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Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-13 16:19
by matty1053
Will 1.4 be released before DayZ releases 0.60 alpha to the public?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-22 19:52
by pedrooo14
Hey guys, are you still working on this? Or it's dead?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-22 20:20
by Vista
pedrooo14 wrote:Hey guys, are you still working on this? Or it's dead?
Still being worked on, not dead
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-22 21:10
by Mineral
It's a big release, with many features that upfront are hard to guess how long they will take
We'll get it done though. Our issue tracker tells me we are at 80% complete for the roadmap. With many of that last 20% still in QA(testing/feedback) it's looking like we are close. Although some of those WIP issues are absolute monsters though
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-23 02:56
by pedrooo14
'[R-DEV wrote:Mineral;2135109']It's a big release, with many features that upfront are hard to guess how long they will take
We'll get it done though. Our issue tracker tells me we are at 80% complete for the roadmap. With many of that last 20% still in QA(testing/feedback) it's looking like we are close. Although some of those WIP issues are absolute monsters though
Great! For a moment I thought you just left PR a side.
Have you guys thought about splitting the update or something like that? So you can keep the community hype in some way. I feel so much time happened since last update that gives me the sense of this is slowly dying.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-23 05:41
by Rhino
Main reason there have been a lack of updates etc is because a lot of r/l stuff has been happening for me over the last few months which has prevented me from doing any real PR work and as such, my projects have somewhat stalled. Hopefully I will be back onto working on them "Soon (TM)" but can't say exactly when that will be.
As for "splitting the update into smaller ones", not really possible tbh. Best we could do is for example leave the Frigate out of the main v1.4 release, but still lots of other things need to be finished even if we did that, so couldn't release right away, or much sooner than we would with it most likley, and the "hype" factor wouldn't be anything like as large if it was split either, compared to the hype generated by one big release, which will bring back many more players than two smaller releases.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-23 08:33
by LiamNL
[R-DEV]Rhino wrote:As for "splitting the update into smaller ones", not really possible tbh. Best we could do is for example leave the Frigate out of the main v1.4 release, but still lots of other things need to be finished even if we did that, so couldn't release right away, or much sooner than we would with it most likley, and the "hype" factor wouldn't be anything like as large if it was split either, compared to the hype generated by one big release, which will bring back many more players than two smaller releases.
Oh lord please, having the frigate early might give rise to some fun events. Would be interesting to see PR's first naval battle.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-23 10:30
by mries
If math was a accurate thing in PR then this could be said:
898 issues in 236 days (since 1.3.5 (31-10-15))
= 3,8 issues solved a day
= 295 remaining / 3,8 = 77,6 days = 7 September 2016. You heared it here first folks!
I know im wrong, math vs. RL sucks
*starts crying because of misery*
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-23 13:40
by Gerfand
you need to put a deviation error there, so
+-1 Day
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-23 14:50
by Zeno
Gerfand wrote:you need to put a deviation error there, so
+-1 Day
More like +/- a lifetime
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-23 15:01
by mooeyman
Hey peeps, not played PR since 2009..lol
Just wondered how many play it now as looking at playing again. Never been a game like it and miss it.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-23 15:02
by mooeyman
Hey peeps, not played PR since 2009..lol
Just wondered how many play it now as looking at playing again. Never been a game like it and miss it.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-23 15:05
by Gerfand
just look on PRspy and you will see
But is something like +300 players on GMT-4 at something like 7pm on saturday
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-23 15:06
by Zeno
anything from 500-800 people on in the weekends
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-23 18:43
by agus92
There's at least one populated server at all times
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-24 06:21
by CR8Z
Not enough, we definitely need at least one more! Hop on! It's free!
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-24 16:21
by mries
Will we see more development on the RPG warheads for the next update? aka *cough* 7 september *cough*
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-27 02:11
by Gerfand
what is the difference between Community modding and Community Faction Forums
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-27 13:30
by Mats391
Gerfand wrote:what is the difference between Community modding and Community Faction Forums
Community modding is for general modding. Creating things for PR or even other BF2 mods. It is all welcome there.
Community Factions is for work on creating new factions, for PR.
Most stuff happens in modding section and you cant go wrong with posting your stuff there.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-06-27 21:01
by agus92
mries wrote:Will we see more development on the RPG warheads for the next update? aka *cough* 7 september *cough*
7 September?? What? When? Who??