This change log just blows my mind, way to go team!
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-03 10:27
by [md]MadMak[rus]
Could anyone explain me what is "ROE" ...
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-03 10:29
by AfterDune
ROE usually stands for "Rules Of Engagement".
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-03 10:36
by [md]MadMak[rus]
[R-DEV]AfterDune wrote:ROE usually stands for "Rules Of Engagement".
Thanks. I thought that this is a building or something
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-03 10:56
by Heskey
Thank you DEVs! =]
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-03 12:06
by Froztbyte
thats alot of fixes and changes <3
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-03 12:17
by AnRK
Surprised they didn't mention the helicopter crashing thing in the changelog, if they missed something like that out there must be a fair few more cool surprises for us.
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-03 13:02
by Drasis
Sandy_Beret wrote:
The *only* reason to buy BF2 is for this mod.
Amen to that.
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-03 13:21
by pkrzak
great job on all the changes.
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-03 13:47
by hiberNative
AnRK wrote:Surprised they didn't mention the helicopter crashing thing in the changelog, if they missed something like that out there must be a fair few more cool surprises for us.
what crashing thing?
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-03 14:02
by (UK)Pirus
Thank you dev's. Looks really sweet and i am definitely looking forward to playing.
Alot of useful changes being made and looks to be a definite improvement.
Cheers!
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-03 14:20
by J.Brawn
Yes, really cool. Most would have been the end of the workweek.
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-03 15:10
by paracowboy
Super cool.
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-03 17:52
by Bluedrake42
wait, I don't get it, so when you drop a kit, an unarmed kit spawns? or wait... what?
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-03 18:02
by Adetter
No! The kit doesnt dissepear within 30 seconds,it stays in 3 minutes........
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-03 19:02
by Zoddom
Bluedrake42 wrote:wait, I don't get it, so when you drop a kit, an unarmed kit spawns? or wait... what?
he didnt mean that adetter.
if you drop your kit, you dont drop your kit.. an unarmend kit spawns so you CAN drop your kit
Helicopters having lots of HP to survive crash has been in the build since v0.85 afaik....
its just the water damage changed in v0.9
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-03 19:56
by Leeu
"Updated mine markers code to limit the creation of markers to 3 per player."
So one player can place 10 mines........ but only 3 mine markers?
"Updated maximum deployable proximity IED to 30 (increase from 10)"
Does he mean the remote detonated IED increased to 30?
Mines (proximity IED) are already limited to 10.
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-03 20:10
by Sgt.Desert Tiger[TR]
"Changed faction name for Chechen Militia to Militia"
WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY?!
They are Chechens so you must call them Chechen Militia!!!
"REALÄ°TY"? if you want reality you must begin with give true name to factions.