[Map] Muttrah City
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- Posts: 383
- Joined: 2008-03-23 08:07
Re: Muttrah City
Excellent stuff!
If only I could send a beer through the internetz...
Thanks very much Rhino, the DEV's and anyone who helped create or did anything here.
Cheers
If only I could send a beer through the internetz...
Thanks very much Rhino, the DEV's and anyone who helped create or did anything here.
Cheers
![Image](http://img247.imageshack.us/img247/7750/prsigfb9.jpg)
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- Posts: 2334
- Joined: 2007-07-08 18:25
Re: Muttrah City
how hard is this going to be on FPS?
=D The less FPS, the better i know the map is =D XD at least for the PR team.
Cause they wouldnt give us **** FPS if they werent giving us an awesome map =D
=D The less FPS, the better i know the map is =D XD at least for the PR team.
Cause they wouldnt give us **** FPS if they werent giving us an awesome map =D
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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- Posts: 1687
- Joined: 2007-03-09 22:03
Re: Muttrah City
[R-DEV]Rhino wrote:but the MEC APC is far better 1 on 1 with the USMC apc to start off with, then the USMC APC has limited LZs, you can easily camp many of them before it will get any where near them. I'm sure you will also get very good AA positions on taking out the cobra, i mean even if you can't take out a cobra, you will scare it off with a AA and that is for the most part, all you need. You can enter soo many buildings, hide on a baloney and just lock onto any chopper that passes by. Providing your team mates keep you supplied with ammo, you want really have much of a problem.
the thing is, MEC have the huge advantage of having control of the ground, and that's not something that is easily broken.
It will probably be Mr. Nick Bond in that burning Cobra
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
I really appreciate all the details and the pics (The map too of course).
Some great intel on the infidel ( sending the material to our field agents
for analysis
![Very Happy :grin:](./images/smilies/icon_e_biggrin.gif)
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- Posts: 260
- Joined: 2008-02-17 20:32
Re: Muttrah City
Maybe PR should be available on this license - Beerware - Wikipedia, the free encyclopediaIf only I could send a beer through the internetz...
![Smile :)](./images/smilies/icon_e_smile.gif)
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- Posts: 1922
- Joined: 2007-06-01 20:14
Re: Muttrah City
If the cp post is to be a fixed position on maps now then where will it spawn on beach assault maps like this, at the first flag?
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- Posts: 647
- Joined: 2008-03-22 13:09
Re: Muttrah City
My Omani friend likes it a lot. He's actually been to the fortress
. He finds little fault and thinks the map is very accurate. =
![Image](http://www.arabelladorman.com/images/22.05.05/Landscapes/Oils/FullSize/THE-OLD-HOUSE-MUSCAT-OMAN.jpg)
(Notice the Tower
) portrait artist, figurative and sculptorial artist so I don't feel bad about taking it off their website, for good measure here is the link again
portrait artist, figurative and sculptorial artist
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](http://www.arabelladorman.com/images/22.05.05/Landscapes/Oils/FullSize/THE-OLD-HOUSE-MUSCAT-OMAN.jpg)
(Notice the Tower
![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
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- Posts: 1
- Joined: 2008-08-21 17:26
Re: Muttrah City
OWWWOOOO....
Really nice Job buddie... nice details.....specially about the posts on te road... niceeee...
![Razz :-P](./images/smilies/icon_razz.gif)
Really nice Job buddie... nice details.....specially about the posts on te road... niceeee...
![Razz :-P](./images/smilies/icon_razz.gif)
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- Posts: 43
- Joined: 2008-08-27 01:25
Re: Muttrah City
Excellent work!
Congratulations to all involved!
![Thumbsup :thumbsup:](./images/smilies/imported_thumbsup.gif)
Congratulations to all involved!
![Thumbsup :thumbsup:](./images/smilies/imported_thumbsup.gif)
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- Posts: 2599
- Joined: 2007-10-14 03:55
Re: Muttrah City
i can't stop laughing at that white car, im sorry but it just looks retarted LOL
once again good stuff rhino, this is huge for such a limited engine.
once again good stuff rhino, this is huge for such a limited engine.
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- Posts: 4642
- Joined: 2007-03-16 15:13
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- Posts: 174
- Joined: 2006-06-18 18:38
Re: Muttrah City
Im flabbergasted!!!!
DID I JUST C THE GOOD OLD FORKLIFT??!?!?!?!?!?!?!?!
![Razz :P](./images/smilies/icon_razz.gif)
DID I JUST C THE GOOD OLD FORKLIFT??!?!?!?!?!?!?!?!
![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
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- Posts: 174
- Joined: 2006-06-18 18:38
Re: Muttrah City
yes I didNibbit wrote:Im flabbergasted!!!!
DID I JUST C THE GOOD OLD FORKLIFT??!?!?!?!?!?!?!?!![]()
![]()
![]()
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Image](http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_29.jpg)
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- Retired PR Developer
- Posts: 4166
- Joined: 2007-05-08 14:18
Re: Muttrah City
Feel free to contribute with some generic cars models any time you feel like itHughJass wrote:i can't stop laughing at that white car, im sorry but it just looks retarted LOL
![Laughing :lol:](./images/smilies/icon_lol.gif)
j/k
![Smile :)](./images/smilies/icon_e_smile.gif)
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- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Muttrah City
I would like to see you make a better car under 2k polysHughJass wrote:i can't stop laughing at that white car, im sorry but it just looks retarted LOL
once again good stuff rhino, this is huge for such a limited engine.
![Razz :p](./images/smilies/imported_icon_razz.gif)
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- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Muttrah City
ye, most things that are diffrent are mainly down to gameplay reasons, things like the smaller dock and the wave barker closer inland than r/l, so the carrier could be more out to sea and not so close in, the car park behind the fort, in r/l is a bunch of houses but needed a spawn area for the MEC vehicles etc. But its good to hear that from ppl who live/been there think its goodTofurkeymeister wrote:My Omani friend likes it a lot. He's actually been to the fortress. He finds little fault and thinks the map is very accurate. =
http://www.arabelladorman.com/images/22 ... T-OMAN.jpg
(Notice the Tower) portrait artist, figurative and sculptorial artist so I don't feel bad about taking it off their website, for good measure here is the link again
portrait artist, figurative and sculptorial artist
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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- Posts: 1922
- Joined: 2007-06-01 20:14
Re: Muttrah City
This car?
http://www.gloryhoundz.com/prmm/users/r ... ty2_16.jpg
Looks fine to me and I like the truck, good cover![Smile :)](./images/smilies/icon_e_smile.gif)
http://www.gloryhoundz.com/prmm/users/r ... ty2_16.jpg
Looks fine to me and I like the truck, good cover
![Smile :)](./images/smilies/icon_e_smile.gif)
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- Posts: 78
- Joined: 2007-06-19 16:06
Re: Muttrah City
Can i know what are those site under our messages??
Cause the "topic officiel : Project Reality" is one of my thread on a french forum, how can he comes here????
Cause the "topic officiel : Project Reality" is one of my thread on a french forum, how can he comes here????
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- Posts: 842
- Joined: 2007-10-08 21:30
Re: Muttrah City
Love every bit of it! Can't wait to storm that Fort ![Cool 8)](./images/smilies/imported_icon_cool.gif)
Also, don't know if your aware thino, I noticed in alot of the screenshots a common problem called the "Grass bug", where the grass looks totally ****.
One comment under this youtube video explains how to get rid of it![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Cool 8)](./images/smilies/imported_icon_cool.gif)
Also, don't know if your aware thino, I noticed in alot of the screenshots a common problem called the "Grass bug", where the grass looks totally ****.
One comment under this youtube video explains how to get rid of it
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)