Ask the [DEV]s a (?) - Part 2
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Re: Ask the [DEV]s a (?) - Part 2
How many objects is to many for a map? Lets say you had an island that is 3.5km x 2km with 14500 objects (looks like it will end up between 21,000-25,000) and 16,000 OG. Is that probably going to result in a map that needs a vd too short to be worth it?
AfSoccer "I just don't see the natural talent."
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Re: Ask the [DEV]s a (?) - Part 2
Too tac onto Rabbits # of objects Q: has anyone tested the limits of the size of map to have total coverage of an urban environment?
Edge to edge Ramiel or Fallujia type urban buildings?
Edge to edge Ramiel or Fallujia type urban buildings?
W.W.
v0.4
v0.4
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Re: Ask the [DEV]s a (?) - Part 2
I attempted it once but gave up and made sbeneh insteadWingWalker wrote:Too tac onto Rabbits # of objects Q: has anyone tested the limits of the size of map to have total coverage of an urban environment?
Edge to edge Ramiel or Fallujia type urban buildings?
AfSoccer "I just don't see the natural talent."
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Re: Ask the [DEV]s a (?) - Part 2
To Dev's, is there a way to deactivate all chat in the servers? maybe by command? or before lauching the game?
is anoying to have half screen or more covered with off topics.
also is there a command to know how much time is left for a vehicle to respawn? like the !shownext or !givelead commands? if not, could be added?
thanks in advance.
is anoying to have half screen or more covered with off topics.
also is there a command to know how much time is left for a vehicle to respawn? like the !shownext or !givelead commands? if not, could be added?
thanks in advance.
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Re: Ask the [DEV]s a (?) - Part 2
Is the natural tree movement ingame hardcoded or could it become a setting to turn on/off. Interested if that would have an impact on highpoly/high amount maps.
AfSoccer "I just don't see the natural talent."
- Mats391
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Re: Ask the [DEV]s a (?) - Part 2
I think this is done by the leaf shader. There seems to be a fixed minimum "wind" value defined in it. Since its done in shader, it runs on GPU and should not have a big performance impact as modern GPUs usually are bored while playing PR.Rabbit wrote:Is the natural tree movement ingame hardcoded or could it become a setting to turn on/off. Interested if that would have an impact on highpoly/high amount maps.
Mineral: TIL that Wire-guided missiles actually use wire
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- Mats391
- PR:BF2 Lead Developer
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- Mats391
- PR:BF2 Lead Developer
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- Joined: 2010-08-06 18:06
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Re: Ask the [DEV]s a (?) - Part 2
map gallery getting updated soon?
AfSoccer "I just don't see the natural talent."
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Re: Ask the [DEV]s a (?) - Part 2
Yeah, script takes long timeRabbit wrote:map gallery getting updated soon?
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Re: Ask the [DEV]s a (?) - Part 2
Can we make reserved slots a requirement. God forbid I want to play my own god damn map when the stars align. Also I remembered why I dont want to play my own god damn maps.
Last edited by Rabbit on 2020-07-23 22:30, edited 2 times in total.
AfSoccer "I just don't see the natural talent."
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Re: Ask the [DEV]s a (?) - Part 2
Are you going to make PRSPY app work again? Because it worked fine for me untill 1.6 (map gallery is still updating when some new map/s come).
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Re: Ask the [DEV]s a (?) - Part 2
No we won't. We rather focus on making the PRPSY page more mobile friendly. Something perhaps the community could help us withNiki-Tret wrote:Are you going to make PRSPY app work again? Because it worked fine for me untill 1.6 (map gallery is still updating when some new map/s come).
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Re: Ask the [DEV]s a (?) - Part 2
Nah we need the AT-Gun (as in: look at those placed on the maps of eg. Kozelsk) techies. Gunner can only look up and down and it has to be aimed side-ways by the driver.Rabbit wrote:-image-
when max, when?
Also does backflip when fired
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Re: Ask the [DEV]s a (?) - Part 2
how does laze work in the modern game, do all people with lazer binos when lazer is switched on paint a marker which jets can see? i ask because i remember a while back it shot a laze but now it seems more fluid
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Re: Ask the [DEV]s a (?) - Part 2
SAF rocket car counter when?
AfSoccer "I just don't see the natural talent."
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Re: Ask the [DEV]s a (?) - Part 2
Loving the new WW2 mode. Did the half track really go that slow ? Have other mod's half tracks had a top speed that is way too high ?
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Re: Ask the [DEV]s a (?) - Part 2
Hello I am big fan of this mod. One question I have is will there be any simulation of possible American civil war? I would like to see faction of trannies versus the faction of MAGA chuds. Does the dev team have a plan for this? If so, how far along are you? Can you share any screenshots?