Show your models thread...(IMAGE HEAVY)

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CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: Show your models thread...(IMAGE HEAVY)

Post by CaptMiller »

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eraHalo
Posts: 5
Joined: 2016-07-21 20:45

Re: Show your models thread...(IMAGE HEAVY)

Post by eraHalo »

WIP DIO KH2002 AR highpolygon model-

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eraHalo
Posts: 5
Joined: 2016-07-21 20:45

Re: Show your models thread...(IMAGE HEAVY)

Post by eraHalo »

some screenshots about Gewehr 43

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Rhino
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by Rhino »

very nice :)

Are you making these models for anything interarticular or just for the fun of it? :)
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eraHalo
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Joined: 2016-07-21 20:45

Re: Show your models thread...(IMAGE HEAVY)

Post by eraHalo »

for any battlefield 2 mod ))
eraHalo
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Joined: 2016-07-21 20:45

Re: Show your models thread...(IMAGE HEAVY)

Post by eraHalo »

more things we're currently working on..

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Last edited by camo on 2016-08-04 14:07, edited 6 times in total.
mries
Posts: 472
Joined: 2013-06-30 16:16

Re: Show your models thread...(IMAGE HEAVY)

Post by mries »

Looks very good! If this is BF2 applicable, wouldnt the WW2 devteam be happy? :) :)
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eraHalo
Posts: 5
Joined: 2016-07-21 20:45

Re: Show your models thread...(IMAGE HEAVY)

Post by eraHalo »

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modeling new kind of AK series...
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: Show your models thread...(IMAGE HEAVY)

Post by anantdeathhawk »

Give the statistics like Tris count,edge count,poly count,etc. and preferably start a new thread for your assets.Give edge frames showing the composition of the model.Devs really need those to give you feedback.
simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: Show your models thread...(IMAGE HEAVY)

Post by simeon5541 »

eraHalo I'd totally love seeing you do FAL series of rifles for PR.
Amazing job on your stuff so far.
oneshooter
Posts: 3
Joined: 2016-11-02 08:15

Re: Show your models thread...(IMAGE HEAVY)

Post by oneshooter »

Collimator sights with rails for bf2 weapons on standart textures.
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M16a2 custom
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I know how look real сollimator sights, but this low poly models and better fits the game,
really want create weapons like in bf3 or cod mw3

How change icon for weapon in game anybody know?
I changed all icons for m16a2 in Menu_Client archive, but nothing)))
Last edited by oneshooter on 2016-11-12 21:40, edited 3 times in total.
TheObscure
Posts: 4
Joined: 2015-03-03 21:56

Re: Show your models thread...(IMAGE HEAVY)

Post by TheObscure »

@ oneshooter

Looks great! Hope to see a release someday.
B4rr3l
Posts: 259
Joined: 2017-01-19 20:44

Re: Show your models thread...(IMAGE HEAVY)

Post by B4rr3l »

oneshooter wrote:Collimator sights with rails for bf2 weapons on standart textures.
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M16a2 custom
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I know how look real ?ollimator sights, but this low poly models and better fits the game,
really want create weapons like in bf3 or cod mw3

How change icon for weapon in game anybody know?
I changed all icons for m16a2 in Menu_Client archive, but nothing)))
most are in the memeatlas....you can remove them from the tai file
B4rr3l
Posts: 259
Joined: 2017-01-19 20:44

Re: Show your models thread...(IMAGE HEAVY)

Post by B4rr3l »

eraHalo wrote:for any battlefield 2 mod ))

Edit_10 car
Last edited by B4rr3l on 2017-10-06 02:32, edited 1 time in total.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Show your models thread...(IMAGE HEAVY)

Post by PatrickLA_CA »

Is it considered a necro after a year?

Anyways, I've begun modelling a couple of months ago and this is my first complete (almost) model and a preview render. There is still a lot of detail missing, especially on the hull but I'm gonna have to postpone the finishing touches because I need to rig the tracks for a school project. After I'm done with this, I'm gonna finish my Panther G model for PR:WW2 and focus on making a few Eastern European statics.

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In-game: Cobra-PR
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ALADE3N
PR:BF2 Developer
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Joined: 2016-02-13 17:34
Location: Philippines

Re: Show your models thread...(IMAGE HEAVY)

Post by ALADE3N »

PatrickLA_CA wrote:Is it considered a necro after a year?

Anyways, I've begun modelling a couple of months ago and this is my first complete (almost) model and a preview render. There is still a lot of detail missing, especially on the hull but I'm gonna have to postpone the finishing touches because I need to rig the tracks for a school project. After I'm done with this, I'm gonna finish my Panther G model for PR:WW2 and focus on making a few Eastern European statics.

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oh my god..
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Mineral
Retired PR Developer
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Location: Belgium

Re: Junkyard for old models (large pics)

Post by Mineral »

That looks great! Texture also your work?

Sent from my Nexus 5X using Tapatalk
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Show your models thread...(IMAGE HEAVY)

Post by PatrickLA_CA »

Yeah, I didn't use image textures, instead I made my own shaders. I wonder if it is possible to use the same approach and just save them as image textures for a model on PR. Also does the engine handle bump maps?
In-game: Cobra-PR
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Mineral
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by Mineral »

Just basic normal mapping. We support diffuse, gloss and normal maps. And alpha for transparancy :)
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Show your models thread...(IMAGE HEAVY)

Post by PatrickLA_CA »

Cool, I suppose I could bake the zimmerit then instead of a flat texture
In-game: Cobra-PR
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