Page 11 of 12

Re: Universal teamwork-oriented Player Tag "#"

Posted: 2011-03-03 23:51
by Cheiftain_UK
Yeah well said BenHamish, on the less strict servers i will lonewolf sometimes as a sniper/recon if i get bored or just cba with teamwork. However i will still call out targets etc etc and do my role.

What is important is that we make sure that this tag doesnt become too widespread and is used by everyone, also there must be some way of policing this?

Maybe a thread where people who are "anti-teamwork" ie TK'ing etc ( i think lonewolf isnt anti teamwork aslong as you report spots to the team) can be reported and stuff. Although i cant see a way of getting them to remove # :P

Re: Universal teamwork-oriented Player Tag "#"

Posted: 2011-03-03 23:52
by Cheiftain_UK
goguapsy wrote: All the other tagsters I've played with, including Cheiftain_UK, spawncpt, Pedz, Mats were all pretty cool.
Thanks :) i shall add a certain # Bill SL to this list :D

Re: Universal teamwork-oriented Player Tag "#"

Posted: 2011-03-04 01:06
by goguapsy
^ lol thanks XD



Cheiftain_UK wrote:Maybe a thread where people who are "anti-teamwork" ie TK'ing etc ( i think lonewolf isnt anti teamwork aslong as you report spots to the team) can be reported and stuff. Although i cant see a way of getting them to remove # :P
That actually isn't allowed through forum rules (you are basically flamming him, or saying stupid things about him with or without proof. Not allowed...)

In the end, I really think we can do nothing. No way to enforce non-tag use. In the end, in my opinion, it will be up to the player to decide whether he will trust a tagster or not.

Again, it is just a statement from the player, no guarantees, no obligations (read: the Mumble discussion). Everyone plays lonewolf once in a while. I do not encourage such behavior, but the beauty about human behavior is that you can never really know what is going on on someone else's mind....

Take an ENTP-type personality. He is sometimes so rushed that nobody understands what's he doing, but in the end he has built a robot that walks and speaks. Metaphorically speaking, of course :)

What I mean is, don't judge someone by his location, or an isolated post. I have seen many players I would despise because they openly argued with an admin, even after he was warned several times to stop. Turns out he was a great player, and what happened between him and whatever he was arguing about was really bulls***. Another bad habit I had was labeling people by the kit I saw them using... Having a sniper in an infantry squad normally meant fail player and fail SL. Turns out that, on the 128 players test, a sniper was simply fundamental to the defense of Objective Lima.



Again, don't label people without knowing what he is up to.

# is the player's statement that he can work in a team. You don't know why is he lonewolfing (maybe just steaming off?), maybe he was the sole survivor, and no way to rescue him (several times I, unfortunately, had to leave a guy behind until he died for gameplay reasons - I simply told them "go in, do the most damage you can, let me know when you die"), perhaps it was part of a plan, and maybe, just maybe, it was the SL's fault. Or possibly that guy read this entire thread and decided to add the tag to troll the tag users. Go figure why :)


Don't say you have seen # people who are not teamwork oriented until you actually know what is going on. If you know that for fact, then don't generalize (read: prejudice - blondes, moms, etc)

Once again, it is up to you: trust the tag if you want. If you don't, it's up to you...

Re: Universal teamwork-oriented Player Tag "#"

Posted: 2011-03-04 01:20
by Cheiftain_UK
^epic post.

Re: Universal teamwork-oriented Player Tag "#"

Posted: 2011-03-07 19:12
by doop-de-doo
Damn. No-one showed up for the # vs ]H[ event, but don't worry, the teams weren't stacked like I expected them to be.

Any other suggestions for similar events?

Re: Universal teamwork-oriented Player Tag "#"

Posted: 2011-03-07 19:28
by goguapsy
doop-de-doo wrote:Damn. No-one showed up for the # vs ]H[ event, but don't worry, the teams weren't stacked like I expected them to be.

Any other suggestions for similar events?
Hehe, Sundays are a bloody bad time for me. Fridays are, sometimes, the only day I can play PR in the week :(

Part of the reason I didn't join a clan, couldn't go to skirmishes or trainings :)


Anyways, organizing an "event" such as this would require a little more advertising. Starting by having a conversation with the admins 8)

:arrow: Few people read this thread - talk about frequently... uh... frequenting it.

And I believe such event would be much easier/make much more sense if it was made between 2 regular organized teams... If you want to get # on the same side, I would really suggest, if you wanted to try this, get a squad... Not a team ;)

Re: Universal teamwork-oriented Player Tag "#"

Posted: 2011-03-07 19:44
by doop-de-doo
Yeah. It wasn't really supposed to be considered as a clan vs clan event, but rather a chance to get a few of us together on the same side and see what effect we would have on the team outcome, be it in a single squad or divided into several squads.

I'll call it in again -- maybe this Friday & Saturday nights (March 11th & 12th). If no-one has any ideas, I'll suggest meeting up on the TAR server. If you have other plans, don't sweat it. This is just for fun.

If you use mumble, get on it and maybe we can organize a multi-squad taskforce, or something.

If you have any suggestions for a different server, put it up here.

This is not an event. Treat it as a social gathering if you would.

Re: Universal teamwork-oriented Player Tag "#"

Posted: 2011-03-11 15:51
by goguapsy
^I normally can only play on Friday afternoons :(

But I'll hop in any populated server.

Re: Universal teamwork-oriented Player Tag "#"

Posted: 2011-08-17 19:12
by James_D.
I will use it, love the idea :)

Re: Universal teamwork-oriented Player Tag "#"

Posted: 2011-08-18 13:13
by SheepCowPandaBear
what if i am an f-tard but decide to wear the tag anyway

Re: Universal teamwork-oriented Player Tag "#"

Posted: 2011-08-18 13:17
by BoZo_135
This is great for servers like TG or NWA where mumble isn't required. :D

Gonna use this from now on :)

Re: Universal teamwork-oriented Player Tag "#"

Posted: 2011-08-18 20:23
by goguapsy
SheepCowPandaBear wrote:what if i am an f-tard but decide to wear the tag anyway
Go right ahead. We kindly ask you not to, though.

Re: Universal teamwork-oriented Player Tag "#"

Posted: 2011-08-19 00:24
by speedhound1-WYD-
you know when gogeyespy dreamt this up i confess i didn't think it would..erm....you know, happen in a meaningful way ?
well it has, brilliant idea well executed.
as an admin i can honestly say i don't think my hammer has come out on a #! etc yet, doesn't look likely to either.
perhaps its because you would need to read these forums before ever even hearing of it i suppose and therefore presumably feel a little more 'invested' if you know what i mean.
any way cool stuff
NwA speedhound

Re: Universal teamwork-oriented Player Tag "#"

Posted: 2011-08-19 03:25
by goguapsy
Thanks for the feedback, speedhound! I am sure all the people behind this project are glad to hear something like that.

Also, that was the reason we put this in "Tales From The Front". 1st, get people who access the forums (or word-of-mouth). 2nd, get people who don't just skim through General Discussion. I felt it has worked pretty fine so far :D

Re: Universal teamwork-oriented Player Tag "#"

Posted: 2011-08-19 19:56
by Mauser GDog
I like this idea a lot. Basically says "hey I'm all about team play, like you!" :razz:

Re: Universal teamwork-oriented Player Tag "#"

Posted: 2012-04-06 19:35
by DDS
I just saw this thread. Great idea. Thanks goguapsy.

I'm clanless now so I'm going with this tag. Say's it all. I'm a teamplayer. Team First, the rest takes a back seat.

Re: Universal teamwork-oriented Player Tag "#"

Posted: 2012-04-23 17:16
by Daniel
THIS is a GREAT thing! (Why not sticky?)

Posted: 2012-04-24 04:10
by dtacs
It's not great anymore. I've seen some truly horrid players putting the tag on even though they have no idea what it represents, unless there was an actual way to keep track if those who had it, you just can't trust those with it.

That isn't to say it wasn't a good idea though, it's genius.

Re: Universal teamwork-oriented Player Tag "#"

Posted: 2012-04-27 21:54
by Mouthpiece
dtacs wrote:It's not great anymore. I've seen some truly horrid players putting the tag on even though they have no idea what it represents, unless there was an actual way to keep track if those who had it, you just can't trust those with it.

That isn't to say it wasn't a good idea though, it's genius.
Agree about everything. I was wearing the tag for a while, but after seeing some nonsense from few people with the same tag I stopped caring.

Re: Universal teamwork-oriented Player Tag "#"

Posted: 2012-04-29 04:21
by doop-de-doo
Having been in limbo between a few clans, I have lost track of the progress of this tag.

Yes, I agree that this tag is not something that is easily controlled. I would appeal to those who are still interested in using this tag to uphold its standards.

As much as I wish there was an administrative entity, # tag users are the only ones who can supervise themselves. Be the sensible people you are and do what you can to observe and help each other out.

Not everyone has a good round or day, but ASSHATS ARE NOT WELCOME!

Do not bring personal disputes or accusations to this thread.