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Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-01 23:03
by obpmgmua
Have you guys ever thought about simplifying and commercializing PR and selling it as a stand alone product?

Right now there is a huge hole in the PC FPS market for a game like BF2/2142. Call of Duty and Battlefield both cater to the consoles crowd, and the games are overly dumbed down because of that.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-01 23:11
by Spec
PR2. It won't be simplified, and it won't cost money, but it'll be standalone. They're on our front page right now :P

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-02 02:28
by ComradeHX
obpmgmua wrote:Have you guys ever thought about simplifying and commercializing PR and selling it as a stand alone product?

Right now there is a huge hole in the PC FPS market for a game like BF2/2142. Call of Duty and Battlefield both cater to the consoles crowd, and the games are overly dumbed down because of that.
Simplifying PR?

Impossible without making it stop being PR.

Because Battlefield 4 is basically what you get after dumbing down everything.
(Although I do not hate the idea that you can control some interface on mobile devices; helps to have one hand controlling UAV...etc. while the other is clicking for contact reports)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-02 04:54
by Arab
Are we there yet (with the update)?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-02 05:56
by zloyrash
[quote=""'[R-CON"]Mineral;1954633']Black Gold AAS 64 has the light version for the russians.[/quote]
[quote="Kerryburgerking""]Think Silent Eagle 32 has the heavy armed one.[/quote]
Thanks!

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-02 08:44
by KaB
Arab wrote:Are we there yet (with the update)?
Don't forget the bear.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-02 11:40
by Arab
Will there be an Insurgency layer of Khamisiyah? (Wait, that goes in Suggestions...)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-02 11:56
by psychickactivity
When R-DEV and R-CON , R-COM and rest do a team for fight with us ?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-02 12:17
by SShadowFox
psychickactivity wrote:When R-DEV and R-CON , R-COM and rest do a team for fight with us ?
Wouldn't work, I don't know about R-CONs and R-COMs, but the Devs are noobs, Rhino himself (according to his fame) would kill more of his team than the enemies themselves would.

:p

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-02 13:54
by Doc.Pock
and is it epoch, or DB who flip vehicles? :P

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-02 14:31
by psychickactivity
Ho , but it s when they want !! I am sure we like to play with theym.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-02 19:28
by obpmgmua
ComradeHX wrote:Simplifying PR?

Impossible without making it stop being PR.

Because Battlefield 4 is basically what you get after dumbing down everything.
(Although I do not hate the idea that you can control some interface on mobile devices; helps to have one hand controlling UAV...etc. while the other is clicking for contact reports)
I'm not saying bringing it down to call of duty levels. I'm suggesting that they take what makes pr great and simplify it to a point where it would sell well as a commercial product.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-02 20:11
by Spec
That is (hopefully) not going to happen.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-02 20:16
by KaB
obpmgmua wrote: they take what makes pr great and simplify it to a point where it would sell well as a commercial product.
Why would they have to aim that state ? They didn't plan to sell it at all.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-02 22:44
by Microwaife
obpmgmua wrote:I'm not saying bringing it down to call of duty levels. I'm suggesting that they take what makes pr great and simplify it to a point where it would sell well as a commercial product.
If you buy the engine for a few millions, go for it.

On the other hand, why would we be interested in changing our beloved gameplay just to have shitty gameplay with lots of commercial, non teamworking players.

Question:
When can we expect a content patch or a map pack? (you're never going to answer this)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-02 22:44
by obpmgmua
[R-MOD]Spec wrote:That is (hopefully) not going to happen.
Ok then.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-02 23:03
by Rhino
Microwaife wrote:When can we expect a content patch or a map pack? (you're never going to answer this)
Yes, your right we aren't going to answer that with any time frame. We are working on quite a bit of new content but when it will be ready, we simply just don't know excatly. Even giving a rough time frame isn't a good idea as we all have real lives and even if one of our critical people has to take a bit of LOA that can slow or even stop the progress of any new features till they come back. Giving any kind of time frame would just mean if we missed it, you guys would simply get disappointed and feel that we have let you down which is why we only give out time frames when we are close enough to be sure we can meet them.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-03 00:33
by =Romagnolo=
Does any dev (or old school user here) remember the Eggman's history about flirting with a hot woman but later he finds out "she" has a huge ****?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-03 00:43
by Rhino
I think that was just a joke?

Posted: 2013-10-03 10:52
by Microwaife
I remember reading it. But i was looking around in the old posts.
I hope that story was a joke!