[R-CON]sylent/shooter wrote:Once you set your 3D area resolution like that tutorial I provided states you'll probably not have that much of an issue. However, your trees look like they aren't high quality. At all... and it looks pixelated. Not sure if you followed that tutorial yet. But I really would just set it up correctly.
I promised you that I'd make a tutorial about packing your map. I'll do that either tonight, or next week. I am going out of the country tomorrow so...
I'm not sure how well you speak English over mics however if you need help on some things perhaps we can get together and talk about them on teamspeak. Just a suggestion.
Anyways liking how it's coming along. Keep up the good work. If you need some inspiration take a look at other maps.
cheers
sylent
EDIT: Do me a favour. Post up your overgrowth.con using the code tags here and I will take a look. I still feel like you're using a LOD version of a tree by mistake instead of a collision mesh version. The fog will make a difference though. Just remember that
I did set the layout like in the tutorial you linked, so in the last pic i posted those new settings were in place, i don't know if maybe it will look better after lightmapping or something? I will post the overgrowth file as you say as soon as possible
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I definetly write better English than I speak, but if things gets really complicated it's a good idea with teamspeak, thanks for the suggestion
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Btw the "outside-map terrain", is it only doable with photoshop or is there a way to do it in the editor aswell?
@Waldov I have added alot more heaps in the ground than what's showing, It's a bit hard to see in my pictures but you will definetly notice it in-game.
Thanks for your support guys!
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