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Re: Ask the [DEV]s a (?) - Part 2
Posted: 2020-06-14 00:23
by Rabbit
How many objects is to many for a map? Lets say you had an island that is 3.5km x 2km with 14500 objects (looks like it will end up between 21,000-25,000) and 16,000 OG. Is that probably going to result in a map that needs a vd too short to be worth it?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2020-06-18 22:54
by WingWalker
Too tac onto Rabbits # of objects Q: has anyone tested the limits of the size of map to have total coverage of an urban environment?
Edge to edge Ramiel or Fallujia type urban buildings?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2020-06-18 22:59
by Rabbit
WingWalker wrote:Too tac onto Rabbits # of objects Q: has anyone tested the limits of the size of map to have total coverage of an urban environment?
Edge to edge Ramiel or Fallujia type urban buildings?
I attempted it once but gave up and made sbeneh instead
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2020-06-19 03:12
by laiki
To Dev's, is there a way to deactivate all chat in the servers? maybe by command? or before lauching the game?
is anoying to have half screen or more covered with off topics.
also is there a command to know how much time is left for a vehicle to respawn? like the !shownext or !givelead commands? if not, could be added?
thanks in advance.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2020-07-09 17:10
by Rabbit
Is the natural tree movement ingame hardcoded or could it become a setting to turn on/off. Interested if that would have an impact on highpoly/high amount maps.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2020-07-09 17:20
by Mats391
Rabbit wrote:Is the natural tree movement ingame hardcoded or could it become a setting to turn on/off. Interested if that would have an impact on highpoly/high amount maps.
I think this is done by the leaf shader. There seems to be a fixed minimum "wind" value defined in it. Since its done in shader, it runs on GPU and should not have a big performance impact as modern GPUs usually are bored while playing PR.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2020-07-14 23:04
by Rabbit
When?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2020-07-15 17:44
by Mats391
Done
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2020-07-15 17:45
by Mats391
Done
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2020-07-19 14:54
by Rabbit
map gallery getting updated soon?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2020-07-19 14:57
by Mineral
Rabbit wrote:map gallery getting updated soon?
Yeah, script takes long time
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2020-07-23 21:28
by Rabbit
Can we make reserved slots a requirement. God forbid I want to play my own god damn map when the stars align. Also I remembered why I dont want to play my own god damn maps.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2020-08-31 14:53
by Rabbit
when max, when?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2020-08-31 14:57
by Niki-Tret
Are you going to make PRSPY app work again? Because it worked fine for me untill 1.6 (map gallery is still updating when some new map/s come).
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2020-08-31 15:35
by Mineral
Niki-Tret wrote:Are you going to make PRSPY app work again? Because it worked fine for me untill 1.6 (map gallery is still updating when some new map/s come).
No we won't. We rather focus on making the PRPSY page more mobile friendly. Something perhaps the community could help us with
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2020-08-31 17:16
by CAS_ual_TY
Rabbit wrote:-image-
when max, when?
Nah we need the AT-Gun (as in: look at those placed on the maps of eg. Kozelsk) techies. Gunner can only look up and down and it has to be aimed side-ways by the driver.
Also does backflip when fired
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2020-09-03 13:48
by =-=kittykiller2
how does laze work in the modern game, do all people with lazer binos when lazer is switched on paint a marker which jets can see? i ask because i remember a while back it shot a laze but now it seems more fluid
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2020-11-17 13:57
by Rabbit
SAF rocket car counter when?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2020-11-18 10:26
by Michael Z Freeman
Loving the new WW2 mode. Did the half track really go that slow ? Have other mod's half tracks had a top speed that is way too high ?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2020-11-21 01:57
by DanielKarnel
Hello I am big fan of this mod. One question I have is will there be any simulation of possible American civil war? I would like to see faction of trannies versus the faction of MAGA chuds. Does the dev team have a plan for this? If so, how far along are you? Can you share any screenshots?