Rabbit wrote:I attempted it once but gave up and made sbeneh instead
What prompted you to give up?
I also fancy the idea of making an edge-to-edge urban environment, with more % of enterable buildings than on e.g. Muttrah.
lao wrote:What prompted you to give up?
I also fancy the idea of making an edge-to-edge urban environment, with more % of enterable buildings than on e.g. Muttrah.
cant recall. Probably required too much custom shit.
Is there an object or anything in PR that you can shoot where your bullet holes do not disappear, and are these holes, like in a wall, accurate?
I ask because I was trying out some different rifles for accuracy, and how they shot in different situations, but the bullet holes in a wall or object disappear to quick for much.
WingWalker wrote:Is there an object or anything in PR that you can shoot where your bullet holes do not disappear, and are these holes, like in a wall, accurate?
I ask because I was trying out some different rifles for accuracy, and how they shot in different situations, but the bullet holes in a wall or object disappear to quick for much.
No. Decal time to live is global. You would have to modify the game to get such a result.
Mineral: TIL that Wire-guided missiles actually use wire
How is the development of fast ropes going? And will the vehicle sling loading feature ever be public? I've seen some videos on Alon's channel and it wasn't a bad idea just requires a balancing feature and visual aesthetics (Ropes and animations)