Siege at Ochamachira [WIP]

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IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: [Map] Siege at Ochamachira [WIP]

Post by IronTaxi »

Maxfragg wrote:there is, you import the scene into 3dsmax and render your lightmaps their, that the way you need to do it

absolutely right....

this whole map ...aside from treesand terrrain...

Ie...all the statics.... has been lightmapped in 3dsmax...

which , i believe, is why we get no light samples for expansion packs..

they were eitehr never lightmapped...or light mapped in 3dsmax...

screenies coming very soon!!!!
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: [Map] Siege at Ochamachira [WIP]

Post by IronTaxi »

Some quick screens for all you players out there..

Getting into the finishing stages..

lightmaps were done in max.. still need some tweaking..

still need to

1.add the sounds / ambients effects..
2. Have someone do the team layouts and assets
3. Fixed tree LOD bug
4. tweak some other stuff..

enjoy..

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crazy11
Retired PR Developer
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Re: [Map] Siege at Ochamachira [WIP]

Post by crazy11 »

Bravo!!! It looks very nice, I can't wait to get my hands on it.
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Lt Mic
Posts: 58
Joined: 2008-07-14 12:34

Re: [Map] Siege at Ochamachira [WIP]

Post by Lt Mic »

Very nice!
$pyker
Posts: 623
Joined: 2007-12-27 18:49

Re: [Map] Siege at Ochamachira [WIP]

Post by $pyker »

i love you irontaxi :)
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Portable.Cougar
Posts: 1192
Joined: 2007-03-03 01:47

Re: [Map] Siege at Ochamachira [WIP]

Post by Portable.Cougar »

As epic as I expected it to be coming from you.

Great job, can't wait to get a run at it.
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WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: [Map] Siege at Ochamachira [WIP]

Post by WilsonPL »

nice :smile:
looks kinda like pimped daqing oilfields :P
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Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: [Map] Siege at Ochamachira [WIP]

Post by Priby »

The amount of details youve put in there is just awesome!
Do you think it will be ready for .86 or do we have to wait for .9?
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AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: [Map] Siege at Ochamachira [WIP]

Post by AnimalMother. »

that is looking awesome!


really cant wait to run around here, is it RU v chec ??? or yet to be decided?
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HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: [Map] Siege at Ochamachira [WIP]

Post by HunterMed »

awesome job!
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Map] Siege at Ochamachira [WIP]

Post by hiberNative »

looks nice. feel free to update first post with new pictures.
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Levesly
Posts: 99
Joined: 2007-09-30 15:12

Re: [Map] Siege at Ochamachira [WIP]

Post by Levesly »

I think I just made a mess in my trousers this map looks super Sexy
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Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: [Map] Siege at Ochamachira [WIP]

Post by Zoddom »

wow, looks really nice realistic, looking forward to fight on this map :)

@levesly:
are you german or english?^^
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Map] Siege at Ochamachira [WIP]

Post by hall0 »

That looks very good :)
Damian|PL
Posts: 37
Joined: 2009-04-05 12:23

Re: [Map] Siege at Ochamachira [WIP]

Post by Damian|PL »

Next awesome map on the way. I love this MOD.
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Khidr
Posts: 76
Joined: 2007-02-16 04:03

Re: [Map] Siege at Ochamachira [WIP]

Post by Khidr »

Very impressive industrial area. Looks amazing.
Gu^n3r
Posts: 248
Joined: 2008-08-15 01:12

Re: [Map] Siege at Ochamachira [WIP]

Post by Gu^n3r »

mmm urban warfare yummy
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driver-ch-driver
Posts: 820
Joined: 2008-06-15 17:00

Re: [Map] Siege at Ochamachira [WIP]

Post by driver-ch-driver »

looks like a great map :grin:
Lone-Assassin
Posts: 126
Joined: 2007-08-07 15:45

Re: [Map] Siege at Ochamachira [WIP]

Post by Lone-Assassin »

VERY impressive.
Can't wait to play it.
Le_Damner
Posts: 105
Joined: 2007-09-19 11:24

Re: [Map] Siege at Ochamachira [WIP]

Post by Le_Damner »

Very good job with the lights, can't wait to see more !
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