_tacticalsup
[R-DEV]AfterDune wrote:Mora always wants Apaches. Heck, I bet he even wanted one on Street!
I wanted JDAMs on Street. Oh well.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-04 13:51
by Mora
:'(
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-04 18:13
by CodeRedFox
Besides the little enjoyment we get that people play our maps the only other enjoyment is watching you all squirm as we feed post after post of false info...
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-04 18:36
by Scot
Evil.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-04 18:43
by CodeRedFox
After looking at allot of images, the river will now be a major obstruction. Hopefully bridges will become a major fighting area.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-04 19:11
by Scot
Not so evil
![Wink ;)](./images/smilies/icon_e_wink.gif)
This map looks to be epic
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-04 21:11
by cyberzomby
'[R-DEV wrote:CodeRedFox;840465']
After looking at allot of images, the river will now be a major obstruction. Hopefully bridges will become a major fighting area.
Would be great! The one who controls the bridges controls the win
![Smile :)](./images/smilies/icon_e_smile.gif)