Re: Ask the [DEV]s a (?) - Part 2
Posted: 2013-09-21 18:56
Plot Twist: He was taken hostage by patient bear and will be released when he's ready[R-DEV]-=anders=- wrote:He's still around... Noone can leave PR once dragged into it.![]()
Plot Twist: He was taken hostage by patient bear and will be released when he's ready[R-DEV]-=anders=- wrote:He's still around... Noone can leave PR once dragged into it.![]()
Ak74 is a rare weapon in Iraq compared to other weapons that are used IRL and in-game. Sappers do have victim operated ieds the water jugs they can take out light vehicles with 1 hit apcs with 2 hits. The Russian scopes have BUIS and are pretty bad on easy visibility IRL. SKS isn't that bad its very accurate and last I knew did more damage. MK.12(5.56mm round same as m4/m16) does less damage than all other rifles thus the reason why the alt version has a suppressor to balance out its weakness.obpmgmua wrote:Ok.
Why was the AK74 removed from the Insurgents?
Why do sappers no longer have Victim triggered AT mines?
Why do Russians have the worst scopes? They're huge and take up 40% of the screen.
Why is the SKS such a bad rifle? The AK47 outclasses it in almost every metric but range.
Lastly, why does the MK.12 do the same damage as 30 cal marksman rifles, yet it has less recoil and is way more accurate?
Thank you.
doesn't solve most of your answer but most of them: realism & authenticityobpmgmua wrote:Ok.
Why were the Insurgents nerfed so badly?
Why does the AK47 insurgent not have any equipment?
Why was the AK74 removed from the Insurgents?
Why give the insurgents with the worst weapons the most vital equipment?
Why do sappers no longer have Victim triggered AT mines?
Why can't civis swim?
Why do insurgents still not have requestable kits? Pickup kits are not bad, it just becomes a mad scramble to get the RPG now.
Why is it that on every insurgency map with wide open spaces the Insurgent/Militia/Taliban team almost always lose due to lack of scopes. Why is cover not designed better on those maps?
Why do Insurgent machine gunners and automatic rifleman get sidearms while the conventional factions dont?
Why do Russians have the worst scopes? They're huge and take up 40% of the screen.
Why aren't there more Alt options in the spawn menu?
Why is the SKS such a bad rifle? The AK47 outclasses it in almost every metric but range.
Why does the Taliban marksman have a scoped mosin? It be better used as a sniper rifle.
Lastly, why does the MK.12 do the same damage as 30 cal marksman rifles, yet it has less recoil and is way more accurate?
Thank you.
Its quite big, but it makes sniper rifle from AK74M. I love that scope.obpmgmua wrote:Ok.
Why do Russians have the worst scopes? They're huge and take up 40% of the screen.
Nope they bleed to death. Never got that one myself.titsmcgee852 wrote:What? Civis can't swim?
This was also an issue on Gaza Ins in .9, I think Airsoft recorded us trolling the IDF (one AR lost it when 8-10 of us surrounded him with rocks, he got every last one of us). The whole Hamas civilian thing is too exploitable.CroCop wrote:Because back then the only way to arrest a civvie was to restrain him. People would just jump into the water since they couldnt be knifed that way.
can't paint or draw, but this was something creative to doAntol.PL wrote:I have a good question: Just why? Why are you doing this?
Technically he is not dropping his kit. He is spawning an unarmed kit and picking that up.ExeTick wrote:I have a question.
if an insurgent is dropping his kit with lets say AK and he will turn into a civilian. is that a glitch/exploit of any kind or is that intended?
Yes, there is attack and transport version.zloyrash wrote:Where are two versions of Mi-24 Hind?
zloyrash wrote:Where are two versions of Mi-24 Hind?
Think Silent Eagle 32 has the heavy armed one.[R-CON]Mineral wrote:Black Gold AAS 64 has the light version for the russians.
I don't know what map has the none-light version though. Couldn't find one.