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Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-09 04:56
by Heavy Death
Oy DEVS. The bodies dissapear after 5 minutes, right? Can that be altered serverside?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-09 05:10
by Gerfand
I dunno about this, but back in BF2, they used to disappear after 15~20 seconds
This may be something on the BF engine w/ the body disappearing when the player go Dead by time, so increasing the Bleed out time may increase the time until the body disappears...
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-09 08:18
by Heavy Death
Tested it with 15 minutes wounded time and the model dissapears after 5, no matter the state. Player can still be revived though.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-09 14:16
by UTurista
If I'm not mistaken you need to alter "ObjectTemplate.timeToLiveAfterDeath 300" in the KIT *.con files, eg: "objects\kits\us\us_at.con".
Where 300 is the time in seconds
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-09 16:10
by rPoXoTauJIo
Aswell as in soldiers:
Code: Select all
ObjectTemplate.armor.TimeToStayAsWreck 300
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-09 16:58
by RebbEsc
Any new updates on how 1.4 is going?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-09 18:06
by Jacksonez__
RebbEsc wrote:Any new updates on how 1.4 is going?
no
Simple Definition of no
used to give a negative answer or reply to a question, request, or offer
: in a way that shows a negative response
used to introduce a statement that corrects an earlier statement
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-09 18:51
by Outlawz7
RebbEsc wrote:Any new updates on how 1.4 is going?
It's going out the window.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-10 15:40
by Reamz
What addition/improvement are the DEVs most excited about in 1.4?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-10 15:59
by camo
Falklands. nuff said.
also all of Outlawz7's reworks/touchups/v2's of current pr maps.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-10 17:28
by Jacksonez__
[R-DEV]camo wrote:Falklands. nuff said.
also all of Outlawz7's reworks/touchups/v2's of current pr maps.
If you think about whole 1.4 update, how big portion Falklands takes? 25%? 50%? 75%?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-10 19:54
by Nate.
It takes about 16km I'd say
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-10 20:51
by Vista
[R-MOD]Nate. wrote:It takes about 16km I'd say
XD
12345
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-10 21:38
by Jacksonez__
[R-MOD]Nate. wrote:It takes about 16km I'd say
hehhehhehe.jpeg2000
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-11 14:50
by PricelineNegotiator
Takes a crane.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-12 14:34
by RAWSwampFox
[R-DEV]camo wrote:Falklands. nuff said.
also all of Outlawz7's reworks/touchups/v2's of current pr maps.
Good Morning,
So, will these replace current maps or be provided as an additional option?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-12 14:37
by Mineral
Replaced.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-12 14:48
by Gerfand
Why we need to use the Launcher to change Graphics?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-12 15:13
by Mineral
BF2 allows for lower graphic settings then we'd like. That's why we force graphic settings through PR Launcher to disable the player to set them lower then what we think are the best settings for low graphics without compromising the balance between all the graphic settings
(old BF2 settings allowed you to get rid of lightmaps on statics, grass,...)
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-13 08:15
by solidfire93
so 1.4 going to be launched by the end of 2016 ?
judging by the updates and the amount of Bugs that PR receive every day i say that 1.4 going to be ready by the end of this year...