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Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-11-18 03:48
by mp5punk
Wow i cant wait to play, hope not ever person tries to switch over to US every time.

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-11-18 03:56
by CodeRedFox
The "Bad Guys" will have reasons to play.

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-11-18 04:14
by mp5punk
LOL that turns me on LOL good i hope so what they gonna have? you should give them like An A STAR with 50 cals on it

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-11-18 10:17
by Blitz.ph
just one word...

:O

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-11-18 13:42
by Mora
That aint a word

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-11-18 16:35
by Smegburt_funkledink
[R-DEV]CodeRedFox wrote:Most of the warping issues are gone.
Woot! Well done chap, keep it up. :mrgreen:

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-11-19 01:06
by mp5punk
hope this map works out for you.

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-11-19 01:23
by hiberNative
this will be cool.
i just hope i can run it above 10fps.

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-11-19 01:30
by CodeRedFox
Thought I would share a few of my Ref images.

Image
Image
Image

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-11-19 03:39
by ReconAus
Great pics
If your map looks anything like this its going to be EPIC!!!!!!

Recon

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-11-19 07:39
by cyberzomby
indeed! How did you get that pics? Just google?

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-11-19 07:50
by CodeRedFox
We have a PR guys that fly to areas to take pics, I mean where do you think donations go to....hookers and blow?

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-11-19 12:48
by Psyko
cyberzomby wrote:indeed! How did you get that pics? Just google?
heres a clue...check his avatar information.

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-11-19 12:57
by Rudd
https://www.realitymod.com/forum/member ... g-7238.jpg

tat is gonna be fuuuuuuuuuuuuuuuuun!

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-11-19 17:43
by the other Steve
how will insurgents come around the map ofsuch a huge size? americans get LB and transports, but the insurgents NEED a air vehicle to balance it somehow. maybe make some civil newschopper or something. otherwise it would be completely unbalanced.

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-11-19 17:55
by $pyker
the other Steve wrote:how will insurgents come around the map ofsuch a huge size? americans get LB and transports, but the insurgents NEED a air vehicle to balance it somehow. maybe make some civil newschopper or something. otherwise it would be completely unbalanced.
dont know whether you know, but this mod is about realism

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-11-19 18:20
by CodeRedFox
It will be as balanced as we can. Dont worry we have some things planed that are not released yet. that and I will not make it easy for the NATO. They will need to hold areas to get theres toys. An advanced version of Layial on Korengal. They will be fighting all the time for any assets. This may be on of the maps that not everyone will jump to the US side. ;-)

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-11-19 18:41
by J.F.Leusch69
so US will fight on this map?

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-11-19 18:46
by Gore
Give the insurgents a horse. Like from the WW1 mod of Bf1942. Hehe.
Nice map.

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-11-19 23:49
by CodeRedFox
[R-COM]J.F.Leusch69 wrote:so US will fight on this map?
'

Your right that was support to be NATO. For testing reasons the US is on it now. :o ops: