![Image](http://i.imgur.com/4A5N7US.png)
Show your models thread...(IMAGE HEAVY)
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- Posts: 5
- Joined: 2016-07-21 20:45
Re: Show your models thread...(IMAGE HEAVY)
WIP DIO KH2002 AR highpolygon model-
![Image](http://i.imgur.com/3VAzemo.png)
![Image](http://i.imgur.com/sEsOFbk.png)
![Image](http://i.imgur.com/3VAzemo.png)
![Image](http://i.imgur.com/sEsOFbk.png)
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- Posts: 5
- Joined: 2016-07-21 20:45
Re: Show your models thread...(IMAGE HEAVY)
some screenshots about Gewehr 43
![Image](http://imgur.com/q4isvSL.png)
![Image](http://imgur.com/DoJYOU6.png)
![Image](http://imgur.com/Pkc8q0W.png)
![Image](http://imgur.com/q4isvSL.png)
![Image](http://imgur.com/DoJYOU6.png)
![Image](http://imgur.com/Pkc8q0W.png)
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- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Show your models thread...(IMAGE HEAVY)
very nice ![Smile :)](./images/smilies/icon_e_smile.gif)
Are you making these models for anything interarticular or just for the fun of it?![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
Are you making these models for anything interarticular or just for the fun of it?
![Smile :)](./images/smilies/icon_e_smile.gif)
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- Posts: 5
- Joined: 2016-07-21 20:45
Re: Show your models thread...(IMAGE HEAVY)
for any battlefield 2 mod ))
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- Posts: 5
- Joined: 2016-07-21 20:45
Re: Show your models thread...(IMAGE HEAVY)
more things we're currently working on..
![Image](http://i.imgur.com/KcKYsHj.png)
![Image](http://i.imgur.com/qCgYL2E.png)
![Image](http://i.imgur.com/0HcsJQ4.png)
![Image](http://i.imgur.com/Assy6TH.png)
![Image](http://i.imgur.com/vZKPiFB.png)
![Image](http://i.imgur.com/KcKYsHj.png)
![Image](http://i.imgur.com/qCgYL2E.png)
![Image](http://i.imgur.com/0HcsJQ4.png)
![Image](http://i.imgur.com/Assy6TH.png)
![Image](http://i.imgur.com/vZKPiFB.png)
Last edited by camo on 2016-08-04 14:07, edited 6 times in total.
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- Posts: 472
- Joined: 2013-06-30 16:16
Re: Show your models thread...(IMAGE HEAVY)
Looks very good! If this is BF2 applicable, wouldnt the WW2 devteam be happy?
![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
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- Posts: 5
- Joined: 2016-07-21 20:45
Re: Show your models thread...(IMAGE HEAVY)
![Image](http://i.imgur.com/lAVso8F.png)
![Image](http://i.imgur.com/i2c1wOG.png)
modeling new kind of AK series...
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- Posts: 641
- Joined: 2015-11-12 21:11
Re: Show your models thread...(IMAGE HEAVY)
Give the statistics like Tris count,edge count,poly count,etc. and preferably start a new thread for your assets.Give edge frames showing the composition of the model.Devs really need those to give you feedback.
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- Posts: 507
- Joined: 2011-01-11 22:33
- Location: Serbia
Re: Show your models thread...(IMAGE HEAVY)
eraHalo I'd totally love seeing you do FAL series of rifles for PR.
Amazing job on your stuff so far.
Amazing job on your stuff so far.
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- Posts: 3
- Joined: 2016-11-02 08:15
Re: Show your models thread...(IMAGE HEAVY)
Collimator sights with rails for bf2 weapons on standart textures.
![Image](http://s45.radikal.ru/i107/1611/07/fbc499e84175.jpg)
M16a2 custom
![Image](http://s019.radikal.ru/i623/1611/42/e294c033702f.jpg)
![Image](http://s017.radikal.ru/i433/1611/2b/0487eaa66a33.jpg)
I know how look real сollimator sights, but this low poly models and better fits the game,
really want create weapons like in bf3 or cod mw3
How change icon for weapon in game anybody know?
I changed all icons for m16a2 in Menu_Client archive, but nothing)))
![Image](http://s45.radikal.ru/i107/1611/07/fbc499e84175.jpg)
M16a2 custom
![Image](http://s019.radikal.ru/i623/1611/42/e294c033702f.jpg)
![Image](http://s017.radikal.ru/i433/1611/2b/0487eaa66a33.jpg)
I know how look real сollimator sights, but this low poly models and better fits the game,
really want create weapons like in bf3 or cod mw3
How change icon for weapon in game anybody know?
I changed all icons for m16a2 in Menu_Client archive, but nothing)))
Last edited by oneshooter on 2016-11-12 21:40, edited 3 times in total.
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- Posts: 4
- Joined: 2015-03-03 21:56
Re: Show your models thread...(IMAGE HEAVY)
@ oneshooter
Looks great! Hope to see a release someday.
Looks great! Hope to see a release someday.
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- Posts: 259
- Joined: 2017-01-19 20:44
Re: Show your models thread...(IMAGE HEAVY)
most are in the memeatlas....you can remove them from the tai fileoneshooter wrote:Collimator sights with rails for bf2 weapons on standart textures.
M16a2 custom
I know how look real ?ollimator sights, but this low poly models and better fits the game,
really want create weapons like in bf3 or cod mw3
How change icon for weapon in game anybody know?
I changed all icons for m16a2 in Menu_Client archive, but nothing)))
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- Posts: 259
- Joined: 2017-01-19 20:44
Re: Show your models thread...(IMAGE HEAVY)
eraHalo wrote:for any battlefield 2 mod ))
Edit_10 car
Last edited by B4rr3l on 2017-10-06 02:32, edited 1 time in total.
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- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Show your models thread...(IMAGE HEAVY)
Is it considered a necro after a year?
Anyways, I've begun modelling a couple of months ago and this is my first complete (almost) model and a preview render. There is still a lot of detail missing, especially on the hull but I'm gonna have to postpone the finishing touches because I need to rig the tracks for a school project. After I'm done with this, I'm gonna finish my Panther G model for PR:WW2 and focus on making a few Eastern European statics.
![Image](https://i.imgur.com/zMW2f7h.jpg)
![Image](https://i.imgur.com/V1EHGCs.jpg)
Anyways, I've begun modelling a couple of months ago and this is my first complete (almost) model and a preview render. There is still a lot of detail missing, especially on the hull but I'm gonna have to postpone the finishing touches because I need to rig the tracks for a school project. After I'm done with this, I'm gonna finish my Panther G model for PR:WW2 and focus on making a few Eastern European statics.
![Image](https://i.imgur.com/zMW2f7h.jpg)
![Image](https://i.imgur.com/V1EHGCs.jpg)
In-game: Cobra-PR
- ALADE3N
- PR:BF2 Developer
- Posts: 574
- Joined: 2016-02-13 17:34
- Location: Philippines
Re: Show your models thread...(IMAGE HEAVY)
oh my god..PatrickLA_CA wrote:Is it considered a necro after a year?
Anyways, I've begun modelling a couple of months ago and this is my first complete (almost) model and a preview render. There is still a lot of detail missing, especially on the hull but I'm gonna have to postpone the finishing touches because I need to rig the tracks for a school project. After I'm done with this, I'm gonna finish my Panther G model for PR:WW2 and focus on making a few Eastern European statics.
![Image](https://i.imgur.com/mbUBiyQ.png)
- Mineral
- Retired PR Developer
- Posts: 8533
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Junkyard for old models (large pics)
That looks great! Texture also your work?
Sent from my Nexus 5X using Tapatalk
Sent from my Nexus 5X using Tapatalk
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- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Show your models thread...(IMAGE HEAVY)
Yeah, I didn't use image textures, instead I made my own shaders. I wonder if it is possible to use the same approach and just save them as image textures for a model on PR. Also does the engine handle bump maps?
In-game: Cobra-PR
- Mineral
- Retired PR Developer
- Posts: 8533
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Show your models thread...(IMAGE HEAVY)
Just basic normal mapping. We support diffuse, gloss and normal maps. And alpha for transparancy ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
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- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Show your models thread...(IMAGE HEAVY)
Cool, I suppose I could bake the zimmerit then instead of a flat texture
In-game: Cobra-PR