Siege at Ochamachira [WIP]
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Re: [Map] Siege at Ochamachira [WIP]
don't get me wrong... the texturing is brilliant. Especially like what you did with the dirt around the rivers and the shallow land on the coast.
Also it is very cool how the dock part looks like this clay creation that is just planted in this natural landscape. Artistically shows the contrast between human and nature infrastructure.
Also it is very cool how the dock part looks like this clay creation that is just planted in this natural landscape. Artistically shows the contrast between human and nature infrastructure.
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Re: [Map] Siege at Ochamachira [WIP]
well it needs hand painting ontop of this of course as I can't get L3DT to recognise the difference between sea and a river hence why the sea also has mud as its bed instead of sand but talked it over with Taxi and we decied it was much easier to hand paint the sand on the beaches and under the sea than it was to do the river and surrounding terrain, then it also needs hand painted concrete etc ontop, this just gives a nice natural base to work off which speeds up the process instead of hand painting everything you just change the bits you need to
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Re: [Map] Siege at Ochamachira [WIP]
Not gonna critisize it, very nice map even as it stands, could in my opinion be a contender against muttrah (and i like muttrah alot)
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Re: [Map] Siege at Ochamachira [WIP]
proboly a stupid question, could this ever be a british carrier map? my dreeaamm
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Re: [Map] Siege at Ochamachira [WIP]
cheers keep yourself posted as this should be coming along in the next cycle..GrimSoldier wrote:Very cool thread.
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Re: [Map] Siege at Ochamachira [WIP]
Factions?................(please be brits )[R-DEV]IronTaxi wrote:cheers keep yourself posted as this should be coming along in the next cycle..
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Re: [Map] Siege at Ochamachira [WIP]
I like the concept of this map, but I think the little village needs some more details...
Like a dusty road which leads right into the city, because who wants to live in a village without even one street ?
Like a dusty road which leads right into the city, because who wants to live in a village without even one street ?
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Re: [Map] Siege at Ochamachira [WIP]
the whole militia series was designed for the brits TBH... im hoping to get them in here but we will see what happens...Blade.3510 wrote:Factions?................(please be brits )
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Re: [Map] Siege at Ochamachira [WIP]
I want an update.... PLEASE
Combined Offensive Mod
"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
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Re: [Map] Siege at Ochamachira [WIP]
im working on the gosh darn lightmaps and they are busting my ballzsaxz as I decided to use alot of xpack content in the map..
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Re: [Map] Siege at Ochamachira [WIP]
Very nice looking map, I the highlight of the map being the wonderful industrial port, and hopefully some awsome jungle vegtation/paddies. I wonder what the gameplay is going to be like, keep up the good work even if you start to loose the will to work on this map, motivate yourself and think about all the people, wanting for this map to come out.
This may seem a bit silly but this river looks kinda funny.
Looks a bit like meat and two veg...... *COUGH*penis*COUGH*balls*COUGH*
Sorry i just happened to notice.
Keep up the awsome work anyways, PR needs more tropical maps, not just Afghan maps.
This may seem a bit silly but this river looks kinda funny.
Looks a bit like meat and two veg...... *COUGH*penis*COUGH*balls*COUGH*
Sorry i just happened to notice.
Keep up the awsome work anyways, PR needs more tropical maps, not just Afghan maps.
Currently Finishing off a PR Training Map with Pte.Paynter. Also Trying to Organise a Late Cold War Community Minimod.
Communist or Capitalist. Join the Invasion!
PR Late Cold War MiniMod Forum Link
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Re: [Map] Siege at Ochamachira [WIP]
Very nice looking map, I the highlight of the map being the wonderful industrial port, and hopefully some awsome jungle vegtation/paddies. I wonder what the gameplay is going to be like, keep up the good work even if you start to loose the will to work on this map, motivate yourself and think about all the people, wanting for this map to come out.
This may seem a bit silly but this river looks kinda funny.
Looks a bit like meat and two veg...... *COUGH*penis*COUGH*balls*COUGH*
Sorry i just happened to notice.
BTW:Iron Taxi
Since they are missing the lightmaps i think, plus i dont think EA likes people using Xpack stuff in mods. I think if you want to lightmap your map succesfully with Xpack Objects you gotta do it in 3D Max or something.
Keep up the awsome work anyways, PR needs more tropical maps, not just Afghan maps.
This may seem a bit silly but this river looks kinda funny.
Looks a bit like meat and two veg...... *COUGH*penis*COUGH*balls*COUGH*
Sorry i just happened to notice.
BTW:Iron Taxi
I dont know if you already know this but Xpack objects are a big no go.[R-DEV]IronTaxi wrote:im working on the gosh darn lightmaps and they are busting my ballzsaxz as I decided to use alot of xpack content in the map..
Since they are missing the lightmaps i think, plus i dont think EA likes people using Xpack stuff in mods. I think if you want to lightmap your map succesfully with Xpack Objects you gotta do it in 3D Max or something.
Keep up the awsome work anyways, PR needs more tropical maps, not just Afghan maps.
Currently Finishing off a PR Training Map with Pte.Paynter. Also Trying to Organise a Late Cold War Community Minimod.
Communist or Capitalist. Join the Invasion!
PR Late Cold War MiniMod Forum Link
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Re: [Map] Siege at Ochamachira [WIP]
oh noes Iron, better delete ur map b4 EA sees!i dont think EA likes people using Xpack stuff in mods. I think if you want to lightmap your map succesfully with Xpack Objects you gotta do it in 3D Max or something.
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Re: [Map] Siege at Ochamachira [WIP]
Irontaxi has made several map and is most likely well aware of the missing xpak lightmap samples. Also PR has permission to use xpak objects as one of the devs were drinking with EA employees iirc so they are allowed to be used thats why we have a grappling hook! Also have you not seen the several xpak statics on basrah at the airport!chuckduck wrote: I dont know if you already know this but Xpack objects are a big no go.
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"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
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Re: [Map] Siege at Ochamachira [WIP]
.....Not going to even start. Anyway UPDATE? Taxichuckduck wrote:Very nice looking map, I the highlight of the map being the wonderful industrial port, and hopefully some awsome jungle vegtation/paddies. I wonder what the gameplay is going to be like, keep up the good work even if you start to loose the will to work on this map, motivate yourself and think about all the people, wanting for this map to come out.
This may seem a bit silly but this river looks kinda funny.
Looks a bit like meat and two veg...... *COUGH*penis*COUGH*balls*COUGH*
Sorry i just happened to notice.
BTW:Iron Taxi
I dont know if you already know this but Xpack objects are a big no go.
Since they are missing the lightmaps i think, plus i dont think EA likes people using Xpack stuff in mods. I think if you want to lightmap your map succesfully with Xpack Objects you gotta do it in 3D Max or something.
Keep up the awsome work anyways, PR needs more tropical maps, not just Afghan maps.
Last edited by IronTaxi on 2009-06-02 04:02, edited 1 time in total.
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Re: [Map] Siege at Ochamachira [WIP]
Was that too inapropriate?
Sorry i will edit, it just that if the map gets released with that minor yet catastrophic error, it could spell disaster to Ochamachira as a tourist location.
-Edited the Previous Post-
In regards to the expack Objects, can we use the objects from Amoured Fury then?
Like the Highway section from Op:Roadrage?
Or are the lightmaps for those screwed?
I was hoping to make an American map. (Not anytime soon though)
Sorry i will edit, it just that if the map gets released with that minor yet catastrophic error, it could spell disaster to Ochamachira as a tourist location.
-Edited the Previous Post-
In regards to the expack Objects, can we use the objects from Amoured Fury then?
Like the Highway section from Op:Roadrage?
Or are the lightmaps for those screwed?
I was hoping to make an American map. (Not anytime soon though)
Currently Finishing off a PR Training Map with Pte.Paynter. Also Trying to Organise a Late Cold War Community Minimod.
Communist or Capitalist. Join the Invasion!
PR Late Cold War MiniMod Forum Link
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Re: [Map] Siege at Ochamachira [WIP]
the lightmaps arent screwed there just arent any. so when you lightmap it the object will look the same as when you placed it IE. no shadows on itchuckduck wrote:Was that too inapropriate?
Sorry i will edit, it just that if the map gets released with that minor yet catastrophic error, it could spell disaster to Ochamachira as a tourist location.
-Edited the Previous Post-
In regards to the expack Objects, can we use the objects from Amoured Fury then?
Like the Highway section from Op:Roadrage?
Or are the lightmaps for those screwed?
I was hoping to make an American map. (Not anytime soon though)
Combined Offensive Mod
"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
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Re: [Map] Siege at Ochamachira [WIP]
Oh right now i understand, so the lightmaps come with the expansion pack, but since PR doesnt really use the Xpacks the lightmaps are not there.
I was hoping that there was some way of using the Xpack objects.
I was hoping that there was some way of using the Xpack objects.
Currently Finishing off a PR Training Map with Pte.Paynter. Also Trying to Organise a Late Cold War Community Minimod.
Communist or Capitalist. Join the Invasion!
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Re: [Map] Siege at Ochamachira [WIP]
there is, you import the scene into 3dsmax and render your lightmaps their, that the way you need to do it