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Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-12 19:03
by Rabbit
LiamNL wrote:Didn't rhino already say that the ship takes up like half a squad?
1 driver ,1 gunner, 1 AA, 2 MG.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-12 19:46
by Rhino
I would personally recommend that the Frigate has its own designated squad with the following:
  1. Ships Captain / Driver (Squad Leader)
  2. 4.5" Main Naval Gunner
  3. Sea Cat SAM Gunner
  4. 20mm AAA #1
  5. 20mm AAA #2
  6. Lynx Pilot
  7. Lynx Co-Pilot
  8. Ground Based SBS Spotter (optional)
But how it is worked out all depends on Players and Server admins, but IMO, best would be good so communication is easy and guiding in the naval bombardments from the Lynx (like they do in r/l) is actually really effective in the testing we have done on it so far :)

PS. I think Mats is kidding about it belonging to armour squad :p

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-12 20:54
by LiamNL
What would the lynx require a co-pilot for? Does it have a weapon system that the pilot doesn't control?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-12 20:57
by Zeno
yea i belive it has the ASM that the co-pilot control :)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-12 21:02
by LiamNL
Oh, I thought it was a normal transport Lynx that would be used to ferry people from the ship to the mainland on strategic positions. But if it would be included in the frigate squad it would probably be the shiniest toy squad in the entire toy box next to all the cas toys we're already getting.

Just as note, Rhino mentioned that the lynx would get locked to the ship whilst moving, how would this work, are these locks manual, does it lock on touchdown, if you jump in does it instantly unlock? Has anybody attempted to sky fall on to the ship and survive due to the ship model having no damage on it's materials?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-13 02:16
by WhatTheHell
This question is mostly adressed to Rhino and is about the performance of map making

Image

As you can see, this picture contain over 2 millions tri.

Indeed, its reasonnable since its the complete heightmap of a level of wich I am still currently working on.


Now the question is, wouldn't it be more efficient for a mapper to set the height of his map to lets say, a thousand, Drop the Terrain to 1 And import a Pre-made Terrain out of 3dsmax with optimized triangle counts. He would then place the big chunks of map at around 600-700 altitude in the sky, so the BF2 terrain is never proceed by the players, Saving alot of data reading.

Let me give an example

Image

Here is a frame of a flat region of this map where as you can see, alot of polygons appear in the scene. Although, since the ground is flat, alot of these polygons could be merged together, removing alot of weight from terrain data size.



What is the opinion of experts on these thoughts?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-13 02:21
by Rhino
[quote=""'[R-CON"]Zeno;2126135']yea i belive it has the ASM that the co-pilot control :) [/quote]

Jesus Zeno, that is super secrete stuff you've just told everyone there, even thou it was somewhat obvious from all the teases I had posted :p

[quote="LiamNL""]Just as note, Rhino mentioned that the lynx would get locked to the ship whilst moving, how would this work, are these locks manual, does it lock on touchdown, if you jump in does it instantly unlock? Has anybody attempted to sky fall on to the ship and survive due to the ship model having no damage on it's materials?[/quote]

The ship is locked on spawn to the deck, but as soon as a pilot jumps in and powers up the engines it becomes unlocked. However it will not fall off the back of the deck instantly, it grips to the deck pretty well, both when powering up and when landing, but you can't leave the lynx unattended on the deck without it slowly falling off the back :p

As for the last bit, no we haven't tried that yet, but its not going to be easy to swoop down onto the deck in the first place, and even if they did, they would still most likely did and even if they didn't, no real advantage of doing it since all the jets are single seaters, meaning you would loose 10tickets doing it, with all you could do is shoot the 20mm gunners at the most with your pistol, and trying to do it with a chopper would be next to impossible, unless the ship was unmanned, which in that case, you might as well land on it :p


And @Darwin, BF2 terrain is automatically optimized when complied. Your just loading in the raw heightmap in un-optimized state.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-13 07:59
by Zeno
[R-DEV]Rhino wrote:Jesus Zeno, that is super secrete stuff you've just told everyone there, even thou it was somewhat obvious from all the teases I had posted :p
damnit... Seems like i am just your friendly neightbourhood Mole.. :/

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-13 08:05
by solidfire93
any one can give us a Bad *** name for the squad ? :D

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-13 08:54
by dalianplant[x64]
Is there a way to disable Mumble Overlay in 1.3
For realism and milsim purposes of course.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-13 09:25
by LiamBai
[quote=""'[R-CON"]Zeno;2126204']damnit... Seems like i am just your friendly neightbourhood Mole.. :/[/quote]
Don't worry, at least you didn't leak the fastropes.

[quote="solidfire93""]any one can give us a Bad *** name for the squad ? :D [/quote]
Boat.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-13 09:43
by solidfire93
[R-CON]LiamBai wrote: Boat.
oh come on Liam can't you use a little bit of your imagination mate :D

but still simple and suitable name... :)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-13 09:53
by LiamNL
Navy, ship, boat, frigate, the tub, the unsinkable II, Amazon class, Type 21, the new toy, desire (eveybody will want to try it when it releases), the gimmick, Rhino's toy, the yacht, the target, bullseye, I can go on and on. Or the name of my parents their boat, Mal de Mer, which translates to sea sick.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-13 10:13
by PLODDITHANLEY
Titanic
Or Type 21s hit in the RL war : Antelope & Ardent

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-13 10:35
by Rhino
Gay Sailors

:p

But ye, can go with the name of the ships as Ploddit said.
Antelope (Sunk by Argentine bombs on 24 May 1982)
Active
Ambuscade
Arrow
Alacrity
Ardent (Sunk by Argentine aircraft on 22 May 1982)
Avenger
Amazon (only one that didn't take part in the war thou)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-13 10:37
by LiamNL
seemen, somebody had to do it.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-13 10:37
by Zeno
solidfire93 wrote:any one can give us a Bad *** name for the squad ? :D
Boaty McBoatface

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-14 07:17
by WhatTheHell
Thx for the support dev's

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-15 15:39
by LiamNL
Will we ever see the Merlin again in PR? Also are there more hidden areas on maps such as the party room on Ramiel and what maps are they on?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-15 15:41
by Mineral
Merlin is on Soul Rebel as far as I know? And telling secrets defeats the point of making them ;)