Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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Danesh_italiano
Posts: 573
Joined: 2012-07-23 03:25

Re: Ask the [DEV]s a (?) - Part 2

Post by Danesh_italiano »

edit: duplicated post, whats happening?!?!??!
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
Danesh_italiano
Posts: 573
Joined: 2012-07-23 03:25

Re: Ask the [DEV]s a (?) - Part 2

Post by Danesh_italiano »

rPoXoTauJIo wrote:0. For public server you need server placed in datacenter, no home servers.
1.You need fastest singlethreaded CPU you can get.
2. Preferable fastest RAM you can get.
3. SSD would be nice aswell, but optional.
4. 100Mbps network would be enough unless ddosed i guess?
Let me fix this....

1. Any xeon e3 or intel i3/i5/i7 2th gen or above is enough for PR Server with the improvements made on version 1.4
2. Shit ram speed/timing did not changed the performance of the server
3. SSD wont make ANY different for PR Server.
4. 100Mbps is enough even if you are getting DDOS. DDOS filtering should be done by the datacenter. (OVH/Choopa for example has a good infrastructure that can handle DDOS of 50Gbps)
5. [joke]THE MOST IMPORTANT INFORMATION. YOU SHOULD USE WINDOWS. WINDOWS WILL GIVE PLAYERS GOOD HIT DETECTION! LINUX SUCKS! LINUX IS SHIT! LINUX MUST DIE! [maybe_not_joking]
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Why did you guys add a map with a copy and paste city of masirah with a giant veiny **** and balls?
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AfSoccer "I just don't see the natural talent."
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Max_
Retired PR Developer
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Joined: 2009-08-13 23:51

Re: Ask the [DEV]s a (?) - Part 2

Post by Max_ »

Nice, delaying v1.6 by another 2 hours to make that!
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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Max_ wrote:Nice, delaying v1.6 by another 2 hours to make that!
what do you mean make? Its Shithaha.
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AfSoccer "I just don't see the natural talent."
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TommyGunn
Posts: 176
Joined: 2010-07-17 17:09

Re: Ask the [DEV]s a (?) - Part 2

Post by TommyGunn »

Whens next PRT?
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Finrar
Posts: 174
Joined: 2010-11-24 16:03

Re: Ask the [DEV]s a (?) - Part 2

Post by Finrar »

TommyGunn wrote:Whens next PRT?
Not going to happen. Though prta is running a tournament starting end of this year
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Ask the [DEV]s a (?) - Part 2

Post by Outlawz7 »

TommyGunn wrote:Whens next PRT?
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CAS_ual_TY
PR:BF2 Contributor
Posts: 916
Joined: 2016-01-04 12:30

Re: Ask the [DEV]s a (?) - Part 2

Post by CAS_ual_TY »

Im still dancing to this
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TommyGunn
Posts: 176
Joined: 2010-07-17 17:09

Re: Ask the [DEV]s a (?) - Part 2

Post by TommyGunn »

Well, shit....
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anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: Ask the [DEV]s a (?) - Part 2

Post by anantdeathhawk »

Max_ wrote:Nice, delaying v1.6 by another 2 hours to make that!
Could you show us a progress bar, or just an update, a dev blog perhaps?
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Suchar
PR:BF2 Lead Developer
Posts: 2167
Joined: 2016-10-12 13:25

Re: Ask the [DEV]s a (?) - Part 2

Post by Suchar »

Yeah, update your signature Max!
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anantdeathhawk
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Re: Ask the [DEV]s a (?) - Part 2

Post by anantdeathhawk »

Thanks!
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Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Suchar wrote:Yeah, update your signature Max!
Probably dropped to 89% complete.
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AfSoccer "I just don't see the natural talent."
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mectus11
PR:BF2 Developer
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Joined: 2015-09-05 19:44

Re: Ask the [DEV]s a (?) - Part 2

Post by mectus11 »

Rabbit wrote:Probably dropped to 89% complete.
Nah it's 0% 1.6 is canceled
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anantdeathhawk
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Re: Ask the [DEV]s a (?) - Part 2

Post by anantdeathhawk »

Can the supply drop feature of the vanilla BF2 can be implemented on the choppers?
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ALADE3N
PR:BF2 Developer
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Location: Philippines

Re: Ask the [DEV]s a (?) - Part 2

Post by ALADE3N »

anantdeathhawk wrote:Can the supply drop feature of the vanilla BF2 can be implemented on the choppers?
i think its possible, but what's the point if we already have supply crates
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Rhino
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

anantdeathhawk wrote:Can the supply drop feature of the vanilla BF2 can be implemented on the choppers?
I take it you mean having supply drops falling out of choppers on a parachute? It is most likely possible to do but I'm pretty sure this is a very uncommon practice, especially in a war zone when a chopper and easily land to drop off the supplies it needs and any significant amount of supplies are normally underslung loads in r/l. If the zone is so hot that landing helicopters to resupply is too risky then having a helicopter slowly overfly to parachute out supplies would be too and I would expect in that situation a C-130 or similar cargo transport plane would be used to parachute out supplies quickly and in higher quantities, significantly minimising the risk.
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Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Who remembers this shit show at that fuck factory?

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AfSoccer "I just don't see the natural talent."
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mectus11
PR:BF2 Developer
Posts: 805
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Re: Ask the [DEV]s a (?) - Part 2

Post by mectus11 »

but shikotan is best map, devs pls bring back
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