[Changelog] PR v0.9 Features

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General Fuct
Posts: 85
Joined: 2007-10-02 07:27

Re: [Changelog] PR v0.9 Features

Post by General Fuct »

This change log just blows my mind, way to go team!
General Fuct - - Since 0.5J
[md]MadMak[rus]
Posts: 358
Joined: 2009-05-15 11:24

Re: [Changelog] PR v0.9 Features

Post by [md]MadMak[rus] »

Could anyone explain me what is "ROE" ...
Some guy: "u a f** lier this guy dont use cheats i see him everyday... u draw tha lines u f*** loser"

www.clan41.ru
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: [Changelog] PR v0.9 Features

Post by AfterDune »

ROE usually stands for "Rules Of Engagement".
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[md]MadMak[rus]
Posts: 358
Joined: 2009-05-15 11:24

Re: [Changelog] PR v0.9 Features

Post by [md]MadMak[rus] »

[R-DEV]AfterDune wrote:ROE usually stands for "Rules Of Engagement".
Thanks. I thought that this is a building or something :lol:
Some guy: "u a f** lier this guy dont use cheats i see him everyday... u draw tha lines u f*** loser"

www.clan41.ru
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: [Changelog] PR v0.9 Features

Post by Heskey »

Thank you DEVs! =]
Froztbyte
Posts: 367
Joined: 2008-01-01 16:46

Re: [Changelog] PR v0.9 Features

Post by Froztbyte »


thats alot of fixes and changes <3
Last edited by AfterDune on 2010-02-03 12:07, edited 1 time in total.
Reason: Fixed the failing youtube embed
In-Game Name: Froztbyte_UK

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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: [Changelog] PR v0.9 Features

Post by AnRK »

Surprised they didn't mention the helicopter crashing thing in the changelog, if they missed something like that out there must be a fair few more cool surprises for us.
Drasis
Posts: 45
Joined: 2009-06-17 09:58

Re: [Changelog] PR v0.9 Features

Post by Drasis »

Sandy_Beret wrote: The *only* reason to buy BF2 is for this mod.
Amen to that.
"Life is a lethal disease which is spread through sexual intercourse."

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pkrzak
Posts: 6
Joined: 2009-03-28 14:45

Re: [Changelog] PR v0.9 Features

Post by pkrzak »

great job on all the changes.
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Changelog] PR v0.9 Features

Post by hiberNative »

AnRK wrote:Surprised they didn't mention the helicopter crashing thing in the changelog, if they missed something like that out there must be a fair few more cool surprises for us.
what crashing thing?
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(UK)Pirus
Posts: 4
Joined: 2009-06-19 14:30

Re: [Changelog] PR v0.9 Features

Post by (UK)Pirus »

Thank you dev's. Looks really sweet and i am definitely looking forward to playing.
Alot of useful changes being made and looks to be a definite improvement. :p

Cheers!
J.Brawn
Posts: 29
Joined: 2009-12-21 07:51

Re: [Changelog] PR v0.9 Features

Post by J.Brawn »

Yes, really cool. Most would have been the end of the workweek. :p
paracowboy
Posts: 140
Joined: 2009-07-26 20:03

Re: [Changelog] PR v0.9 Features

Post by paracowboy »

Super cool.
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: [Changelog] PR v0.9 Features

Post by Bluedrake42 »

wait, I don't get it, so when you drop a kit, an unarmed kit spawns? or wait... what?
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: [Changelog] PR v0.9 Features

Post by Adetter »

No! The kit doesnt dissepear within 30 seconds,it stays in 3 minutes........
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: [Changelog] PR v0.9 Features

Post by Zoddom »

Bluedrake42 wrote:wait, I don't get it, so when you drop a kit, an unarmed kit spawns? or wait... what?
he didnt mean that adetter.
if you drop your kit, you dont drop your kit.. :D an unarmend kit spawns so you CAN drop your kit
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: [Changelog] PR v0.9 Features

Post by AnRK »

hiberNative wrote:what crashing thing?
https://www.realitymod.com/forum/f18-pr ... video.html - that, but probably tweaked so it's even better :p
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: [Changelog] PR v0.9 Features

Post by fuzzhead »

Helicopters having lots of HP to survive crash has been in the build since v0.85 afaik....

its just the water damage changed in v0.9
Leeu
Posts: 89
Joined: 2007-02-13 16:02

Re: [Changelog] PR v0.9 Features

Post by Leeu »

"Updated mine markers code to limit the creation of markers to 3 per player."
So one player can place 10 mines........ but only 3 mine markers?


"Updated maximum deployable proximity IED to 30 (increase from 10)"
Does he mean the remote detonated IED increased to 30?
Mines (proximity IED) are already limited to 10.
Sgt.Desert Tiger[TR]
Posts: 195
Joined: 2009-06-19 13:13

Re: [Changelog] PR v0.9 Features

Post by Sgt.Desert Tiger[TR] »

"Changed faction name for Chechen Militia to Militia"

WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY?!

They are Chechens so you must call them Chechen Militia!!!

"REALİTY"? if you want reality you must begin with give true name to factions.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic35872_1.gif[/img]
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