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Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-04-08 00:43
by Zeno
Norwegian forces are also not dead, just a very small and busy crew
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-04-08 03:25
by Panzerfire
Good to hear the Vikings are still making their way to PR.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-04-08 06:24
by Jacksonez__
Is FDF stil a real thing or was it combined with Norwegian forces?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-04-08 11:44
by LiamNL
I believe that many Norwegian and Finnish assets were shared between the 2, but I can't find anything saying they joined together. At least good to know that part of the community is still working on new content outside of the major players (Excluding Falklands of course I want that damn boat)
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-04-08 16:27
by ZektorSK
Maybe you could add UPVOTE into forum, like it is in STARMADE FORUM which has 7 different upvotes (Like,Agree,Funny,Informative,Friendly,Useful,Creative)
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-04-08 16:57
by Jacksonez__
ZektorSK wrote:Maybe you could add UPVOTE into forum, like it is in STARMADE FORUM which has 7 different upvotes (Like,Agree,Funny,Informative,Friendly,Useful,Creative)
I think we should get notifications if you get quoted, would be more useful imho.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-04-08 17:09
by ZektorSK
Jacksonez__ wrote:I think we should get notifications if you get quoted, would be more useful imho.
Yeah, that is a good idea too
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-04-08 17:23
by Vista
Xenforo does all that
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-04-08 17:45
by Mineral
Please pay us a xenforo license and provide us with custom server license tools that were build a decade ago and vbulletin to xenforo tranfer tools and do all the work for us
Then we can talk about like buttons.
I think it's pretty known we as development team have accepted the ancient status of this website. We would lose too much transferring as obviously we as a game development team rather spend our time doing that then doing website stuff
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-04-08 17:55
by Jacksonez__
[R-DEV]Mineral wrote:Please pay us a xenforo license and provide us with custom server license tools that were build a decade ago and vbulletin to xenforo tranfer tools and do all the work for us
Then we can talk about like buttons.
I think it's pretty known we as development team have accepted the ancient status of this website. We would lose too much transferring as obviously we as a game development team rather spend our time doing that then doing website stuff
How much this forum license costs? Or is this free since isn't this pretty basic forum layout?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-04-08 18:10
by Mineral
It originally costed money I think. Not sure about old vbulletin. It's a one time thing as far as I know. It might seem basic now, but for 10 years ago it was probably next-gen
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-04-08 21:40
by LiamNL
Another example of people somewhere else have something, why can't we have something similar post, and then the explanation why it will not happen. There are now 2 possible courses of action, dispute the explanation and suggest ways that would or would not actually work, or just leave it and continue with the thread like normal.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-04-10 14:45
by AnimalMother.
Is there likely to be an update to PR Spy for improvements? Mainly showing all the players in a server when there's more than 64.
Ideally something that links to your PR profile.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-04-10 15:13
by Mineral
PR profile linking aint happening ever I believe
not any useful benefits really from that neither apart from nicknames and passwords.
UTurista was working on 100p for prspy. I believe it worked on windows but not on linux server yet(most servers are linux).
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-04-10 16:04
by AnimalMother.
[R-DEV]Mineral wrote:PR profile linking aint happening ever I believe
not any useful benefits really from that neither apart from nicknames and passwords.
Fair enough, I just thought that it'd make it a bit more persistent as you're friends list would be saved across all platforms (rather than the current system where you have to copy over the list between laptop, phone, PC etc)
UTurista was working on 100p for prspy. I believe it worked on windows but not on linux server yet(most servers are linux).
Good to know! I'm fairly certain that under the current model of only displaying the top 64 players it doesn't accurately tell you if a friend is playing if they are position 65-100.
Thanks for the answers.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-04-10 19:54
by sgtsev3n
do you plan to add artillery vehicles like the M270 or the paladin?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-04-10 20:30
by Mineral
We thought about adding them as main base flair as commander artillery. Might still happen? Other then that not really.
on 4K maps it would rather silly.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-04-10 20:40
by NO FUN ALLOWED
How about re-adding the JDAM ;D
Also would/could barrel bombs be a thing for the mi-8 on sbeneh (and whatever other potential syrian map)?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-04-10 20:42
by LiamNL
I can remember a video by Afterdune showing off the Dutch version of mobile artillery for area attack, here's a link
https://www.youtube.com/watch?v=GJZUq41W2jo. Would be cool to see vehicles at main go off as you are about to strike.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-04-11 03:57
by sgtsev3n
[R-DEV]Mineral wrote:We thought about adding them as main base flair as commander artillery. Might still happen? Other then that not really.
on 4K maps it would rather silly.
if you would add them as drivable vehicles (like the USI mod that has these artillery vehicles), would it affect gameplay in a bad way ?