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Re: Ask the [DEV]s a (?) - Part 2
Posted: 2018-03-23 16:49
by Cossack
Kerryburgerking wrote:Any chance to see Shikotan Island in the game again?
Rabbit made that map and hates it super hard
So no, I dont think so, but Rabbit, it was cool
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2018-03-24 11:11
by Kerryburgerking
Has the AAS layer for Lashkar Valley been removed? and if so why?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2018-03-25 00:31
by mectus11
Whatever happened to maps that were being tested a while ago? like White Dragon or Road to Perdition and the maps that Rusty made a while ago, Adak and Borovsko Bridge. Operation Sapphire was also a fun one that I remember from map tests a while back.
I'd like to think they're still being worked on, hopefully they are, some maps like Ghost Train and/or Tad Sae need to be retired to be replaced by other maps or overhauled.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2018-03-25 02:56
by Rusty_42
Borovsko Bridge - scrapped
Adak - meh, maybe one day, not in priority right now
Want new maps?
Join tester team!
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2018-03-25 09:51
by DogACTUAL
How do i join the tester team, i heard there is a great need for more testers so i applied but i never heard back.
Maybe my application got lost in the mail.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2018-03-25 11:04
by Outlawz7
Lashkar AAS layer was removed long ago, in v1.3.5 or somewhere there.
Pretty sure Road to Perdition is lost, Amokandy retired and I doubt the files are saved anywhere.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2018-03-25 12:12
by VTRaptor
I still have Road to Perdition on my drive, I can upload it if you want.
And Borovsko is such a good map, why is it scrapped?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2018-03-25 12:30
by rPoXoTauJIo
VTRaptor wrote:
And Borovsko is such a good map, why is it scrapped?
My sig ain't done for no reason
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2018-03-25 15:41
by Psyko
VTRaptor wrote:I still have Road to Perdition on my drive, I can upload it if you want.
And Borovsko is such a good map, why is it scrapped?
Does it come with Tom Hanks? huehuehue
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2018-03-25 16:01
by mectus11
VTRaptor wrote:I still have Road to Perdition on my drive, I can upload it if you want.
And Borovsko is such a good map, why is it scrapped?
I think the best is to upload it and send it to a DEV then they'll decide what to do with it.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2018-04-19 09:28
by anantdeathhawk
What about new statics? Is it worth making new ones? Looking at the similar statics on different maps makes it feel some what the same.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2018-04-19 09:47
by Mineral
I think our biggest issue with more interesting maps is lack of statics of modular and varied buildings with a different setting then middle eastern/Asian. We have the small Russian set of buildings but it's limited as well.
A European, African or (south)American building set would allow to explore new regions. Our great mappers try (see Route, Sahel and a few others) maps in these regions with the current set but it's very limited in what they can do when 80% of our static is either really iconic Asian or middle-eastern in looks.
Props we got plenty but it's really buildings. We can only make so many middle eastern or russian/asian maps without becoming really similar. And exploring new buildings is for both mappers and players I think the most fun.
And new vegetation sets to go with these new regions would also be required
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2018-04-19 10:16
by agus92
I think PR is lacking even more in localized vegetation than in buildings
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2018-04-19 15:58
by FlyingR
PR is also lacking more factions. It would be awesome to have a Costa Rican army fight the army of Panama.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2018-04-19 17:04
by Danesh_italiano
FlyingR wrote:PR is also lacking more factions. It would be awesome to have a Costa Rican army fight the army of Panama.
WAT?
Quote another first-person war game (it can be anyone, BF, COD etc) that has more factions than PR.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2018-04-19 20:30
by FlyingR
Danesh_italiano wrote:WAT?
Quote another first-person war game (it can be anyone, BF, COD etc) that has more factions than PR.
It's a joke man, Costa Rica and Panama don't even have an army or enough resources for them to be made into a faction...
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2018-04-20 11:51
by Rabbit
FlyingR wrote:It's a joke man, Costa Rica and Panama don't even have an army or enough resources for them to be made into a faction...
Liechtenstein forces with 2 4km maps that make up their whole country.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2018-04-20 12:44
by Mr.VdHeide
Rabbit wrote:Liechtenstein forces with 2 4km maps that make up their whole country.
Solid plan Rabbit, plz contact me so we can get the design plan done. PR needs this.
D.J.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2018-04-20 13:51
by FlyingR
Rabbit wrote:Liechtenstein forces with 2 4km maps that make up their whole country.
Liechtenstein vs Luxembourg, you would have to downsize the player number to like 5 vs 5 for full realism
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2018-04-28 16:38
by anantdeathhawk
I see a different bot movement in Danesh_italiano HAX training server, are you guys testing new patterns of movement or is it just for training?