Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
Post Reply
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

How many objects is to many for a map? Lets say you had an island that is 3.5km x 2km with 14500 objects (looks like it will end up between 21,000-25,000) and 16,000 OG. Is that probably going to result in a map that needs a vd too short to be worth it?
Image

AfSoccer "I just don't see the natural talent."
Image
WingWalker
Posts: 349
Joined: 2020-04-09 21:03

Re: Ask the [DEV]s a (?) - Part 2

Post by WingWalker »

Too tac onto Rabbits # of objects Q: has anyone tested the limits of the size of map to have total coverage of an urban environment?

Edge to edge Ramiel or Fallujia type urban buildings?
W.W.
v0.4
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

WingWalker wrote:Too tac onto Rabbits # of objects Q: has anyone tested the limits of the size of map to have total coverage of an urban environment?

Edge to edge Ramiel or Fallujia type urban buildings?
I attempted it once but gave up and made sbeneh instead
Image

AfSoccer "I just don't see the natural talent."
Image
laiki
Posts: 27
Joined: 2017-05-16 11:31

Re: Ask the [DEV]s a (?) - Part 2

Post by laiki »

To Dev's, is there a way to deactivate all chat in the servers? maybe by command? or before lauching the game?

is anoying to have half screen or more covered with off topics.


also is there a command to know how much time is left for a vehicle to respawn? like the !shownext or !givelead commands? if not, could be added?

thanks in advance.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Is the natural tree movement ingame hardcoded or could it become a setting to turn on/off. Interested if that would have an impact on highpoly/high amount maps.
Image

AfSoccer "I just don't see the natural talent."
Image
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7632
Joined: 2010-08-06 18:06

Re: Ask the [DEV]s a (?) - Part 2

Post by Mats391 »

Rabbit wrote:Is the natural tree movement ingame hardcoded or could it become a setting to turn on/off. Interested if that would have an impact on highpoly/high amount maps.
I think this is done by the leaf shader. There seems to be a fixed minimum "wind" value defined in it. Since its done in shader, it runs on GPU and should not have a big performance impact as modern GPUs usually are bored while playing PR.
Image

Mineral: TIL that Wire-guided missiles actually use wire
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Image
When?
Image

AfSoccer "I just don't see the natural talent."
Image
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7632
Joined: 2010-08-06 18:06

Re: Ask the [DEV]s a (?) - Part 2

Post by Mats391 »

Done
Image
Image

Mineral: TIL that Wire-guided missiles actually use wire
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7632
Joined: 2010-08-06 18:06

Re: Ask the [DEV]s a (?) - Part 2

Post by Mats391 »

Done
Image
Image

Mineral: TIL that Wire-guided missiles actually use wire
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

map gallery getting updated soon?
Image

AfSoccer "I just don't see the natural talent."
Image
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

Rabbit wrote:map gallery getting updated soon?
Yeah, script takes long time
Image
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Can we make reserved slots a requirement. God forbid I want to play my own god damn map when the stars align. Also I remembered why I dont want to play my own god damn maps.
Last edited by Rabbit on 2020-07-23 22:30, edited 2 times in total.
Image

AfSoccer "I just don't see the natural talent."
Image
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Image

when max, when?
Image

AfSoccer "I just don't see the natural talent."
Image
Niki-Tret
Posts: 62
Joined: 2019-07-13 15:02

Re: Ask the [DEV]s a (?) - Part 2

Post by Niki-Tret »

Are you going to make PRSPY app work again? Because it worked fine for me untill 1.6 (map gallery is still updating when some new map/s come).
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

Niki-Tret wrote:Are you going to make PRSPY app work again? Because it worked fine for me untill 1.6 (map gallery is still updating when some new map/s come).
No we won't. We rather focus on making the PRPSY page more mobile friendly. Something perhaps the community could help us with :)
Image
CAS_ual_TY
PR:BF2 Contributor
Posts: 916
Joined: 2016-01-04 12:30

Re: Ask the [DEV]s a (?) - Part 2

Post by CAS_ual_TY »

Rabbit wrote:-image-

when max, when?
Nah we need the AT-Gun (as in: look at those placed on the maps of eg. Kozelsk) techies. Gunner can only look up and down and it has to be aimed side-ways by the driver.
Also does backflip when fired
Image
Image Image
=-=kittykiller2
Posts: 77
Joined: 2017-04-13 21:08

Re: Ask the [DEV]s a (?) - Part 2

Post by =-=kittykiller2 »

how does laze work in the modern game, do all people with lazer binos when lazer is switched on paint a marker which jets can see? i ask because i remember a while back it shot a laze but now it seems more fluid
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Image

SAF rocket car counter when?
Image

AfSoccer "I just don't see the natural talent."
Image
Michael Z Freeman
Posts: 240
Joined: 2009-03-27 18:45

Re: Ask the [DEV]s a (?) - Part 2

Post by Michael Z Freeman »

Loving the new WW2 mode. Did the half track really go that slow ? Have other mod's half tracks had a top speed that is way too high ?
Image
DanielKarnel
Posts: 2
Joined: 2020-11-21 01:51

Re: Ask the [DEV]s a (?) - Part 2

Post by DanielKarnel »

Hello I am big fan of this mod. One question I have is will there be any simulation of possible American civil war? I would like to see faction of trannies versus the faction of MAGA chuds. Does the dev team have a plan for this? If so, how far along are you? Can you share any screenshots?
Post Reply

Return to “PR:BF2 General Discussion”