YesDanielKarnel wrote:Can you share any screenshots?
Ask the [DEV]s a (?) - Part 2
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Re: Ask the [DEV]s a (?) - Part 2
What prompted you to give up?Rabbit wrote:I attempted it once but gave up and made sbeneh instead
I also fancy the idea of making an edge-to-edge urban environment, with more % of enterable buildings than on e.g. Muttrah.
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Re: Ask the [DEV]s a (?) - Part 2
Max_ wrote:Sangin, Mosul and Talbisah.
Any chance of seeing those maps in foreseeable future?mectus11 wrote:Me personally: White Dragon, Road to Perdition, the winter map pack maps, Borovsko Bridge but I mostly cry for Operation Bobcat.
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Re: Ask the [DEV]s a (?) - Part 2
cant recall. Probably required too much custom shit.lao wrote:What prompted you to give up?
I also fancy the idea of making an edge-to-edge urban environment, with more % of enterable buildings than on e.g. Muttrah.
AfSoccer "I just don't see the natural talent."
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Re: Ask the [DEV]s a (?) - Part 2
Custom shit as in?..Rabbit wrote:cant recall. Probably required too much custom shit.
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Re: Ask the [DEV]s a (?) - Part 2
Buildings and smaller city like objects.lao wrote:Custom shit as in?..
AfSoccer "I just don't see the natural talent."
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Re: Ask the [DEV]s a (?) - Part 2
PR putting out better texture artist than the actual industry. lol
AfSoccer "I just don't see the natural talent."
- captainfuture
- PR:BF2 QA Tester
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Re: Ask the [DEV]s a (?) - Part 2
Could help with that, adaptive CSS-wise, if needed.Mineral wrote:No we won't. We rather focus on making the PRPSY page more mobile friendly. Something perhaps the community could help us with
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Re: Ask the [DEV]s a (?) - Part 2
All of PR is better than the industry, isn't that why we're playing?Rabbit wrote:PR putting out better texture artist than the actual industry. lol
In-game: Cobra-PR
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Re: Ask the [DEV]s a (?) - Part 2
Is there an object or anything in PR that you can shoot where your bullet holes do not disappear, and are these holes, like in a wall, accurate?
I ask because I was trying out some different rifles for accuracy, and how they shot in different situations, but the bullet holes in a wall or object disappear to quick for much.
I ask because I was trying out some different rifles for accuracy, and how they shot in different situations, but the bullet holes in a wall or object disappear to quick for much.
W.W.
v0.4
v0.4
- Mats391
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Re: Ask the [DEV]s a (?) - Part 2
No. Decal time to live is global. You would have to modify the game to get such a result.WingWalker wrote:Is there an object or anything in PR that you can shoot where your bullet holes do not disappear, and are these holes, like in a wall, accurate?
I ask because I was trying out some different rifles for accuracy, and how they shot in different situations, but the bullet holes in a wall or object disappear to quick for much.
Mineral: TIL that Wire-guided missiles actually use wire
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Re: Ask the [DEV]s a (?) - Part 2
Would that be a simple thing to do, like changing damage for a weapon projectile, or more more complicated?Mats391 wrote:No. Decal time to live is global. You would have to modify the game to get such a result.
I've played around with tweak files and kits before but nothing crazy.
W.W.
v0.4
v0.4
- Mats391
- PR:BF2 Lead Developer
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Re: Ask the [DEV]s a (?) - Part 2
Should be simple.
Keep in mind there is also a maximum amount of decals present at any time. You can find more available commands here
It can also be applied to a .con file (tmp.con recommended) of the levels server.zip files to control the distance and time to live for each map.
Code: Select all
decalManager.timeToLive float -> float
decalManager.fadeDistance float -> float
It can also be applied to a .con file (tmp.con recommended) of the levels server.zip files to control the distance and time to live for each map.
Last edited by Arab on 2021-01-20 00:13, edited 1 time in total.
Mineral: TIL that Wire-guided missiles actually use wire
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Re: Ask the [DEV]s a (?) - Part 2
the future of this game?
Will you keep it open for a few years?
Will you keep it open for a few years?
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Re: Ask the [DEV]s a (?) - Part 2
how's that new marksman rifle coming along for GB?
EDIT: i forgot you created a community task thread. guess the answer to the question is not anytime soon
EDIT: i forgot you created a community task thread. guess the answer to the question is not anytime soon
Last edited by sweedensniiperr on 2021-05-20 14:41, edited 1 time in total.
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Re: Ask the [DEV]s a (?) - Part 2
You mean this one?sweedensniiperr wrote:how's that new marksman rifle coming along for GB?
https://www.realitymod.com/forum/showth ... ost2144624
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Re: Ask the [DEV]s a (?) - Part 2
DEVs, what is the option "fly by" (default: F12) for aircrafts?
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Re: Ask the [DEV]s a (?) - Part 2
Will PR see this bad boy in the future?
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Re: Ask the [DEV]s a (?) - Part 2
How is the development of fast ropes going? And will the vehicle sling loading feature ever be public? I've seen some videos on Alon's channel and it wasn't a bad idea just requires a balancing feature and visual aesthetics (Ropes and animations)