[Map] Feyzabad - discontinued

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mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by mp5punk »

Wow i cant wait to play, hope not ever person tries to switch over to US every time.
CodeRedFox
Retired PR Developer
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Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

The "Bad Guys" will have reasons to play.
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"apcs, like dogs can't look up" - Dr2B Rudd
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by mp5punk »

LOL that turns me on LOL good i hope so what they gonna have? you should give them like An A STAR with 50 cals on it
Blitz.ph
Posts: 17
Joined: 2008-09-03 12:07

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Blitz.ph »

just one word...

:O
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Mora »

That aint a word
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Smegburt_funkledink »

[R-DEV]CodeRedFox wrote:Most of the warping issues are gone.
Woot! Well done chap, keep it up. :mrgreen:
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by mp5punk »

hope this map works out for you.
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by hiberNative »

this will be cool.
i just hope i can run it above 10fps.
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

Thought I would share a few of my Ref images.

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"apcs, like dogs can't look up" - Dr2B Rudd
ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by ReconAus »

Great pics
If your map looks anything like this its going to be EPIC!!!!!!

Recon
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A man can change the world with a single bullet in the right place


Tonnie15 10 - ReconAus 3
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by cyberzomby »

indeed! How did you get that pics? Just google?
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

We have a PR guys that fly to areas to take pics, I mean where do you think donations go to....hookers and blow?
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"apcs, like dogs can't look up" - Dr2B Rudd
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Psyko »

cyberzomby wrote:indeed! How did you get that pics? Just google?
heres a clue...check his avatar information.
Rudd
Retired PR Developer
Posts: 21225
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Rudd »

https://www.realitymod.com/forum/member ... g-7238.jpg

tat is gonna be fuuuuuuuuuuuuuuuuun!
the other Steve
Posts: 109
Joined: 2008-09-15 20:51

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by the other Steve »

how will insurgents come around the map ofsuch a huge size? americans get LB and transports, but the insurgents NEED a air vehicle to balance it somehow. maybe make some civil newschopper or something. otherwise it would be completely unbalanced.
This thing all things devours:
Birds, beasts, trees, flowers;
Gnaws iron, bites steel;
Grinds hard stones to meal;
Slays king, ruins town,
And beats high mountain down.
$pyker
Posts: 623
Joined: 2007-12-27 18:49

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by $pyker »

the other Steve wrote:how will insurgents come around the map ofsuch a huge size? americans get LB and transports, but the insurgents NEED a air vehicle to balance it somehow. maybe make some civil newschopper or something. otherwise it would be completely unbalanced.
dont know whether you know, but this mod is about realism
Combined Offensive Mod


"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

It will be as balanced as we can. Dont worry we have some things planed that are not released yet. that and I will not make it easy for the NATO. They will need to hold areas to get theres toys. An advanced version of Layial on Korengal. They will be fighting all the time for any assets. This may be on of the maps that not everyone will jump to the US side. ;-)
Last edited by CodeRedFox on 2008-11-19 23:50, edited 2 times in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
J.F.Leusch69
Retired PR Developer
Posts: 2988
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by J.F.Leusch69 »

so US will fight on this map?
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Gore »

Give the insurgents a horse. Like from the WW1 mod of Bf1942. Hehe.
Nice map.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

[R-COM]J.F.Leusch69 wrote:so US will fight on this map?
'

Your right that was support to be NATO. For testing reasons the US is on it now. :o ops:
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"apcs, like dogs can't look up" - Dr2B Rudd
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